Difference between revisions of "Flashman"
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[[Category:75 Ton Mechs]] | [[Category:75 Ton Mechs]] | ||
− | [[Category:Inner | + | [[Category:Inner Sphere BattleMechs]] |
− | [[Category:Inner | + | [[Category:Inner Sphere Mechs]] |
Revision as of 05:55, 12 February 2023
FLS-7K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Flashbulb Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 9 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 185 Max Stability: 0 Max Heat: 15 |
Durability | Armor: 1080 Structure: 571 |
Heat Efficiency | Sinking: 92 Alpha: 86 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Flashman Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Flamer |
Center Torso | Heat Sink |
Left Torso | Heat Sink Heat Sink Heat Sink M Laser M Laser |
Right Torso | Heat Sink Heat Sink Heat Sink M Laser |
Left Arm | L Laser M Laser |
Right Arm | L Laser M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Flashman did not handle the Succession Wars well, being almost wiped out and only being saved by Defiance Industries producing this, the FLS-7K, a downgraded variant with all basic technologies. The weapons are much the same, but the engine was dropped to a 300-rated Vlar engine, losing a good amount of maximum speed. However, the true loss was the cooling systems, being forced to drop to 23 standard heat sinks crippled the mech's heat control. The FLS-7K was only produced during the Succession Wars and when the plans for the -8K were rediscovered, the -7K fell out of production.
Bonuses
Mech Quirk: Rugged
+75 extra structure points, +75 bonus stability threshold
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- 10th Lyran Guards
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 15th Lyran Regulars
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
FLS-8K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Flashbulb Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 9 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 225 Max Stability: 0 Max Heat: 15 |
Durability | Armor: 1080 Structure: 571 |
Heat Efficiency | Sinking: 90 Alpha: 107 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Flashman Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Flamer |
Center Torso | L Laser |
Left Torso | M Laser M Laser |
Right Torso | Ammo AMS AMS M Laser |
Left Arm | L Laser M Laser |
Right Arm | L Laser M Laser |
Description
The Flashman, which was first introduced in 2701, is a 'Mech that is capable of engaging an enemy for extended periods of time with little re-supply. Armed with a purely energy configuration and often called a 'flashbulb', the Flashman was a prized unit in the SLDF. After the fall of the Star League, the base model FLS-8K fell out of production as its advanced technology stopped being produced. However, with the Helm Core's discovery the mech was put back into production. The FLS-8K carries a battery of Large and Medium Lasers, a Flamer, and an AMS. It moves at a speedy 81 kph at max throttle. 15 DHS do their best but can't manage the mech's incredible heat.
Bonuses
Mech Quirk: Rugged
+75 extra structure points, +75 bonus stability threshold
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Scorpion Empire
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
FLS-9B
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Flashbulb Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 4 |
Speed | 5/8/0 |
Firepower | Max Damage: 209 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1100 Structure: 571 |
Heat Efficiency | Sinking: 78 Alpha: 113 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Light Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Flashman Compact Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Head | C3i Small Cockpit |
Center Torso | ER S Laser |
Left Torso | ER M Laser |
Right Torso | ER M Laser |
Left Arm | ER L Laser M Pulse |
Right Arm | ER L Laser M Pulse |
Description
The first variant produced by Word of Blake in the 3060s, the 9B utilizes a light fusion engine, Compact Gyro, Endo Steel structure, Light Ferro-Fibrous armor, and a Small Cockpit. Twelve double heat sinks struggle to cool the all-laser configuration. Two ER Large Lasers enable the Flashman to strike from long distances. Two ER medium lasers, two Medium Pulse Lasers, and an ER Small Laser are powerful up close. A C3i Computer enables the 9B to share targeting telemetry with other, like-equipped units.
Bonuses
Mech Quirk: Rugged
+75 extra structure points, +75 bonus stability threshold
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Word of Blake
- Word of Blake
- 40th Shadow Division
FLS-9C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Flashbulb Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 9 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 263 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1075 Structure: 571 |
Heat Efficiency | Sinking: 96 Alpha: 133 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Flashman Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | ER L Laser |
Left Torso | M Laser M Pulse |
Right Torso | C3i M Pulse |
Left Arm | ER L Laser Heat Sink (D) M Pulse |
Right Arm | ER L Laser M Pulse |
Description
The Flashman, which was first introduced in 2701, is a 'Mech that is capable of engaging an enemy for extended periods of time with little re-supply. The 9C, a complete overhaul of the Flashman produced by Defiance Industries for ComStar in 3061, carries three ER large lasers, five medium lasers, and an improved C3 computer. In order to accomplish this, the armor on the design has been upgraded to Ferro-Fibrous and the 'Mech now has an Endo Steel chassis.
Bonuses
Mech Quirk: Rugged
+75 extra structure points, +75 bonus stability threshold
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Terran Hegemony (Cameron)
FLS-C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Flashbulb Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 9 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 220 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1080 Structure: 571 |
Heat Efficiency | Sinking: 90 Alpha: 107 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Flashman Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | C3 Slave |
Center Torso | L Laser |
Left Torso | M Laser M Laser |
Right Torso | Ammo AMS AMS M Laser |
Left Arm | L Laser M Laser |
Right Arm | L Laser M Laser |
Description
The Flashman, which was first introduced in 2701, is a 'Mech that is capable of engaging an enemy for extended periods of time with little re-supply. Armed with a purely energy configuration and often called a 'flashbulb', the Flashman was a prized unit in the SLDF. After the fall of the Star League, the base model FLS-8K fell out of production as its advanced technology stopped being produced. However, with the Helm Core's discovery the mech was put back into production. The FLS-C is the same as the FLS-8K, but drops the Flamer for a C3 Slave unit.
Bonuses
Mech Quirk: Rugged
+75 extra structure points, +75 bonus stability threshold
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
FLS-IN
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Support: 35 |
Speed | 5/8/0 |
Firepower | Max Damage: 175 Max Stability: 0 Max Heat: 350 |
Durability | Armor: 1240 Structure: 571 |
Heat Efficiency | Sinking: 102 Alpha: 140 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 375 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +5 |
Gyro | Flashman Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Flamer (C) Flamer (C) Flamer (C) Flamer (C) |
Center Torso | Flamer (C) Sensors Torso (Fixed) Torso Mount Cockpit (Fixed) |
Left Torso | Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Life Support (Fixed) |
Right Torso | Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Life Support (Fixed) |
Left Arm | Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) |
Right Arm | Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) Flamer (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
Designed by an utter lunatic, the Incineration is a Flashman twisted to the absolute extreme. Armed with nothing but 35 Clan-tech Flamers, the Incineration is a walking god of flame. However, ironically, it cannot handle the waste heat of so many Flamers at once, often instantly shutting down once combat is engaged. Generally though nothing survives the absurd volume of literal fire that the Incineration can produce so it shutting down is often irrelevant.
Bonuses
Mech Quirk: Rugged
+75 extra structure points, +75 bonus stability threshold
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Mercenaries
- Solaris VII Mercenary League