Difference between revisions of "Hip Actuators"
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− | + | An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units. | |
− | + | === Hip === | |
− | + | The default hip actuator in every 'mech. | |
{| class="wikitable" | {| class="wikitable" | ||
! Manufacturer: | ! Manufacturer: | ||
− | | | + | | Generic |
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! Tonnage: | ! Tonnage: | ||
− | | | + | | 0 |
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! Critical Slots: | ! Critical Slots: | ||
− | | | + | | 1 |
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|- | |- | ||
! Install Location: | ! Install Location: | ||
− | | | + | | Hip |
|- | |- | ||
! Value: | ! Value: | ||
− | | | + | | 30,000 |
|- | |- | ||
! Gear ID: | ! Gear ID: | ||
− | | | + | | emod_leg_hip |
|} | |} | ||
'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * | + | * None. |
− | |||
'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * | + | * DESTROYED: Reduces walk and sprint distances by 60%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
+ | * DESTROYED: Unable to perform kick attacks. | ||
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+ | === Stable Hip === | ||
− | + | Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage. | |
{| class="wikitable" | {| class="wikitable" | ||
! Manufacturer: | ! Manufacturer: | ||
− | | | + | | Periphery Armory, Inc. |
|- | |- | ||
! Tonnage: | ! Tonnage: | ||
− | | | + | | 1 |
|- | |- | ||
! Critical Slots: | ! Critical Slots: | ||
− | | | + | | 1 |
|- | |- | ||
! Install Location: | ! Install Location: | ||
− | | | + | | Hip |
|- | |- | ||
! Value: | ! Value: | ||
− | | | + | | 30,000 |
|- | |- | ||
! Gear ID: | ! Gear ID: | ||
− | | | + | | emod_leg_hip_stable |
|} | |} | ||
'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * | + | * -2.5% stability damage taken. |
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'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * | + | * DESTROYED: Reduces walk and sprint distances by 60%. |
− | * DESTROYED: | + | * DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
− | + | * DESTROYED: Unable to perform kick attacks. | |
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Revision as of 18:58, 3 November 2021
An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.
Hip
The default hip actuator in every 'mech.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Hip |
Value: | 30,000 |
Gear ID: | emod_leg_hip |
Equipped Effects:
- None.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 60%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
- DESTROYED: Unable to perform kick attacks.
Stable Hip
Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.
Manufacturer: | Periphery Armory, Inc. |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Hip |
Value: | 30,000 |
Gear ID: | emod_leg_hip_stable |
Equipped Effects:
- -2.5% stability damage taken.
Critical Effects:
- DESTROYED: Reduces walk and sprint distances by 60%.
- DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.
- DESTROYED: Unable to perform kick attacks.