Difference between revisions of "RawData:Weapon Laser MediumLaserPulse CLAN"
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|AmmoCategory=NotSet | |AmmoCategory=NotSet | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
− | |HeatGenerated= | + | |HeatGenerated=17 |
|Damage=35 | |Damage=35 | ||
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 |
Revision as of 01:59, 3 June 2021
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 240 |
AttackRecoil | 1 |
Damage | 35 |
HeatGenerated | 17 |
Type | Laser |
Id | Weapon_Laser_MediumLaserPulse_CLAN |
RangeSplit | 60,120,180 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | M Pulse (C) |
Instability | 0 |
Bonuses | PipsIgnored: 3 |
Cost | 648000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Medium |
Icon | uixSvgIcon_weapon_Energy |
DamageVariance | 0 |
Tonnage | 2 |
InventorySize | 1 |
Rarity | 10 |
ComponentType | Weapon |
Details | An improvement upon standard Medium Lasers, Medium Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with increased heat and weight. Like all Lasers, Medium Pulse Lasers enjoy a baseline accuracy bonus over other weapons. |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | M Pulse (C) |
Model | Medium Pulse Laser |
Category | Energy |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |