Difference between revisions of "Infiltrator MK II Battle Armor"
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=== Availability === | === Availability === | ||
− | Appears as an ambusher in 2.5-3.5 skull missions in urban biomes | + | Appears as an ambusher in 2.5-3.5 skull missions in urban biomes and can be bought in the [[Lyran_Commonwealth#Faction_Store_Inventory|Steiner]] and [[Federated_Suns#Faction_Store_Inventory|Davion]] faction stores. |
Revision as of 02:02, 2 August 2021
Infiltrator MK. II Battle Armor
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General Data | |
'Mech Type | Battle Armor |
Weight | 4t |
Stock Specifications | |
Hardpoints | Support: 8 |
Speed | 2/2/4 |
Firepower | Max Damage: 4 Max Stability: 0 Max Heat: 8 |
Durability | Armor: 168 Structure: 20 |
Melee | Kick: 4 Punch: 2 |
Stock Equipment | |
Trooper 1 | Battle Armor Jump Jet (S) BA Magshot Gauss Rifle BA SMG BA BA ECM |
Trooper 2 | Battle Armor Jump Jet (S) BA Magshot Gauss Rifle BA SMG BA BA ECM |
Trooper 3 | Battle Armor Jump Jet (S) BA Magshot Gauss Rifle BA SMG BA BA ECM |
Trooper 4 | Battle Armor Jump Jet (S) BA Magshot Gauss Rifle BA SMG BA BA ECM |
Description
The Infiltrator Mk. II is a battle armor suit designed as a replacement for the earlier Infiltrator Mk. I. The earlier Mk. I, though capable, had a number of critical flaws that the Mk. II was designed to solve. With better armament and protection than its predecessor, the Mk. II was superior in all ways except cost. A battle armor-scale Magshot rifle provides firepower while an anti-infantry SMG provides light defense. A suite of stealth armor keeps the suit protected on the field. The only serious downside is the slow ground speed of the Mk. II, though jump jets help keep the suit semi-mobile.
Availability
Appears as an ambusher in 2.5-3.5 skull missions in urban biomes and can be bought in the Steiner and Davion faction stores.
Stock Loadout |