Difference between revisions of "Chimera"
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Latest revision as of 10:56, 20 November 2021
CMA-1S
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Mid-Range Flanker |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 7/10/8 |
Firepower | Max Damage: 155 Max Stability: 21 Max Heat: 0 |
Durability | Armor: 560 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Chimera Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo MG [Half] Ammo MRM Ammo MRM MRM20 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | ER L Laser ER M Laser |
Right Arm | Heat Sink (D) MG |
Description
Similar to the earlier Gunslinger, the Chimera was designed in the spirit of cooperation between the Combine and the Federated Commonwealth in the lead-up to Operations Bulldog and Serpent. Eventually, the design was co-oped by Archon Katherine Steiner in the lead up to the FedCom Civil War, but thanks to Theodore Kurita Chimeras still made their way to pro-Victor units. The Chimera is built on an Endo Steel chassis that carries a 240 XL engine and the Chimera's mobility is enhanced by six jump jets. The Chimera carries an eclectic mix of weapons. The 'Mech has, as its primary weapons, an ER Large Laser and a MRM-20 launcher. For close combat, the Chimera is armed with a ER Medium Laser and a Machine Gun.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
CMA-3G
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Mid-Range Flanker |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 1 Missile: 2 Support: 2 |
Speed | 7/10/8 |
Firepower | Max Damage: 150 Max Stability: 58 Max Heat: 0 |
Durability | Armor: 560 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Chimera Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo SRM Ammo SRM SRM6 SRM6 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Snub-Nose PPC |
Right Arm | Heat Sink (D) HMG Ammo MG |
Description
Built by Davion engineers on the front-lines of the FedCom Civil War who had Chimeras but needed close-range brawlers, the Chimera-3G is an unexpectedly popular twist on the already popular Chimera. The Chimera-3G takes the highly mobile chassis and fits it with a battery of close-range firepower. A pair of SRM-6s provide core firepower while a Snub-Nose PPC backs them up at middle ranges. For point-blank knife fighting, a Taurian-sourced Heavy Machine Gun provides punch. The mech's armor remains acceptable, if unexceptional, for its tonnage.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
CMA-C
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Mid-Range Flanker |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 7/10/8 |
Firepower | Max Damage: 150 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 560 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 55 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Chimera Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | C3 Slave Ammo MRM Ammo MRM MRM20 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | ER L Laser ER M Laser |
Right Arm | Heat Sink (D) |
Description
Similar to the earlier Gunslinger, the Chimera was designed in the spirit of cooperation between the Combine and the Federated Commonwealth in the lead-up to Operations Bulldog and Serpent. Eventually, the design was co-oped by Archon Katherine Steiner in the lead up to the FedCom Civil War, but thanks to Theodore Kurita Chimeras still made their way to pro-Victor units. The Chimera is built on an Endo Steel chassis that carries a 240 XL engine and the Chimera's mobility is enhanced by six jump jets. The Chimera carries an eclectic mix of weapons. The 'Mech has, as its primary weapons, an ER Large Laser and a MRM-20 launcher. For close combat, the Chimera is armed with a ER Medium Laser. Unlike the base CMA-1S, the CMA-C drops the MG and its ammo to mount a C3 Slave unit.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen