Difference between revisions of "RawData:Ammo AmmunitionBox Generic MRM"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=CostPerShot: 25,AmmoCount: 200 | + | |Bonuses=Clustering: 10%,CostPerShot: 25,AmmoCount: 200 |
|AmmoID=Ammunition_MRM | |AmmoID=Ammunition_MRM | ||
|Capacity=200 | |Capacity=200 |
Revision as of 01:04, 17 April 2023
Ammunition | |
---|---|
UIName | Ammo MRM |
DisallowedLocations | All |
Bonuses | Clustering: 10%,CostPerShot: 25,AmmoCount: 200 |
Cost | 10000 |
ComponentSubType | Ammunition |
Category | MRM |
Manufacturer | Generic |
Icon | MRM |
AllowedLocations | All |
Rarity | 0 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_MRM |
AmmoID | Ammunition_MRM |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | MRM Ammo |
Model | MRM |
Capacity | 200 |
Purchasable | true |
PerUnitCost | 25 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type.Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 200 shots. |