Difference between revisions of "Patch Notes"

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== Latest Patch Notes ==
 
== Latest Patch Notes ==
  
v10.0 (aka the "Motha-Fuggin' Tanks" release) has been released to the installer. This is a major major update, read on to see why:
+
v10.1 (aka the "Fixing Stuff" release) has been released to the installer. This is largely not a content release but a bug fix release.
  
 +
'''**NEW MECH:**''' The Von Rohrs, a 65 ton Age of War design, has been resurrected and is ready to fight once again. You can find it with the Free Rasalhague Republic.
  
'''**HOLY SHIT THIS IS IMPORTANT READ THE HELL OUT OF THIS:**''' v10.0 is a '''<u>SAVE BREAKING UPDATE</u>'''. Your old saves are '''*not*''' compatible and you '''*will*''' need to restart your career. This was a necessity for a number of reasons, sorry, but this was the best time to do it.
+
* Streak SRMs now cluster their missiles slightly more tightly, meaning they're somewhat more likely to all hit the same location. It's not a huge change but it should make Streaks a little more competitive.
 +
* Blood Asp/Warhawk should no longer spawn like heavies.
 +
* Updated tank pathing, it should be a little smoother now (they'll still get stuck on stuff, that's the Tank Way:tm:, but it should be a little better).
 +
* Medium Mech start now has an easier starting world.
 +
* Waypoint movement no longer can permit infinite sprint.
 +
* Fixed an issue with stray shots.
 +
* Now all player tanks should be controllable, no matter what drop slot the tank is in or how many tanks you field. *ONLY APPLIES TO NEW CAREERS*
 +
* The Royal Falcon is now actually properly a Royal.
 +
* Fixed COM-1AK tonnage.
 +
* Clarified Swarm description to be less confusing.
 +
* Tanks can now eject.
 +
* Updated CBTBE, possibly fixing some soft-lock issues that we've been running into. Should be better now than it was, though not everything is quite fixed yet, we're still working on it.
  
'''**THIS IS IMPORTANT IIC:**''' v10.0 '''*hard requires*''' a new installer. We have updated the installer on the [https://www.nexusmods.com/battletech/mods/452 Nexus], you MUST get it to get v10.0. This was done to repair a critical issue that we discovered in the installer. Since we are save-breaking this update anyway, this was the best time to force an installer update.
+
'''**IMPORTANT:**''' v10.1 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
  
 +
'''**IMPORTANT:**''' v10.1 is not a save breaking update, your saves are compatible and will work fine.
  
'''NEW FUNCTIONALITY:''' Playable Tanks have rumbled onto the field of battle! Tanks can now be purchased from shops, as well as salvaged from the battlefield. Note that only *some* tanks are available for purchase and to be salvaged, not all tanks, so you can't get everything, just a select curated list we've put together. All five Great Houses, [[ComStar]], and the four major Periphery states ([[Taurian Concordat|Taurians]], [[Magistracy of Canopus|Canopians]], [[Outworlds Alliance|Outworlds]], [[Marian Hegemony|Marians]]) will sell you their unique tank lists. Additionally, there are general Inner Sphere and Periphery tank lists in stores. Tanks have a few oddnesses, please see the FAQ post about playable tanks for details. Tanks *do* count against your overall drop tonnage, so keep that in mind.
+
'''**IMPORTANT:**''' You can see v10.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
'''NEW FUNCTIONALITY:''' Tanks have been a source of consternation for a lot of players. The main complaint was that stripping evasion from tanks was difficult. Well, that's fixed now. If you use melee against tanks, specifically a kick, it will strip 2 evasion off of them. Yet another reason to give 'em the boot.
+
'''**REMINDER:**''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
'''UPDATED FUNCTIONALITY:''' Consecutive bleedout injuries now stack together instead of running in parallel like they used to. If you have a bleedout injury and you suffer another one, it multiplies your current timer by 0.75 and that's your new bleedout timer. This *can* put you to 0 rounds, eject or die, so keep an eye on it.
+
'''**REMINDER:**''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
  
'''NEW FACTION (kinda):''' [[St. Ives Compact|St. Ives]] now starts as a faction on the map to begin with. They will be invaded by the [[Capellan Confederation|Capellans]] fairly quickly after your career starts, so if you want to make friends, you better do it quick. They also won't be around forever and will cease to exist as a faction eventually, so make friends fast! They also can be allied with as originally intended all along, whoops!
 
 
'''NEW MECH:''' The [[Falcon]], an old SLDF 30 ton light bug-hunting mech, has arrived in a flash. You can find it with [[ComStar]] and the [[Factions#Clans|Clans]], as well as mercenaries and rarely the Kuritans.
 
 
'''NEW MODEL:''' The [[Bane]] has received a very nice updated model. It's lookin' real sharp!
 
 
'''COMMUNITY CONTENT:''' A number of new mechs and pilots have been added into the [[Community Content]] option. Included are a [[Roughneck#RGH-GB|Roughneck]], [[Enfield#END-6Z|Enfield]], [[BattleMaster#BLR-GSD|BattleMaster]], [[Stormcrow#SCR-K|Stormcrow]], and two new pilots ([[Kotare - Pilot|Kotare]] and [[Mad Dawg - Pilot|Mad Dawg]]). Go check 'em out!
 
 
'''WIKI UPDATE:''' We now have active [[Gear]] pages, meaning pretty much everything you can put on a mech now has its own page on the wiki for your education. Read away!
 
 
* The Operation Bullcat Aurigan Invasion April Fools event has been removed.
 
* Local government planets on the starmap are now a white color, instead of that nearly invisible dark red.
 
* Resized some mechs, including several [[Thug|Thugs]] and the [[Icarus II]].
 
* The [[Marauder#MAD-5X|Marauder MAD-5X]] is now going to be a little less common, it was appearing way too much.
 
* Players are now immediately allied with the "Self-Employed" faction, meaning you get as good salvage as possible on those Darius missions.
 
* The [[Fafnir II]] and the [[Mad Cat MK II - 85T|Mad Cat Mk II - 85]] both actually have affinities now.
 
* The campaign flashpoint mission Treasure Trove, the escape from the SLDF Castle, has been updated. Player mechs are slightly improved, Taurians have been toned down.
 
* The campaign flashpoint Atlas has been swapped for an [[Atlas#AS7-D-H|Atlas II]], should be better.
 
* Sprinter now works with combat vehicles of all kinds.
 
* The AI has been slightly updated again, should be slightly smarter.
 
* A large number of bonus descriptions have been updated for clarity.
 
* Now if you lose your Center Torso you are more likely to take pilot injuries, that was broken before and has been fixed.
 
* [[Ammunition#Mech_Grenade_Launcher|Grenade Launcher Inferno ammo]] has been toned down a bit.
 
* [[WarTech IIC]] should now better respect contract requirements, so no more getting stuck in a flareup contract you can't actually do.
 
* The [[Weapons#Light_Autocannons|LAC2]] and [[Weapons#Light_Autocannons|LAC5]] have received more heat generated and a slight damage reduction.
 
* A number of new mech variants have been added, the [[Vindicator#VND-1SIC|Vindicator VND-1SIC]], [[Commando#COM-1AK|Commando COM-1AK]], and four primitive Phoenix variants ([[Phoenix#PK-1KC|PK-1KC]], [[Phoenix#PK-1KL|PK-1KL]], [[Phoenix#PK-1KR|PK-1KR]], [[Phoenix#PK-1KT|PK-1KT]]).
 
* Some core dlls updated.
 
 
 
'''IMPORTANT:''' v10.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 
 
'''IMPORTANT:''' You can see v10.0's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
  
 
== Older Patch Notes ==
 
== Older Patch Notes ==

Revision as of 17:45, 3 May 2021

Latest Patch Notes

v10.1 (aka the "Fixing Stuff" release) has been released to the installer. This is largely not a content release but a bug fix release.

**NEW MECH:** The Von Rohrs, a 65 ton Age of War design, has been resurrected and is ready to fight once again. You can find it with the Free Rasalhague Republic.

  • Streak SRMs now cluster their missiles slightly more tightly, meaning they're somewhat more likely to all hit the same location. It's not a huge change but it should make Streaks a little more competitive.
  • Blood Asp/Warhawk should no longer spawn like heavies.
  • Updated tank pathing, it should be a little smoother now (they'll still get stuck on stuff, that's the Tank Way:tm:, but it should be a little better).
  • Medium Mech start now has an easier starting world.
  • Waypoint movement no longer can permit infinite sprint.
  • Fixed an issue with stray shots.
  • Now all player tanks should be controllable, no matter what drop slot the tank is in or how many tanks you field. *ONLY APPLIES TO NEW CAREERS*
  • The Royal Falcon is now actually properly a Royal.
  • Fixed COM-1AK tonnage.
  • Clarified Swarm description to be less confusing.
  • Tanks can now eject.
  • Updated CBTBE, possibly fixing some soft-lock issues that we've been running into. Should be better now than it was, though not everything is quite fixed yet, we're still working on it.

**IMPORTANT:** v10.1 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

**IMPORTANT:** v10.1 is not a save breaking update, your saves are compatible and will work fine.

**IMPORTANT:** You can see v10.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

**REMINDER:** This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

**REMINDER:** Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30

Patch v7.5.1 - 2020/11/2

Patch v7.6 - 2020/11/8

Patch v7.7 - 2020/11/25

Patch v7.7.1 - 2020/11/25

Patch v8.0 - 2020/12/21

Patch v8.1 - 2020/12/21

Patch v8.2 - 2021/1/2

Patch v8.3 - 2021/1/17

Patch v8.4 - 2021/1/30

Patch v8.5 - 2021/2/13

Patch v8.5.1 - 2021/2/13

Patch v8.5.1 - 2021/2/13

Patch v8.5.2 - 2021/2/13

Patch v9.0 - 2021/2/27

Patch v9.1 - 2021/2/27

Patch v9.2 - 2021/3/7

Patch v9.3 - 2021/3/13

Patch v9.4 - 2021/3/31

Patch v9.4.1 - 2021/4/2

Patch v10 - 2021/4/24

Patch v10.1 - 2021/5/3