Difference between revisions of "Jenner IIC"

From BTAWiki
Jump to navigation Jump to search
m (Bot: Adding category Clan BattleMechs)
(Added hero mech; fixed speeds)
Line 2: Line 2:
 
<tab name="JR7-IIC-1">
 
<tab name="JR7-IIC-1">
 
{{AutoInfoboxVariant|JR7-IIC-1
 
{{AutoInfoboxVariant|JR7-IIC-1
|speed = 11/15/8
+
|speed = 10/16/8
 
}}
 
}}
 
===Description===
 
===Description===
Line 12: Line 12:
  
  
'''Pilot Affinity:''' Evasive
+
{{AffinityEvasive}}
 
 
+2 bonus against being hit
 
  
  
Line 25: Line 23:
 
<tab name="JR7-IIC-2">
 
<tab name="JR7-IIC-2">
 
{{AutoInfoboxVariant|JR7-IIC-2
 
{{AutoInfoboxVariant|JR7-IIC-2
|speed = 11/15/11
+
|speed = 10/16/10
 
}}
 
}}
 
===Description===
 
===Description===
Line 35: Line 33:
  
  
'''Pilot Affinity:''' Evasive
+
{{AffinityEvasive}}
 
 
+2 bonus against being hit
 
  
  
Line 48: Line 44:
 
<tab name="JR7-IIC-3">
 
<tab name="JR7-IIC-3">
 
{{AutoInfoboxVariant|JR7-IIC-3
 
{{AutoInfoboxVariant|JR7-IIC-3
|speed = 11/15/8
+
|speed = 10/16/8
 
}}
 
}}
 
===Description===
 
===Description===
Line 58: Line 54:
  
  
'''Pilot Affinity:''' Evasive
+
{{AffinityEvasive}}
 
 
+2 bonus against being hit
 
  
  
Line 71: Line 65:
 
<tab name="JR7-IIC-4">
 
<tab name="JR7-IIC-4">
 
{{AutoInfoboxVariant|JR7-IIC-4
 
{{AutoInfoboxVariant|JR7-IIC-4
|speed = 11/15/8
+
|speed = 10/16/8
 
}}
 
}}
 
===Description===
 
===Description===
Line 81: Line 75:
  
  
'''Pilot Affinity:''' Evasive
+
{{AffinityEvasive}}
 
 
+2 bonus against being hit
 
  
  
Line 91: Line 83:
  
 
{{LoadoutImage|image=JR7-IIC-4.png}}
 
{{LoadoutImage|image=JR7-IIC-4.png}}
 +
</tab>
 +
<tab name="JR7-IIC-FY">
 +
{{AutoInfoboxVariant|JR7-IIC-FY
 +
|image = Jenner IIC.png
 +
|speed = 10/16/8
 +
}}
 +
===Description===
 +
{{MechDetails|JR7-IIC-FY}}
 +
 +
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 +
 +
{{QuirkHeroMech}}
 +
 +
 +
{{AffinityEvasive}}
 +
 +
 +
===Factions===
 +
The JR7-IIC-FY can only be found as an enemy duelist in [[Game World]] contracts.
 +
 +
 +
{{LoadoutImage|image=JR7-IIC-FY.png}}
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
  
 
[[Category:Clan Mechs]]
 
[[Category:Clan Mechs]]
 +
[[Category:Clan BattleMechs]]
 
[[Category:35 Ton Mechs]]
 
[[Category:35 Ton Mechs]]
[[Category:Clan BattleMechs]]
 

Revision as of 04:33, 9 November 2021

JR7-IIC-1
Jenner IIC.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Second-Line Skirmisher
Stock Specifications
Hardpoints Missile: 6
Support: 2
Speed 10/16/8
Firepower Max Damage: 148
Max Stability: 48
Max Heat: 0
Durability Armor: 335
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 44
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (C)
Core 315
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Jump Jet (S)
Streak SRM4 (C)
Left Torso Ammo SRM
Jump Jet (S)
Right Torso Ammo SRM
Jump Jet (S)
Ammo Streak SRM
Left Arm SRM6 (C)
Right Arm SRM6 (C)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

This second-line BattleMech is still a fast light that is now capable of delivering plenty of short-range missiles. To achieve this, it uses an XL Engine, Endo Steel structure, and mounts only three and a half tons of Ferro-Fibrous armor. It also carries a set of jump jets, enough to leap 210 meters at once. This fast striker carries a Streak SRM-4 and two SRM-6 launchers. This hail of missiles can quickly overcome a light 'Mech, though it does leave the Jenner IIC vulnerable to opponents who mount an Anti-Missile System.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
JR7-IIC-2
Jenner IIC.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Second-Line Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 10/16/10
Firepower Max Damage: 100
Max Stability: 5
Max Heat: 0
Durability Armor: 335
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 46
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (C)
Core 315
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso LRM5 (C)
Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Right Torso Ammo LRM
Jump Jet (S)
Jump Jet (S)
Left Arm S Pulse (C)
Right Arm ER L Laser (C)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

This second-line BattleMech is still a fast light that is now capable of delivering plenty of short-range missiles. To achieve this, it uses an XL Engine, Endo Steel structure, and mounts only three and a half tons of Ferro-Fibrous armor. It also carries a set of jump jets, enough to leap 210 meters at once. This support variant replaces the short-range missile launchers with an ER Large Laser and an LRM-5. A Small Pulse Laser provides defense against conventional infantry and other units that stray too close. Its jumping capacity is increased to 270 meters.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
JR7-IIC-3
Jenner IIC.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Second-Line Skirmisher
Stock Specifications
Hardpoints Missile: 2
Support: 4
Speed 10/16/8
Firepower Max Damage: 102
Max Stability: 0
Max Heat: 0
Durability Armor: 335
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 24
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (C)
Core 315
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Narc Launcher (C)
Jump Jet (S)
Left Torso Jump Jet (S)
Right Torso Ammo Narc Beacon
Ammo Narc Beacon
Jump Jet (S)
Left Arm S Pulse (C)
S Pulse (C)
Right Arm S Pulse (C)
S Pulse (C)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

This second-line BattleMech is still a fast light that is now capable of delivering plenty of short-range missiles. To achieve this, it uses an XL Engine, Endo Steel structure, and mounts only three and a half tons of Ferro-Fibrous armor. It also carries a set of jump jets, enough to leap 210 meters at once. This variant mimics the original Jenner by carrying four Small Pulse Lasers. These are devastating to infantry, but still respectable against other units. A Narc Missile Beacon allows it to aid the targeting of other units' missiles.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
JR7-IIC-4
Jenner IIC.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Second-Line Skirmisher
Stock Specifications
Hardpoints Missile: 6
Support: 2
Speed 10/16/8
Firepower Max Damage: 88
Max Stability: 24
Max Heat: 0
Durability Armor: 335
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 28
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (C)
Core 315
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Jump Jet (S)
Streak SRM4 (C)
Left Torso Jump Jet (S)
Right Torso Jump Jet (S)
Ammo Streak SRM
Left Arm ATM 3 (C)
Ammo ATM HE
Right Arm ATM 3 (C)
Ammo ATM ER
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

This second-line BattleMech is still a fast light that is now capable of delivering plenty of short-range missiles. To achieve this, it uses an XL Engine, Endo Steel structure, and mounts only three and a half tons of Ferro-Fibrous armor. It also carries a set of jump jets, enough to leap 210 meters at once. Clan Nova Cat, the primary users of the Jenner IIC, created this variant after they moved to the Inner Sphere. Though it changes the appearance of the 'Mech, the actual specifications of the design changed little. It retains the Streak SRM-4, but replaced the standard missile launchers with a pair of ATM 3s, each of which is accompanied by a ton of ammunition.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
JR7-IIC-FY
Jenner IIC.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Support: 4
Speed 10/16/8
Firepower Max Damage: 70
Max Stability: 8
Max Heat: 0
Durability Armor: 430
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 32
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (C)
Core 280
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso ER M Laser (C)
Jump Jet (S)
Left Torso Ammo MG
Ammo MG HEAP
Ammo MG TRC
Ammo MG TRC
Jump Jet (S)
Right Torso Ammo MG
Ammo MG HEAP
Ammo MG TRC
Ammo MG TRC
Jump Jet (S)
Left Arm HMG (C)
MG (C)
MG (C)
Right Arm HMG (C)
MG (C)
MG (C)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A design first piloted by Zane Nova Cat, the Jenner IIC Hero 'Mech mounts a Heavy Machine Gun and twin standard Machine Guns in each arm fed by a whopping eight tons of Machine Gun ammunition, supported by a single center torso-mounted ER Medium Laser. Defensively the Fury trades its speed for more armor, reducing to a 280 size XL engine.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The JR7-IIC-FY can only be found as an enemy duelist in Game World contracts.


Stock Loadout
Stock Loadout