Difference between revisions of "RawData:Ammo AmmunitionBox Generic CM50"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=AreaOfEffect: 400,AreaOfEffectDmg: 400,AreaOfEffectHeatDmg: 90,CostPerShot: 90000, | + | |Bonuses=AreaOfEffect: 400,AreaOfEffectDmg: 400,AreaOfEffectHeatDmg: 90,CostPerShot: 90000,AmmoCount: 1 |
|AmmoID=Ammunition_CM50 | |AmmoID=Ammunition_CM50 | ||
|Capacity=1 | |Capacity=1 |
Revision as of 05:40, 26 January 2023
Ammunition | |
---|---|
UIName | Ammo Cruise Missile/50 |
DisallowedLocations | All |
Bonuses | AreaOfEffect: 400,AreaOfEffectDmg: 400,AreaOfEffectHeatDmg: 90,CostPerShot: 90000,AmmoCount: 1 |
Cost | 20000 |
ComponentSubType | Ammunition |
Category | CruiseMissile50 |
Manufacturer | Generic |
Icon | Art-illery |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_CM50 |
AmmoID | Ammunition_CM50 |
BattleValue | 0 |
Tonnage | 25 |
InventorySize | 4 |
Name | Cruise Missile/50 Ammo |
Model | Cruise Missile/50 |
Capacity | 1 |
Purchasable | true |
PerUnitCost | 90000 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. |