Difference between revisions of "RawData:Gear Cockpit AmbientTargeter"
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{{Upgrade | {{Upgrade | ||
− | |Cost= | + | |Cost=2000000 |
|Rarity=4 | |Rarity=4 | ||
|Purchasable=false | |Purchasable=false | ||
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|ComponentSubType=NotSet | |ComponentSubType=NotSet | ||
|BattleValue=0 | |BattleValue=0 | ||
− | |Bonuses=ATSTargeting: +1,ATSSelf: -3,IsCockpit | + | |Bonuses=ATSTargeting: +1,ATSSelf: -3,AmbientTargeterRadius: 150,IsCockpit |
|CustomCategories=Cockpit,SensorsA,SensorsB | |CustomCategories=Cockpit,SensorsA,SensorsB | ||
}} | }} |
Revision as of 18:07, 30 December 2021
Upgrade | |
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UIName | Ambient Targeting System |
Bonuses | ATSTargeting: +1,ATSSelf: -3,AmbientTargeterRadius: 150,IsCockpit |
InventorySize | 3 |
ComponentSubType | NotSet |
Tonnage | 3 |
Manufacturer | Screeching Eagle Systems |
Icon | AdvancedTC |
Rarity | 4 |
ComponentType | Upgrade |
Details | Created to be the last word in command and control, the Ambient Targeting System is a House Marik invention that works similarly to a C3 network in reverse. Where C3 gives bonus coordination against targets within the C3 radius, the ATS gives nearby allies targeting aid by linking the carrying unit's expanded targeting system to the allied unit's and calculating targets accordingly. The ATS has a severe downside though, it makes the carrying unit's personal accuracy much worse as so much of its computing is dedicated to ally units that it calculates its own attacks poorly. |
CustomCategories | Cockpit,SensorsA,SensorsB |
Name | Ambient Targeting System |
Model | ATS |
Cost | 2000000 |
Purchasable | false |
Id | Gear_Cockpit_AmbientTargeter |
BattleValue | 0 |