Difference between revisions of "RawData:Ammo AmmunitionBox Generic ArrowIV"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=AreaOfEffect: | + | |Bonuses=AreaOfEffect: 120,AreaOfEffectDmg: 75,AreaOfEffectHeatDmg: 10,AreaOfEffectSTABDmg: 10,CostPerShot: 600,AmmoCount: 5 |
|AmmoID=Ammunition_ArrowIV | |AmmoID=Ammunition_ArrowIV | ||
|Capacity=5 | |Capacity=5 |
Revision as of 05:40, 26 January 2023
Ammunition | |
---|---|
UIName | Ammo ArrowIV |
DisallowedLocations | All |
Bonuses | AreaOfEffect: 120,AreaOfEffectDmg: 75,AreaOfEffectHeatDmg: 10,AreaOfEffectSTABDmg: 10,CostPerShot: 600,AmmoCount: 5 |
Cost | 35000 |
ComponentSubType | Ammunition |
Category | ArrowIV |
Manufacturer | Generic |
Icon | Art-illery |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_ArrowIV |
AmmoID | Ammunition_ArrowIV |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | ArrowIV Ammo |
Model | ArrowIV |
Capacity | 5 |
Purchasable | true |
PerUnitCost | 600 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. |