Difference between revisions of "RawData:Ammo AmmunitionBox Generic iATM"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses= | + | |Bonuses=AmmoCount: 60 |
|AmmoID=Ammunition_iATM | |AmmoID=Ammunition_iATM | ||
|Capacity=60 | |Capacity=60 |
Latest revision as of 04:14, 17 March 2023
Ammunition | |
---|---|
UIName | Ammo iATM |
DisallowedLocations | All |
Bonuses | AmmoCount: 60 |
Cost | 30000 |
ComponentSubType | Ammunition |
Category | iATM |
Manufacturer | CLAN |
Icon | MRM |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_iATM |
AmmoID | Ammunition_iATM |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | iATM Ammo |
Model | iATM |
Capacity | 60 |
Purchasable | true |
PerUnitCost | 0 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> |