Difference between revisions of "Skills and Abilities"
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! 1 | ! 1 | ||
| - || - | | - || - | ||
− | | +1% ranged hit chance<br | + | | +1% ranged hit chance<br>10% unjam chance |
| +2.5% melee hit chance | | +2.5% melee hit chance | ||
− | | -5.0% chance to die when incapacitated<br | + | | -5.0% chance to die when incapacitated<br>3 maximum health |
− | | | + | | +2% resolve generation |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 2 | ! 2 | ||
| 100 || 100 | | 100 || 100 | ||
− | | +2% ranged hit chance<br | + | | +2% ranged hit chance<br>20% unjam chance |
| +5.0% melee hit chance | | +5.0% melee hit chance | ||
| -10.0% chance to die when incapacitated | | -10.0% chance to die when incapacitated | ||
− | | | + | | +4% resolve generation |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 3 | ! 3 | ||
| 400 || 500 | | 400 || 500 | ||
− | | +3% ranged hit chance<br | + | | +3% ranged hit chance<br>30% unjam chance |
| +7.5% melee hit chance | | +7.5% melee hit chance | ||
| -15.0% chance to die when incapacitated | | -15.0% chance to die when incapacitated | ||
− | | | + | | +6% resolve generation |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 4 | ! 4 | ||
| 900 || 1,400 | | 900 || 1,400 | ||
− | | +4% ranged hit chance<br | + | | +4% ranged hit chance<br>-5% jam chance<br>40% unjam chance<br>15% Chance for +15% stab. dmg |
− | | +10.0% melee hit chance<br | + | | +10.0% melee hit chance<br>+0.1 sprint multiplier |
− | | -20.0% chance to die when incapacitated<br | + | | -20.0% chance to die when incapacitated<br>4 maximum injuries |
− | | -1 indirect fire penalty | + | | -1 indirect fire penalty<br> +8% resolve generation |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 5 | ! 5 | ||
| 1,600 || 3,000 | | 1,600 || 3,000 | ||
− | | +5% ranged hit chance<br | + | | +5% ranged hit chance<br>-1 recoil<br>50% unjam chance<br>'''Ability: Multitarget or Battlelord<br>or Intensify Firepower''' |
− | | +12.5% melee hit chance<br | + | | +12.5% melee hit chance<br><br><br>'''Ability: Sure Movement<br>or Phantom<br>or Sideslip''' |
− | | -25.0% chance to die when incapacitated<br | + | | -25.0% chance to die when incapacitated<br><br><br>'''Ability: Bulwark or Shielded Stance<br>or Redundant Components''' |
− | | +3 accuracy in min. range<br | + | | +3 accuracy in min. range<br>+10% resolve generation<br><br>'''Ability: Sensor Lock<br>or Target Prediction<br>or Sensor Sweep''' |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 6 | ! 6 | ||
| 2,500 || 5,500 | | 2,500 || 5,500 | ||
− | | +6% ranged hit chance<br | + | | +6% ranged hit chance<br>60% unjam chance<br>15% Chance for +15% heat dmg |
− | | +15.0% melee hit chance<br | + | | +15.0% melee hit chance<br>+1 hit defense<br>+3 melee defense |
− | | -30.0% chance to die when incapacitated<br | + | | -30.0% chance to die when incapacitated<br>+3% Heat Efficiency |
− | | Called shot bonus | + | | Called shot bonus<br>+12% resolve generation |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 7 | ! 7 | ||
| 3,600 || 9,100 | | 3,600 || 9,100 | ||
− | | +7% ranged hit chance<br | + | | +7% ranged hit chance<br>-2 recoil<br>70% unjam chance |
− | | +17.5% melee hit chance<br | + | | +17.5% melee hit chance<br>+0.2 sprint multiplier |
− | | -35.0% chance to die when incapacitated<br | + | | -35.0% chance to die when incapacitated<br>5 maximum injuries |
− | | -2 indirect fire penalty | + | | -2 indirect fire penalty<br>+14% resolve generation |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 8 | ! 8 | ||
| 4,900 || 14,000 | | 4,900 || 14,000 | ||
− | | +8% ranged hit chance<br | + | | +8% ranged hit chance<br>80% unjam chance<br>'''Ability: Precision Master<br>or Energy/Ballistic/Missile Master<br>or Perfect Targeting''' |
− | | +20.0% melee hit chance<br | + | | +20.0% melee hit chance<br><br>'''Ability: Ace Pilot<br>or Invisible Target<br>or Street Racer''' |
− | | -40.0% chance to die when incapacitated<br | + | | -40.0% chance to die when incapacitated<br><br>'''Ability: Juggernaut or Brawler<br>or Brute Force''' |
− | | +6 accuracy in min. range<br | + | | +6 accuracy in min. range<br>+16% resolve generation<br>'''Ability: Master Tactician<br>or Knife Fighter<br>or Target Painting''' |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 9 | ! 9 | ||
| 6,400 || 20,400 | | 6,400 || 20,400 | ||
− | | +9% ranged hit chance<br | + | | +9% ranged hit chance<br>-10% jam chance<br>90% unjam chance<br>15% Chance for +15% dmg |
− | | +22.5% melee hit chance<br | + | | +22.5% melee hit chance<br>+2 unsteady threshold |
− | | -45.0% chance to die when incapacitated<br | + | | -45.0% chance to die when incapacitated<br>+6% Heat Efficiency<br>+1 punch hit |
− | | Called shot mastery | + | | Called shot mastery<br>+18% resolve generation |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 10 | ! 10 | ||
| 8,100 || 28,500 | | 8,100 || 28,500 | ||
− | | +10% ranged hit chance<br | + | | +10% ranged hit chance<br>100% unjam chance<br><br>'''Ability: Stone Cold<br>or Overwhelming Aggression''' |
− | | +25.0% melee hit chance<br | + | | +25.0% melee hit chance<br>+3 hit defense<br>+6 melee defense<br>'''Ability: Lightfoot<br>or Spotter''' |
− | | -50.0% chance to die when incapacitated<br | + | | -50.0% chance to die when incapacitated<br>6 maximum injuries<br><br>'''Ability: Defensive Formation<br>or Hull Down''' |
− | | -3 indirect fire penalty<br | + | | -3 indirect fire penalty<br>+20% resolve generation<br><br>'''Ability: Eagle Eye<br>or Command and Control''' |
|} | |} | ||
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! [[File:Sensor Sweep.png|60px|border|Sensor Sweep]] | ! [[File:Sensor Sweep.png|60px|border|Sensor Sweep]] | ||
! Sensor Sweep | ! Sensor Sweep | ||
− | | ACTION: Perform an AoE Sensor Lock on all enemies within a radius of 350 meters. 5 round cooldown. Costs | + | | ACTION: Perform an AoE Sensor Lock on all enemies within a radius of 350 meters. 5 round cooldown. Costs 60 resolve. '''Using Sensor Sweep ends your turn.''' |
|- | |- | ||
! rowspan="1"|Level 8 | ! rowspan="1"|Level 8 |
Revision as of 21:20, 26 September 2021
Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role.
Skills
Level | XP Cost | Total XP | Gunnery | Piloting | Guts | Tactics |
---|---|---|---|---|---|---|
1 | - | - | +1% ranged hit chance 10% unjam chance |
+2.5% melee hit chance | -5.0% chance to die when incapacitated 3 maximum health |
+2% resolve generation |
2 | 100 | 100 | +2% ranged hit chance 20% unjam chance |
+5.0% melee hit chance | -10.0% chance to die when incapacitated | +4% resolve generation |
3 | 400 | 500 | +3% ranged hit chance 30% unjam chance |
+7.5% melee hit chance | -15.0% chance to die when incapacitated | +6% resolve generation |
4 | 900 | 1,400 | +4% ranged hit chance -5% jam chance 40% unjam chance 15% Chance for +15% stab. dmg |
+10.0% melee hit chance +0.1 sprint multiplier |
-20.0% chance to die when incapacitated 4 maximum injuries |
-1 indirect fire penalty +8% resolve generation |
5 | 1,600 | 3,000 | +5% ranged hit chance -1 recoil 50% unjam chance Ability: Multitarget or Battlelord or Intensify Firepower |
+12.5% melee hit chance Ability: Sure Movement or Phantom or Sideslip |
-25.0% chance to die when incapacitated Ability: Bulwark or Shielded Stance or Redundant Components |
+3 accuracy in min. range +10% resolve generation Ability: Sensor Lock or Target Prediction or Sensor Sweep |
6 | 2,500 | 5,500 | +6% ranged hit chance 60% unjam chance 15% Chance for +15% heat dmg |
+15.0% melee hit chance +1 hit defense +3 melee defense |
-30.0% chance to die when incapacitated +3% Heat Efficiency |
Called shot bonus +12% resolve generation |
7 | 3,600 | 9,100 | +7% ranged hit chance -2 recoil 70% unjam chance |
+17.5% melee hit chance +0.2 sprint multiplier |
-35.0% chance to die when incapacitated 5 maximum injuries |
-2 indirect fire penalty +14% resolve generation |
8 | 4,900 | 14,000 | +8% ranged hit chance 80% unjam chance Ability: Precision Master or Energy/Ballistic/Missile Master or Perfect Targeting |
+20.0% melee hit chance Ability: Ace Pilot or Invisible Target or Street Racer |
-40.0% chance to die when incapacitated Ability: Juggernaut or Brawler or Brute Force |
+6 accuracy in min. range +16% resolve generation Ability: Master Tactician or Knife Fighter or Target Painting |
9 | 6,400 | 20,400 | +9% ranged hit chance -10% jam chance 90% unjam chance 15% Chance for +15% dmg |
+22.5% melee hit chance +2 unsteady threshold |
-45.0% chance to die when incapacitated +6% Heat Efficiency +1 punch hit |
Called shot mastery +18% resolve generation |
10 | 8,100 | 28,500 | +10% ranged hit chance 100% unjam chance Ability: Stone Cold or Overwhelming Aggression |
+25.0% melee hit chance +3 hit defense +6 melee defense Ability: Lightfoot or Spotter |
-50.0% chance to die when incapacitated 6 maximum injuries Ability: Defensive Formation or Hull Down |
-3 indirect fire penalty +20% resolve generation Ability: Eagle Eye or Command and Control |
Abilities
A list of abilities in BTA. Some provide passive "always-on" bonuses and others must be activated during battle.
Mech Pilot Abilities
These abilities are available to Mech (M) and Mech/Vehicle (MV) pilots only.
Vehicle Pilot Abilities
These abilities are available to Vehicle (V) pilots only.
Universal Abilities
These abilities are available to all pilots: Mech (M) Vehicle (V) and Mech/Vehicle (MV) pilots.
Roles
Depending on which specialized skill (level 8) and which primary skill (level 5) a pilot has selected determines the pilot's title. This is purely cosmetic, and has no function on gameplay; though it can still be useful, as it clues in what skills an enemy has and may help you guess at their tactics and underlying statistics.
Skill | - | Gunnery 8 | Piloting 8 | Guts 8 | Tactics 8 |
---|---|---|---|---|---|
Gunnery 5 | Gunner | - | Flanker | Gladiator | Striker |
Piloting 5 | Pilot | Skirmisher | - | Brawler | Scout |
Guts 5 | Defender | Lancer | Outrider | - | Vanguard |
Tactics 5 | Tactician | Sharpshooter | Recon | Sentinel | - |
XP Per Level
The following table details how much XP is required to level up at each skill level.
Skill Level | XP | Total XP |
---|---|---|
1->2 | 100 | 100 |
2->3 | 400 | 500 |
3->4 | 900 | 1400 |
4->5 | 1600 | 3000 |
5->6 | 2500 | 5500 |
6->7 | 3600 | 9100 |
7->8 | 4900 | 14000 |
8->9 | 6400 | 20400 |
9->10 | 8100 | 28500 |
Revostae's Example Pilot Skill Builds