Difference between revisions of "RawData:Weapon Autocannon AC2 CLAN"
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Amidatelion (talk | contribs) (automated page update) |
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|Tonnage=5 | |Tonnage=5 | ||
|InventorySize=2 | |InventorySize=2 | ||
− | |||
|ComponentType=Weapon | |ComponentType=Weapon | ||
|ComponentSubType=Weapon | |ComponentSubType=Weapon | ||
Line 22: | Line 21: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=VariableBurstCount: 2,WpnRecoil: 1,WeaponJAMFlat: | + | |Bonuses=VariableBurstCount: 2,WpnRecoil: 1,WeaponJAMFlat: 15,NoFireInMelee |
|Category=Ballistic | |Category=Ballistic | ||
|Type=Autocannon | |Type=Autocannon | ||
Line 30: | Line 29: | ||
|AmmoCategory=UAC2 | |AmmoCategory=UAC2 | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
− | |HeatGenerated= | + | |HeatGenerated=6 |
|Damage=25 | |Damage=25 | ||
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 | ||
Line 42: | Line 41: | ||
|IndirectFireCapable=false | |IndirectFireCapable=false | ||
|RefireModifier=1 | |RefireModifier=1 | ||
− | |ShotsWhenFired= | + | |ShotsWhenFired=1 |
|ProjectilesPerShot=1 | |ProjectilesPerShot=1 | ||
|AttackRecoil=1 | |AttackRecoil=1 | ||
− | |Instability= | + | |Instability=3 |
|WeaponEffectID=WeaponEffect-Weapon_AC2 | |WeaponEffectID=WeaponEffect-Weapon_AC2 | ||
}} | }} |
Revision as of 16:52, 26 January 2023
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 90 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 840 |
AttackRecoil | 1 |
Damage | 25 |
HeatGenerated | 6 |
Type | Autocannon |
Id | Weapon_Autocannon_AC2_CLAN |
RangeSplit | 210,420,630 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Ultra AC/2 (C) |
Instability | 3 |
Bonuses | VariableBurstCount: 2,WpnRecoil: 1,WeaponJAMFlat: 15,NoFireInMelee |
Cost | 420000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC2 |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 5 |
InventorySize | 2 |
Rarity | 10 |
ComponentType | Weapon |
Details | Intended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton. Like all Autocannon weaponry, AC/2s suffer from recoil effects from continuous fire.
<color=#ffcc00>Uses UAC2 Ammo.</color> <color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color> |
RefireModifier | 1 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | UAC/2 (C) |
Model | Sniper Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | UAC2 |
HeatDamage | 0 |