Difference between revisions of "Weapons"

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m (Tab test)
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==Ultra Autocannons==
 
==Ultra Autocannons==
 
+
===UAC/2===
 +
<tabs>
 +
<tab name=x1>
 
{| class="wikitable"
 
{| class="wikitable"
 
!
 
!
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|UAC/2
 
|UAC/2
 
|Ballistic
 
|Ballistic
|
+
|7
|
+
|3
|
+
|20
|
+
|0
|
+
|5
|
+
|1
|
+
|1
|
+
|4
|
+
|1
|
+
|0
|
+
|0
|
+
|0
|
+
|120
|
+
|480
|
+
|480
|
+
|720
|
+
|720
 
|No
 
|No
|5% jam chance at 2 shots
+
|No jam chance
 +
|} </tab>
 +
<tab name=x2>
 +
{| class="wikitable"
 +
!
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="3" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
!
 
|-
 
|-
|UAC/2 (C)
+
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Hardpoint</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Bonus Crit Chance</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Fires In Melee</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|UAC/2
 
|UAC/2
 
|UAC/2
 
|Ballistic
 
|Ballistic
|
+
|7
|
+
|3
|
+
|40
|
+
|0
|
+
|10
|
+
|2
|
+
|1
|
+
|7
|
+
|1
|
+
|0
|
+
|0
|
+
|0
|
+
|120
|
+
|480
|
+
|480
|
+
|720
|
+
|720
 
|No
 
|No
|10% jam chance at 2 shots
+
|5% jam chance
 +
|} </tab>
 +
</tabs>
 +
 
 +
===UAC/5===
 +
<tabs>
 +
<tab name=x1>
 +
{| class="wikitable"
 +
!
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="3" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Hardpoint</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Bonus Crit Chance</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Fires In Melee</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
 
|UAC/5
 
|UAC/5
 
|UAC/5
 
|UAC/5
 
|Ballistic
 
|Ballistic
|
+
|9
|
+
|5
|
+
|35
|
+
|0
|
+
|12
|
+
|1
|
+
|1
|
+
|11
|
+
|2
|
+
|0
|
+
|0
|
+
|0
|
+
|90
|
+
|360
|
+
|360
|
+
|540
|
+
|720
 
|No
 
|No
|5% jam chance at 2 shots
+
|No jam chance
 +
|} </tab>
 +
<tab name=x2>
 +
{| class="wikitable"
 +
!
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="3" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Hardpoint</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Bonus Crit Chance</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Fires In Melee</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|UAC/5 (C)
+
|UAC/5
 
|UAC/5
 
|UAC/5
 
|Ballistic
 
|Ballistic
|
+
|9
|
+
|5
|
+
|70
|
+
|0
|
+
|24
|
+
|2
|
+
|1
|
+
|18
|
+
|2
|
+
|0
|
+
|0
|
+
|0
|
+
|90
|
+
|360
|
+
|360
|
+
|540
|
+
|720
 
|No
 
|No
|10% jam chance at 2 shots
+
|5% jam chance
|-
+
|} </tab>
|UAC/10
+
</tabs>
|UAC/10
 
|Ballistic
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|Yes
 
|5% jam chance at 2 shots
 
|-
 
|UAC/10 (C)
 
|UAC/10
 
|Ballistic
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|Yes
 
|10% jam chance at 2 shots
 
|-
 
|UAC/20
 
|UAC/20
 
|Ballistic
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|Yes
 
|5% jam chance at 2 shots
 
|-
 
|UAC/20 (C)
 
|UAC/20
 
|Ballistic
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|Yes
 
|10% jam chance at 2 shots
 
|}
 
  
  

Revision as of 22:14, 30 October 2020

Ballistic


Autocannons

Autocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
AC/2 AC/2 Ballistic 6 1 9 0 7 3 1 3 1 0 0 0 120 240 480 720 960 No
AC/5 AC/5 Ballistic 8 2 45 0 15 1 1 6 1 0 0 0 90 360 360 540 720 No
AC/5 Prototype AC/5 Ballistic 9 2 35 0 10 1 1 9 1 0 0 0 90 360 360 540 540 Yes
AC/10 AC/10 Ballistic 12 3 60 0 30 1 1 9 2 0 0 0 0 300 300 450 600 Yes
AC/10 Prototype AC/10 Ballistic 13 3 50 0 20 1 1 12 3 0 0 0 0 150 300 450 510 Yes
AC/20 AC/20 Ballistic 14 4 100 0 60 1 1 21 2 0 0 0 0 180 180 360 270 Yes


Cannons

Cannons are primitive ballistic weapons capable of devastating targets by unloading their ammunition in one big volley which makes them extremely good for first-strike attacks but useless in a prolonged fight.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Light Cannon N/A Ballistic 4 2 90 0 3 1 15 15 2 0 0 +25% 0 180 360 540 720 Yes Single shot weapon
Medium Cannon N/A Ballistic 7 3 120 0 5 1 10 6 3 0 0 +25% 0 140 280 420 560 Yes Single shot weapon
Heavy Cannon N/A Ballistic 10 4 150 0 8 1 5 12 4 0 0 +25% 0 100 200 300 400 Yes Single shot weapon


Hypervelocity Autocannons

Based on the Autocannon family of ballistic weapons, HVACs are capable of firing much further and at much higher velocities. HVAC ammunition is larger and uses a unique type of propellant which reduces the amount of ammunition per ton and makes the weapon vulnerable to catastrophic malfunctions which can damage or completely disable it.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HVAC/2 HVAC/2 Ballistic 7 2 30 0 7 1 1 3 1 0 0 0 90 300 600 1050 1200 No 2.5% jam chance, 15 AOE damage w/in 30m
HVAC/5 HVAC/5 Ballistic 10 4 50 0 13 1 1 6 2 0 0 0 60 240 480 840 960 No 2.5% jam chance, 25 AOE damage w/in 60m
HVAC/10 HVAC/10 Ballistic 12 6 70 0 25 1 1 10 3 0 0 0 0 180 360 600 720 No 2.5% jam chance, 35 AOE damage w/in 60m


Light Autocannons

Light Autocannons trade some range for a weight reduction of approximately 20% whilst maintaing the damage and ability to use specialised ammunition of the original guns.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LAC/2 AC/2 Ballistic 4 1 25 0 5 3 1 3 1 0 0 0 0 180 360 540 720 Yes
LAC/5 AC/5 Ballistc 5 2 45 0 10 1 1 6 1 0 0 0 0 250 300 450 600 Yes


Rifles

The precursor to the modern Autocannon, the Rifle was based on the main guns used by tanks on pre-spaceflight Terra. Rifles carry a finite internal ammunition supply which cannot be expanded.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Light Rifle N/A Ballistic 4 2 25 0 15 1 1 3 2 0 0 0 90 120 240 360 480 Yes Internal ammo. 18 shots.
Medium Rifle N/A Ballistic 7 3 45 0 27 1 1 6 3 0 0 0 60 150 300 450 600 Yes Internal ammo. 18 shots.
Heavy Rifle N/A Ballistic 10 4 60 0 40 1 1 12 4 0 0 0 30 180 360 540 720 Yes Internal ammo. 12 shots.


Rotary Autocannons

The Rotary Autocannon is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal significant damage. At the same time, each extra shot increases the chance for it to jam.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/2 RAC/2 Ballistic 9 3 20 0 6 1-6 1 6 1 0 0 0 120 240 480 720 780 No 10/20/30% jam chance at 4/5/6 shots
RAC/5 RAC/5 Ballistic 11 5 35 0 10 1-6 1 10 2 0 0 0 90 180 360 540 600 No 20/30/40% jam chance at 4/5/6 shots


Ultra Autocannons

UAC/2

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/2 UAC/2 Ballistic 7 3 20 0 5 1 1 4 1 0 0 0 120 480 480 720 720 No No jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/2 UAC/2 Ballistic 7 3 40 0 10 2 1 7 1 0 0 0 120 480 480 720 720 No 5% jam chance

UAC/5

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/5 UAC/5 Ballistic 9 5 35 0 12 1 1 11 2 0 0 0 90 360 360 540 720 No No jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/5 UAC/5 Ballistic 9 5 70 0 24 2 1 18 2 0 0 0 90 360 360 540 720 No 5% jam chance


LB-X

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LB-X/2 LB-X/2 Ballistic 6 3 25 0 6 1 1 2 1 0 0 0 120 270 520 810 1040 No
LB-X/2 (C) LB-X/2 Ballistic 5 3 25 0 6 1 1 4 1 0 0 0 120 270 520 810 1040 No
LB-X/5 LB-X/5 Ballistic 8 4 45 0 11 1 1 5 2 0 0 0 90 210 420 630 840 No
LB-X/5 (C) LB-X/5 Ballistic 7 4 45 0 11 1 1 8 2 0 0 0 90 210 420 630 840 No
LB-X/10 LB-X/10 Ballistic 11 5 60 0 15 1 1 8 3 0 0 0 0 180 360 540 720 Yes
LB-X/10 (C) LB-X/10 Ballistic 10 5 60 0 15 1 1 12 3 0 0 0 0 180 360 540 720 Yes
LB-X/20 LB-X/20 Ballistic 14 8 100 0 25 1 1 11 4 0 0 0 0 120 240 360 480 Yes
LB-X/20 (C) LB-X/20 Ballistic 12 8 100 0 25 1 1 16 4 0 0 0 0 120 240 360 480 Yes


Gauss

Single Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Gauss Rifle Gauss Ballistic 15 5 75 0 30 1 1 5 2 0 0 0 60 210 450 660 900 No Volatile: explodes for 75 dmg
Gauss Rifle (C) Gauss Ballistic 12 4 75 0 20 1 1 9 1 0 1 0 60 210 450 660 900 No Volatile: explodes for 75 dmg
Heavy Gauss Heavy Gauss Ballistic 18 8 125 0 40 1 1 10 3 -1 0 0 60 180 390 600 780 No 40% dmg fall off. Volatile: explodes for 75 dmg
Improved Gauss Rifle Gauss Ballistic 13 4 75 0 23 1 1 7 1 0 1 0 60 210 450 660 900 No Volatile: explodes for 75 dmg
Light Gauss Rifle Light Gauss Ballistic 12 5 40 0 40 1 1 5 2 -1 0 0 30 240 510 750 1020 No Volatile: explodes for 40 dmg
Magshot Rifle Magshot Support 0.5 1 15 0 4 1 1 5 1 0 1 0 0 90 180 270 360 Yes Volatile: explodes for 15 dmg
Piercing Gauss Rifle Gauss Ballistic 15 5 25 0 25 1 1 5 3 -1 0 0 60 210 450 660 900 No 25 structure dmg. Volatile: explodes for 50 dmg
Rotary Gauss Rifle Gauss Ballistic 15 5 50 0 10 1-3 1 5 4 -1 0 0 60 210 450 660 900 No 15/20% jam chance at 2/3 shots. Volatile: explodes for 55 damage


Cluster Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Hyper-Assault Gauss 20 (C) Hyper Gauss Ballistic 10 6 5 0 1 2 10 12 2 -1 0 0 60 240 480 720 960 No Total Damage: 100. Volatile: explodes for 100 dmg
Hyper-Assault Gauss 30 (C) Hyper Gauss Ballistic 13 8 5 0 1 2 10 18 3 -1 0 0 60 240 480 720 960 No Total Damage: 150. Volatile: explodes for 150 dmg
Hyper-Assault Gauss 40 (C) Hyper Gauss Ballistic 16 10 5 0 1 2 10 24 4 -1 0 0 60 240 480 720 960 No Total Damage: 200. Volatile: explodes for 200 dmg
Silver Bullet Gauss Silver Bullet Gauss Ballistic 14 6 85 0 5 1 5 4 1 -1 1 +50% 0 390 390 810 810 Yes Volatile: explodes for 85 dmg


Artillery

Artillery range brackets are significantly reduced when firing in Direct Fire mode.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Mech Grenade Launcher Grenade Support 3 2 5 0 5 1 1 6 0 0 0 0 180 420 420 630 690 Yes Scatter 5-15m
Thumper Artillery Thumper Ballistic 15 8 50 0 30 1 1 20 3 0 0 +100% 120 360 720 1080 1440 No +1 direct fire accuracy penalty. +/- 10 damage. Scatter 15-35m
Sniper Artillery Sniper Ballistic 20 10 75 0 40 1 1 30 4 0 0 +100% 120 360 720 1080 1440 No +1 direct fire accuracy penalty. +/- 20 damage. Scatter 15-35m
Long Tom Artillery Long Tom Ballistic 30 12 90 0 50 1 1 60 4 0 0 +100% 120 360 780 1200 1560 No +1 direct fire accuracy penalty. +/- 30 damage. Scatter 15-35m


Mortars

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Mortar/1 Mortar Ballistic 1 1 8 0 2 1 1 3 1 0 0 0 180 420 420 630 690 No Scatter 5-15m
Mortar/2 Mortar Ballistic 2 2 8 0 2 1 1 6 1 0 0 0 180 420 420 630 690 No Scatter 5-15m
Mortar/4 Mortar Ballistic 4 3 8 0 2 1 1 12 1 0 0 0 180 420 420 630 690 No Scatter 5-15m
Mortar/8 Mortar Ballistic 8 5 8 0 2 1 1 30 1 0 0 0 180 420 420 630 690 No Scatter 5-15m


Machine Guns

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG MG Ballistic 1 1 4 0 0 1-6 1 0 1 0 0 +50% 0 30 60 60 60 Yes 1/2/3/4/5 heat gen at 2/3/4/5/6 shots. 10/20/30% jam chance at 4/5/6 shots
HMG (C) MG Ballistic 0.5 1 3 0 0 1-6 1 0 1 0 0 +25% 0 30 60 60 60 Yes 1/2/3/4/5 heat gen at 2/3/4/5/6 shots. 25/35/45% jam chance at 4/5/6 shots
LMG MG Support 0.5 1 1 0 0 1-6 1 0 0 -1 0 +25% 0 60 120 180 240 Yes 1/2/3 heat gen at 4/5/6 shots
LMG (C) MG Support 0.25 1 1 0 0 1-6 1 0 0 0 0 50% 0 60 120 180 240 Yes 1/2/3 heat gen at 4/5/6 shots. 1/1/2/2/3 recoil at 2/3/4/5/6 shots. 20/30% jam chance at 5/6 shots
MG MG Support 0.5 1 3 0 0 1-6 1 0 0 0 0 0 0 30 60 90 120 Yes 1/2/3/4 heat gen at 3/4/5/6 shots
MG (C) MG Support 0.25 1 2 0 0 1-6 1 0 0 0 0 +25% 0 30 60 90 120 Yes 1/2/3 heat gen at 4/5/6 shots. 1/2/2/3 recoil at 3/4/5/6 shots. 10/20/30% jam chance at 4/5/6 shots
MG Array MG Support 1.5 3 3 0 0 3-18 1 3 0 0 0 0 0 40 80 120 160 Yes 6/7/13/15/18 heat gen at 2/3/4/5/6 shots. 1/1/2/3 recoil at 3/4/5/6 shots. 10/20/30% jam chance at 4/5/6 shots
Slug MG MG Support 0.5 1 18 0 4 1 1 3 0 0 0 0 0 30 60 90 120 Yes


Energy

Lasers

Standard Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
S Laser N/A Support 0.5 1 15 0 0 1 1 5 0 -1 0 0 0 90 90 90 90 Yes
M Laser N/A Energy 1 1 20 0 0 1 1 10 0 -1 0 0 0 90 180 270 360 Yes
M Laser - N/A Energy 1 1 20 0 0 1 1 12 0 +1 0 0 0 90 180 270 330 Yes
L Laser N/A Energy 5 2 40 0 0 1 1 18 0 -1 0 0 0 300 300 450 600 Yes
L Laser - N/A Energy 5 1 40 0 0 1 1 27 0 -1 0 0 0 150 300 450 510 Yes


Extended Range Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
ER Micro Laser (C) N/A Support 0.25 1 10 0 0 1 1 6 0 0 0 -50% 0 40 60 70 80 Yes
ER S Laser N/A Support 0.5 1 20 0 0 1 1 9 0 -1 0 +20% 0 60 120 150 240 Yes
ER S Laser (C) N/A Support 0.5 1 20 0 0 1 1 12 0 0 1 +50% 0 60 100 150 200 Yes
ER M Laser N/A Energy 1 1 25 0 0 1 1 15 0 -1 0 +20% 0 120 240 360 480 Yes
ER M Laser (C) N/A Energy 1 1 30 0 0 1 1 17 0 0 0 +20% 0 100 225 350 475 Yes
ER L Laser N/A Energy 5 2 45 0 0 1 1 25 0 -1 0 +20% 0 330 420 580 840 Yes
ER L Laser (C) N/A Energy 4 1 55 0 0 1 1 30 0 0 0 0 0 200 400 600 700 Yes


Binary Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Binary Laser N/A Energy 9 2 65 0 0 1 1 45 0 -2 0 +20% 0 150 300 450 510 Yes
Improved Binary Laser N/A Energy 9 2 35 0 0 2 1 40 0 -1 0 +40% 0 150 300 450 510 Yes


Bombast Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Bombast Laser (Base Charge) N/A Energy
Bombast Laser (Low Charge) N/A Energy
Bombast Laser (Mid Charge) N/A Energy
Bombast Laser (Max Charge) N/A Energy


Chemical Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Small Chem Laser Chemical Laser Support
Medium Chem Laser N/A Energy
L Chem Laser N/A Energy


COIL Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support
COIL (Overcharged) N/A Support


Heavy Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Heavy S Laser (C) N/A Support
Heavy M Laser (C) N/A Energy
Heavy L Laser (C) N/A Energy


Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Micro Pulse (C) N/A Support
S Pulse N/A Support
S Pulse (C) N/A Support
M Pulse N/A Energy
M Pulse (C) N/A Energy
L Pulse N/A Energy
L Pulse (C) N/A Energy


Extended Range Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
ER S Pulse Laser (C) N/A Support
ER M Pulse Laser (C) N/A Energy
ER L Pulse Laser (C) N/A Energy


Variable Speed Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
S VSPL N/A Support
M VSPL N/A Energy
L VSPL N/A Energy


X-Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Small X-Pulse N/A Support
Medium X-Pulse N/A Energy
L X-Pulse N/A Energy


Experimental Lasers

Dissolving Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Dissolving S Pulse N/A Support
Dissolving M Pulse N/A Energy
Dissolving L Pulse N/A Energy


Haywire Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Haywire S Laser N/A Support
Haywire M Laser N/A Energy
Haywire L Laser N/A Energy

Piercing Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Pierce S Pulse N/A Support
Pierce M Pulse N/A Energy
Pierce L Pulse N/A Energy


Rotary Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Rotary ER S Laser N/A Support
Rotary ER M Laser N/A Energy
Rotary ER L Laser N/A Energy


Static Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Static ER S Laser N/A Energy
Static ER M Laser N/A Energy
Static ER L Laser N/A Energy


Streak Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Streak S Laser N/A Energy
Streak M Laser N/A Energy
Streak L Laser N/A Energy


Plasma Weapons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Plasma Rifle Plasma Energy
Plasma Cannon Plasma Energy


PPCs

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
PPC N/A Energy
PPC Prototype N/A Energy
ER PPC N/A Energy
ER PPC (C) N/A Energy
ER PPC Shotgun N/A Energy
Heavy PPC N/A Energy
Light PPC N/A Energy
Snubnose PPC N/A Energy
Static PPC N/A Energy
AOE PPC N/A Energy


Flamers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Flamer N/A Support
Flamer (C) N/A Support Always sets trees on fire
ER Flamer N/A Support
Heavy Flamer N/A Support
Heavy AOE Flamer N/A Support
AOE Flamer N/A Support
Vehicle Flamer N/A Support


Missile


ATM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
ATM 3 (C) ATM Missile
ATM 6 (C) ATM Missile
ATM 9 (C) ATM Missile
ATM 12 (C) ATM Missile


LRM

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LRM5 LRM Missile
LRM5 (C) LRM Missile
LRM10 LRM Missile
LRM10 (C) LRM Missile
LRM15 LRM Missile
LRM15 (C) LRM Missile
LRM20 LRM Missile
LRM20 (C) LRM Missile


Streak

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Streak LRM5 Streak LRM Missile
Streak LRM5 (C) Streak LRM Missile
Streak LRM10 Streak LRM Missile
Streak LRM10 (C) Streak LRM Missile
Streak LRM15 Streak LRM Missile
Streak LRM15 (C) Streak LRM Missile
Streak LRM20 Streak LRM Missile
Streak LRM20 (C) Streak LRM Missile


MML

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML3 SRM/LRM Missile
MML5 SRM/LRM Missile
MML7 SRM/LRM Missile
MML9 SRM/LRM Missile


MRM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MRM10 MRM Missile
MRM20 MRM Missile
MRM30 MRM Missile
MRM40 MRM Missile


Rockets

Rocket Launcher

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RL10 N/A Missile Single shot weapon
RL15 N/A Missile Single shot weapon
RL20 N/A Missile Single shot weapon
RL40 N/A Missile Single shot weapon


Inferno Rocket Launcher

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Inferno RL10 N/A Missile
Inferno RL15 N/A Missile
Inferno RL20 N/A Missile


Reloading Rocket Launchers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Reloading RL10 N/A Missile Double shot weapon
Reloading RL15 N/A Missile
Reloading RL20 N/A Missile
Reloading RL40 N/A Missile


SRM

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
SRM2 SRM Missile
SRM2 (C) SRM Missile
SRM4 SRM Missile
SRM4 (C) SRM Missile
SRM6 SRM Missile
SRM6 (C) SRM Missile


Streak

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Streak SRM2 Streak SRM Missile
Streak SRM2 (C) Streak SRM Missile
Streak SRM4 Streak SRM Missile
Streak SRM4 (C) Streak SRM Missile
Streak SRM6 Streak SRM Missile
Streak SRM6 (C) Streak SRM Missile


Melee SRM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Melee SRM2 SRM Support
Melee SRM4 SRM Support
Melee SRM6 SRM Support


Piercing SRM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Piercing SRM1 Piercing SRM Missile
Piercing SRM2 Piercing SRM Missile
Piercing SRM3 Piercing SRM Missile


Thunderbolt

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Thunderbolt 5 Thunderbolt Missile
Thunderbolt 10 Thunderbolt Missile
Thunderbolt 15 Thunderbolt Missile
Thunderbolt 20 Thunderbolt Missile


Arrow IV

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Arrow IV Arrow IV Missile

Support


AMS

Anti-missile systems employ short-ranged rapid firing weapons to shoot down incoming missiles.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
AMS AMS Support
AMS (C) AMS Support
Laser AMS N/A Support


Anti-Personnel Pod

Single use explosives equipped to the legs of mechs. When detonated, A Pods fill the air with deadly shrapnel that eviscerates nearby infantry and can do limited damage to vehicles and mechs.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
A Pod N/A Support


Narc Missile Beacon

The Narc missile launcher fires which can be planted on enemy targets that emits a homing beacon friendly SRMs and LRMs can lock on to.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
NARC Launcher NARC Missile
NARC Launcher (C) NARC Missile


TAG

Target Acquisition Gear is an enhanced targeting device used primarily by artillery spotters. Essentially a high-tech laser designator, it paints targets for friendly vehicles and mechs, allowing for more accurate fire.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Light TAG N/A Support
Light TAG (C) N/A Support
TAG N/A Support
TAG (C) N/A Support
C3 Master N/A Support