Difference between revisions of "Game Mechanics"
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The following is a list of articles relating to game mechanics. | The following is a list of articles relating to game mechanics. | ||
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+ | = Movement = | ||
+ | * When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped. | ||
+ | * Sprinting no longer ends your turn. | ||
+ | * Evasion is not removed from 'Mechs when they are attacked. | ||
+ | * Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over. | ||
+ | |||
+ | === Leg Actuator Damage === | ||
+ | If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech to see if it falls over. | ||
= Heat = | = Heat = | ||
[[Heat Scale Effects]] | [[Heat Scale Effects]] |
Revision as of 05:19, 10 August 2021
This page is a work in progress.
The following is a list of articles relating to game mechanics.
Movement
- When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped.
- Sprinting no longer ends your turn.
- Evasion is not removed from 'Mechs when they are attacked.
- Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over.
Leg Actuator Damage
If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech to see if it falls over.