Difference between revisions of "Game Mechanics"
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= Movement = | = Movement = | ||
* When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped. | * When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped. | ||
− | * Sprinting | + | * Sprinting does not end your turn. |
* Evasion is not removed from 'Mechs when they are attacked. | * Evasion is not removed from 'Mechs when they are attacked. | ||
* Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over. | * Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over. |
Revision as of 05:32, 10 August 2021
This page is a work in progress.
The following is a list of tips and articles relating to game mechanics.
Movement
- When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped.
- Sprinting does not end your turn.
- Evasion is not removed from 'Mechs when they are attacked.
- Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over.
Leg Actuator Damage
If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech (if the pilot rolls 30 or lower on a d100 check it fails) to see if it falls over.