Difference between revisions of "RawData:Weapon Flamer Flamer 0-STOCK"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=PipsIgnored: 3
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|Bonuses=PipsIgnored: 3,AntiBA: 75%,AlwaysStartsFire
 
|Category=AntiPersonnel
 
|Category=AntiPersonnel
 
|Type=Flamer
 
|Type=Flamer
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|EvasivePipsIgnored=3
 
|EvasivePipsIgnored=3
 
|DamageVariance=0
 
|DamageVariance=0
|HeatDamage=10
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|HeatDamage=15
 
|AccuracyModifier=0
 
|AccuracyModifier=0
 
|CriticalChanceMultiplier=1
 
|CriticalChanceMultiplier=1

Latest revision as of 13:00, 17 March 2023

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange120
AttackRecoil0
Damage5
HeatGenerated0
TypeFlamer
IdWeapon_Flamer_Flamer_0-STOCK
RangeSplit30,60,90
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameFlamer
Instability0
BonusesPipsIgnored: 3,AntiBA: 75%,AlwaysStartsFire
Cost20000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_Flamer
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage1
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsFlamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating.
RefireModifier0
EvasivePipsIgnored3
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerSkylight
NameFlamer
ModelHeat Damage Flamethrower
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryNotSet
HeatDamage15