Difference between revisions of "Patch Notes"

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= Latest Patch Notes =
 
= Latest Patch Notes =
  
v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.  
+
v11.4 (aka the "Are You Not Entertained?!" release) has been released to the installer. This patch is a heavy release, lots going on here, so let's hop to it.  
  
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest [[Developer Blog]].
+
'''NEW MECHANIC:''' The [[Gameworlds]] have arrived! Well, they've been here, but now they do something special. Since the earliest days of BTA people have asked for special duel content on [[Solaris|Solaris VII]]. Today, you get that content. Now when you visit one of the 8 gameworlds in the Inner Sphere (and beyond!) you will have the option to purchase entry into a special duel contract against dedicated gladiator opponents driving customized [[:Category:Hero Mechs|"hero mech"]] rides. There's 8 kinds of duels: light/medium/heavy/assault mech categories for both solo and duo duels. If you win 6 of a specific category (say, light solo duels), you win a special prize, a hero mech of that weight class. Go forth and duel! Duel forever! But be warned, the gladiators aren't pushovers and the mechs are usually pretty good. Buyer beware. For further information, please see the FAQ.
  
The following details the overall stat changes:
+
'''IMPORTANT:''' The gameworlds are searchable by the starmap's Ctrl-F search bar HOWEVER to search them properly with the right tag requires a new career. Can't do anything about this, sorry.
  
* Arrow IV:
+
'''NEW MECHANIC:''' [[Battle Armor|Battle Armor!]] Who doesn't love a little squad of dorks running around? Well, your enemies won't after this patch, now that you can carry them around on omnimechs or APCs and now that they can swarm attack mechs. But mechs aren't without defensive options, they can swat off BA squads or they can stop-drop-and-roll to get them off. For more details about the new BA mechanics, please see the [[Frequently Asked Questions|FAQ]] or the wiki!
** Direct damage reduced to 30 (down from 60)
 
** Variable Damage reduced to 10 (down from 20)
 
** Scatter range reduced to 40m/80m (down from  60/120)
 
** AoE damage (generic ammo) increased to 75 (up from 60)
 
** AoE range (generic ammo) increased to 180m (up to 120m)
 
** AoE heat damage (generic ammo) increased to 10 (up from 0)
 
** AoE stability damage (generic ammo) increased to 10 (up from 0)
 
* CruiseMissile/50:
 
** Scatter range reduced to 115m/175m (down from 150m/275m)
 
* Thumper:
 
** Direct damage reduced to 25 (down from 50)
 
** Variable Damage reduced to 5 (down from 10)
 
** Crit chance reduced to +50% (down from +100%)
 
** Recoil reduced to 2 (down from 3)
 
** Scatter range reduced to 35m/75m (down from 50m/100m)
 
** Heat generated reduced to 15 (down from 20)
 
** Direct stability damage reduced to 15 (down from 30)
 
** AoE range (generic ammo) increased to 125m (up from 100m)
 
** AoE damage (generic ammo) increased to 55 (up from 40)
 
** AoE heat damage (generic ammo) increased to 5 (up from 0)
 
** AoE stability damage (generic ammo) increased to 5 (up from 0)
 
* Sniper Artillery:
 
** Direct damage reduced to 50 (down from 75)
 
** Crit chance reduced to +50% (down from +100%)
 
** Recoil reduced to 3 (down from 4)
 
** Direct stability damage reduced to 30 (down from 40)
 
** Scatter range reduced to 50m/115m (down from 75m/150m)
 
** AoE range (generic ammo) increased to 210m (up from 150m)
 
** AoE damage (generic ammo) increased to 90 (up from 60)
 
** AoE heat damage (generic ammo) increased to 15 (up from 0)
 
** AoE stability damage (generic ammo) increased to 15 (up from 0)
 
* Long Tom:
 
** Direct damage reduced to 70 (down from 90)
 
** Crit chance reduced to +50% (down from +100%)
 
** Recoil reduced to 3 (down from 4)
 
** Direct stability damage reduced to 40 (down from 50)
 
** Scatter range reduced to 75m/135m (down from 125m/250m)
 
** AoE range (generic ammo) increased to 325m (up from 250m)
 
** AoE damage (generic ammo) increased to 135 (up from 100)
 
** AoE heat damage (generic ammo) increased to 20 (up from 0)
 
** AoE stability damage (generic ammo) increased to 20 (up from 0)
 
* Ammunition:
 
** Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as [[Weapons#Autocannons|autocannons]]
 
** Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage
 
  
'''NEW BACKGROUND OPTIONS:''' Sharp Negotiating, which provides one of each [[Airdrop_Beacons|airdrop beacon]] and the [[Strafing_Run_Comm_Suite|strafing run comm suite]], and [[This Man's Tank]], which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!
+
'''NEW MECHANIC:''' Weapons fire now makes you (and the OpFor) easier to detect. Firing a weapon increases the sensor signature of a 'mech by 25% so you'll show up as a blip from further away and so will the enemy.
  
'''NEW STARTING MECH OPTION:''' The [[Faction_Starter_Lists#Urbie Derby|Urbie Derby]] has come to town, now you can start with all [[UrbanMech|Urbies]] if you're feeling wild.
+
'''UPDATED MECHANIC:''' Strafing runs are a little different now. They call in two waves of aerospace fighters, one fighter after another with a delay between the strafes. Double the effectiveness for the cost! The cost has been rebalanced to account for calling multiple fighters at once.
  
'''NEW COMPONENTS:''' A number of small (0.5/1 ton) components have been added to BTA. Specifically, the [[Heat Sinks#Mini Heat Sink|Mini Heat Sink]], two types of [[Modular Armor]], the [[Magnification Arrays|Magnification and Laser Zoom Arrays]], and the [[HarJel Self-Repair System]] have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select [[Clan Diamond Shark|Diamond Shark]] retailers).
+
'''UPDATED MECHANIC:''' The AI is starting to receive overhauls in BTA. This is an extended, ongoing, process but expect the AI to get a little sharper as we go forward. You can see the smarter AI at work in the gameworld duels, if you do those.
  
'''COMMUNITY CONTENT:''' The [[Weapons#Snub-Nose Gauss Rifle|Snub-Nose Gauss Rifle]] has been introduced and the [[Highlander#HGN-IB|HGN-IB]] has been updated to carry it.
+
'''UPDATED START:''' The [[Faction_Starter_Lists#BA_.28Battle_Armor.29|Battle Armor start]] now comes with an OmniMech and an APC to carry your boys around.
  
* Several [[:Category:Clan_OmniMechs|Clan omnis]] have their [[Heat_Sink_Kits#Heat_Sink_Kit_.28CDHS.29|cDHS]] kits fixed, as intended.
+
'''UPDATED PLANET:''' [[Arc-Royal]] is now properly owned by Clan Wolf-in-Exile. They'll sell you things, shiny shiny things. Wolfhounds, Clan mechs, it's all on the table! Go give them some money.
* [[Ferro-Lamellor_(C)|Ferro-Lamellor]] is corrected to properly reduce armor weight. Whoops!
 
* The [[Faction_Starter_Lists#Blakist|Blakist]] starting planet is changed to Keid.
 
* Some [[Magistracy of Canopus]] planets now actually have descriptions, hurrah!
 
* [[Ammunition#MRM|Apollo MRM]] crit chance corrected so it behaves properly now, it was too high before.
 
* [[t-bone|t-bone's]] BTA Team pilot now has his proper mech affinity.
 
* B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
 
* [[:Category:LAM|LAM]] noise turned down a bit further.
 
* [[Weapons#Extended_Range_Lasers|ER Micro Laser]] and [[Weapons#Pulse_Lasers|Micro Pulse Laser]] received minor tweaks.
 
** ER Micro Laser:
 
*** Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
 
*** Crit chance increased from -50% to -25%
 
** Micro Pulse Laser:
 
*** Crit chance increased from -50% to -25%
 
*** Heat reduced from 6 to 3
 
* Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
 
* The Argo pods now hold an additional 4 barracks slots each.
 
  
'''IMPORTANT:''' v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
+
'''COMMUNITY CONTENT:''' The [[Weapons#Support PPC Array|Support PPC Array]] was added, though it's not on a unit yet. The [[Weapons#Rapid MRM|Rapid MRM]] and [[Weapons#Improved Rapid MRM|Improved Rapid MRM]] were added, along with two UrbanMechs ([[UrbanMech#UM-R68R|UM-R68R]] and [[UrbanMech#UM-R69R|UM-R69R]]) to field them. The [[Monster LAM#MNST-3R-LAM-PRIME|Monster LAM Omni]] was added.
  
'''IMPORTANT:''' v11.3 is not a save breaking update, your saves are compatible and will work fine.
+
* Fixed more Omnimech heat sink kits. We'll get 'em all eventually!
 +
* Fixed a lot of typos.
 +
* [[Skills_and_Abilities#Vehicle_Pilot_Abilities|Target Prediction]] now costs more resolve to use: 30 (up from 20).
 +
* Sensor Sweep and Target Painting were swapped in the tank skill tree (Target Painting is now at rank 5, Sensor Sweep at rank 8).
 +
* Some decent store work was done this patch, you should see better ammos more reliably now.
 +
* There are now several APCs in stores as well as the Chevalier to ComStar's stores.
 +
* Command and Control is a different skill now. Same name, different effect, read it closely.
 +
* Mission Control was updated. This is a seamless update to fix bugs.
 +
* Most installable [[Gear#Gyros|gyros]] saw various changes. Now they take some amount of weight between 0.5 to 1.5 tons and they were largely rebalanced.
 +
* The Stable Weapon quirk now just works for all weapons in every instance of the quirk.
 +
* The [[Sturmfeuer|Sturmfeur Missile Tank]] is now purchasable from the [[Lyran_Commonwealth|Lyrans].
 +
* The BTA Loot Caches are much, much, MUCH better now. They're actually rewards!
 +
* Battle Armor locations are now properly named after troopers instead of mech locations. Whoops!
 +
* [[Weapons#Arrow IV|Clan Arrow IV]] stats reduced in line with last patch's nerf of the rest of artillery:
 +
** Direct damage reduced to 35 (down from 75)
 +
** Variable Damage reduced to 15 (down from 35)
 +
** Scatter range reduced to 49m/92m (down from  60/120)
 +
* [[Weapons#TAG|cTAG and cLight TAG]] got a minor buff: their accuracy bonus now stacks twice, so you can light the same target up twice if you've got more than one TAG.
 +
* [[Weapons#Extended Range Lasers|Clan ER Micro Lasers]] got a small buff: heat per shot reduced to 5 (down from 6)
  
'''IMPORTANT:''' You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
 
 +
'''IMPORTANT:''' v11.4 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 +
IMPORTANT: v11.4 is not a save breaking update, your saves are compatible and will work fine.
 +
IMPORTANT: You can see v11.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
Line 294: Line 255:
  
 
[[Patch v11.3 - 2021/10/8]] - The artillery update
 
[[Patch v11.3 - 2021/10/8]] - The artillery update
 +
 +
[[Patch v11.4 - 2021/11/3]] - The Solaris/BA update
  
 
[[Category:Patches]]
 
[[Category:Patches]]

Revision as of 18:43, 3 November 2021

Latest Patch Notes

v11.4 (aka the "Are You Not Entertained?!" release) has been released to the installer. This patch is a heavy release, lots going on here, so let's hop to it.

NEW MECHANIC: The Gameworlds have arrived! Well, they've been here, but now they do something special. Since the earliest days of BTA people have asked for special duel content on Solaris VII. Today, you get that content. Now when you visit one of the 8 gameworlds in the Inner Sphere (and beyond!) you will have the option to purchase entry into a special duel contract against dedicated gladiator opponents driving customized "hero mech" rides. There's 8 kinds of duels: light/medium/heavy/assault mech categories for both solo and duo duels. If you win 6 of a specific category (say, light solo duels), you win a special prize, a hero mech of that weight class. Go forth and duel! Duel forever! But be warned, the gladiators aren't pushovers and the mechs are usually pretty good. Buyer beware. For further information, please see the FAQ.

IMPORTANT: The gameworlds are searchable by the starmap's Ctrl-F search bar HOWEVER to search them properly with the right tag requires a new career. Can't do anything about this, sorry.

NEW MECHANIC: Battle Armor! Who doesn't love a little squad of dorks running around? Well, your enemies won't after this patch, now that you can carry them around on omnimechs or APCs and now that they can swarm attack mechs. But mechs aren't without defensive options, they can swat off BA squads or they can stop-drop-and-roll to get them off. For more details about the new BA mechanics, please see the FAQ or the wiki!

NEW MECHANIC: Weapons fire now makes you (and the OpFor) easier to detect. Firing a weapon increases the sensor signature of a 'mech by 25% so you'll show up as a blip from further away and so will the enemy.

UPDATED MECHANIC: Strafing runs are a little different now. They call in two waves of aerospace fighters, one fighter after another with a delay between the strafes. Double the effectiveness for the cost! The cost has been rebalanced to account for calling multiple fighters at once.

UPDATED MECHANIC: The AI is starting to receive overhauls in BTA. This is an extended, ongoing, process but expect the AI to get a little sharper as we go forward. You can see the smarter AI at work in the gameworld duels, if you do those.

UPDATED START: The Battle Armor start now comes with an OmniMech and an APC to carry your boys around.

UPDATED PLANET: Arc-Royal is now properly owned by Clan Wolf-in-Exile. They'll sell you things, shiny shiny things. Wolfhounds, Clan mechs, it's all on the table! Go give them some money.

COMMUNITY CONTENT: The Support PPC Array was added, though it's not on a unit yet. The Rapid MRM and Improved Rapid MRM were added, along with two UrbanMechs (UM-R68R and UM-R69R) to field them. The Monster LAM Omni was added.

  • Fixed more Omnimech heat sink kits. We'll get 'em all eventually!
  • Fixed a lot of typos.
  • Target Prediction now costs more resolve to use: 30 (up from 20).
  • Sensor Sweep and Target Painting were swapped in the tank skill tree (Target Painting is now at rank 5, Sensor Sweep at rank 8).
  • Some decent store work was done this patch, you should see better ammos more reliably now.
  • There are now several APCs in stores as well as the Chevalier to ComStar's stores.
  • Command and Control is a different skill now. Same name, different effect, read it closely.
  • Mission Control was updated. This is a seamless update to fix bugs.
  • Most installable gyros saw various changes. Now they take some amount of weight between 0.5 to 1.5 tons and they were largely rebalanced.
  • The Stable Weapon quirk now just works for all weapons in every instance of the quirk.
  • The Sturmfeur Missile Tank is now purchasable from the [[Lyran_Commonwealth|Lyrans].
  • The BTA Loot Caches are much, much, MUCH better now. They're actually rewards!
  • Battle Armor locations are now properly named after troopers instead of mech locations. Whoops!
  • Clan Arrow IV stats reduced in line with last patch's nerf of the rest of artillery:
    • Direct damage reduced to 35 (down from 75)
    • Variable Damage reduced to 15 (down from 35)
    • Scatter range reduced to 49m/92m (down from 60/120)
  • cTAG and cLight TAG got a minor buff: their accuracy bonus now stacks twice, so you can light the same target up twice if you've got more than one TAG.
  • Clan ER Micro Lasers got a small buff: heat per shot reduced to 5 (down from 6)


IMPORTANT: v11.4 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you. IMPORTANT: v11.4 is not a save breaking update, your saves are compatible and will work fine. IMPORTANT: You can see v11.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update

Patch v11.1.1 - 2021/9/5 - Hotfix

Patch v11.2 - 2021/9/26 - Strafing runs and heat balances

Patch v11.3 - 2021/10/8 - The artillery update

Patch v11.4 - 2021/11/3 - The Solaris/BA update