Difference between revisions of "RawData:Ammo AmmunitionBox Minelayer"
Jump to navigation
Jump to search
Amidatelion (talk | contribs) (automated page update) |
Amidatelion (talk | contribs) (automated page update) |
||
Line 18: | Line 18: | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
|Bonuses=CostPerShot: 50 | |Bonuses=CostPerShot: 50 | ||
− | |AmmoID= | + | |AmmoID=Ammunition_Minelayer |
|Capacity=8 | |Capacity=8 | ||
|Category=MINELAYER | |Category=MINELAYER | ||
|PerUnitCost=50 | |PerUnitCost=50 | ||
}} | }} |
Revision as of 19:12, 11 March 2023
Ammunition | |
---|---|
UIName | Ammo Mine |
DisallowedLocations | All |
Bonuses | CostPerShot: 50 |
Cost | 10000 |
ComponentSubType | Ammunition |
Category | MINELAYER |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Support |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Minelayer |
AmmoID | Ammunition_Minelayer |
BattleValue | 0 |
Tonnage | 0 |
InventorySize | 1 |
Name | Mine Ammo |
Model | Mine |
Capacity | 8 |
Purchasable | true |
PerUnitCost | 50 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Ammo Bins will explode and destroy their installed location when they receive a Critical Hit. Has 200 shots |