Difference between revisions of "RawData:Weapon Laser SmallLaserPulse X"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=MultiLaser,WpnAccuracy: +2,PipsIgnored: 4
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|Bonuses=MultiLaser,WpnAccuracy: +2,PipsIgnored: 4,AntiBA: 50%
 
|Category=AntiPersonnel
 
|Category=AntiPersonnel
 
|Type=Laser
 
|Type=Laser

Revision as of 19:54, 7 February 2022

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange220
AttackRecoil1
Damage8
HeatGenerated10
TypeLaser
IdWeapon_Laser_SmallLaserPulse_X
RangeSplit60,110,160
AOECapablefalse
ShotsWhenFired3
IndirectFireCapablefalse
UINameSmall X-Pulse
Instability0
BonusesMultiLaser,WpnAccuracy: +2,PipsIgnored: 4,AntiBA: 50%
Cost100000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_Laser_Small
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage1
InventorySize1
Rarity7
ComponentTypeWeapon
DetailsX-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range.
RefireModifier0
EvasivePipsIgnored4
OverheatedDamageMultiplier0
AccuracyModifier-2
ManufacturerCeresArms
NameS X-Pulse
ModelSmall X-Pulse Laser
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryNotSet
HeatDamage0