Difference between revisions of "Foot Actuators"
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Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance. | Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance. | ||
+ | |||
+ | == Generic Actuators == | ||
+ | |||
+ | === Foot === | ||
+ | |||
+ | The default foot actuator in every 'mech. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Manufacturer: | ||
+ | | Generic | ||
+ | |- | ||
+ | ! Tonnage: | ||
+ | | 0 | ||
+ | |- | ||
+ | ! Critical Slots: | ||
+ | | 1 | ||
+ | |- | ||
+ | ! Install Location: | ||
+ | | Foot | ||
+ | |- | ||
+ | ! Value: | ||
+ | | 30000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Equipped Effects:''' | ||
+ | * None. | ||
+ | |||
+ | '''Critical Effects:''' | ||
+ | * DESTROYED: reduces walk and sprint distances by 10%. | ||
+ | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. | ||
== Rawlings Actuators == | == Rawlings Actuators == | ||
Line 29: | Line 60: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: reduces walk and sprint distances by 10%. | * DESTROYED: reduces walk and sprint distances by 10%. | ||
− | * DESTROYED: | + | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
Line 57: | Line 88: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: reduces walk and sprint distances by 10%. | * DESTROYED: reduces walk and sprint distances by 10%. | ||
− | * DESTROYED: | + | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
Line 85: | Line 116: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: reduces walk and sprint distances by 10%. | * DESTROYED: reduces walk and sprint distances by 10%. | ||
− | * DESTROYED: | + | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
== Earthwerks Actuators == | == Earthwerks Actuators == | ||
Line 114: | Line 145: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: reduces walk and sprint distances by 10%. | * DESTROYED: reduces walk and sprint distances by 10%. | ||
− | * DESTROYED: | + | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
Line 142: | Line 173: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: reduces walk and sprint distances by 10%. | * DESTROYED: reduces walk and sprint distances by 10%. | ||
− | * DESTROYED: | + | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
Line 170: | Line 201: | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
* DESTROYED: reduces walk and sprint distances by 10%. | * DESTROYED: reduces walk and sprint distances by 10%. | ||
− | * DESTROYED: | + | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. |
Revision as of 02:38, 16 April 2021
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
Generic Actuators
Foot
The default foot actuator in every 'mech.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 30000 |
Equipped Effects:
- None.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Rawlings Actuators
Foot Epsilon
Manufacturer: | Rawlings |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 30000 |
Equipped Effects:
- DFAs do +5% more damage.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Foot Omicron +
Manufacturer: | Rawlings |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 60000 |
Equipped Effects:
- DFAs do +10% more damage.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Foot Omega + +
Manufacturer: | Rawlings |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 90000 |
Equipped Effects:
- DFAs do +15% more damage.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Earthwerks Actuators
Foot Scissor
Manufacturer: | Earthwerks |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 60000 |
Equipped Effects:
- Kicks do +10% more damage.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Foot Axe +
Manufacturer: | Earthwerks |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 30000 |
Equipped Effects:
- Kicks do +15% more damage.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
Foot Roundhouse + +
Manufacturer: | Earthwerks |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Foot |
Value: | 90000 |
Equipped Effects:
- Kicks do +20% more damage.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.