Difference between revisions of "RawData:Weapon MachineGun Array 0-STOCK"
Jump to navigation
Jump to search
(automated page update) |
(automated page update) |
||
Line 23: | Line 23: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=WpnCrits: -90%,ProjectileBurst: 3,VariableBurstCount: 3 | + | |Bonuses=WpnCrits: -90%,ProjectileBurst: 3,VariableBurstCount: 3,PipsIgnored: 3 |
|Category=AntiPersonnel | |Category=AntiPersonnel | ||
|Type=MachineGun | |Type=MachineGun | ||
Line 35: | Line 35: | ||
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 | ||
|EvasiveDamageMultiplier=0 | |EvasiveDamageMultiplier=0 | ||
− | |EvasivePipsIgnored= | + | |EvasivePipsIgnored=3 |
|DamageVariance=0 | |DamageVariance=0 | ||
|HeatDamage=0 | |HeatDamage=0 | ||
Line 46: | Line 46: | ||
|ProjectilesPerShot=1 | |ProjectilesPerShot=1 | ||
|AttackRecoil=2 | |AttackRecoil=2 | ||
− | |Instability= | + | |Instability=1 |
|WeaponEffectID=WeaponEffect-Weapon_MachineGun | |WeaponEffectID=WeaponEffect-Weapon_MachineGun | ||
}} | }} |
Revision as of 01:59, 3 June 2021
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 160 |
AttackRecoil | 2 |
Damage | 4 |
HeatGenerated | 3 |
Type | MachineGun |
Id | Weapon_MachineGun_Array_0-STOCK |
RangeSplit | 40,80,120 |
AOECapable | false |
ShotsWhenFired | 3 |
IndirectFireCapable | false |
UIName | MG Array |
Instability | 1 |
Bonuses | WpnCrits: -90%,ProjectileBurst: 3,VariableBurstCount: 3,PipsIgnored: 3 |
Cost | 60000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 1.5 |
InventorySize | 3 |
Rarity | 0 |
ComponentType | Weapon |
Details | Machine Gun Arrays are multiple Machine Guns linked together to fire simultaneously, this consists of 3 standard Machine Guns.
Has increasing jam chance and decreasing crit chance as fire speed increases! <color=#ffcc00>Uses MG Ammo.</color><color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Sperry Browning |
Name | MG Array |
Model | Machine Gun Array |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | MG |
HeatDamage | 0 |