Difference between revisions of "Foot Actuators"

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(Critical effects changes; generic foot added)
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Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 +
 +
== Generic Actuators ==
 +
 +
=== Foot ===
 +
 +
The default foot actuator in every 'mech.
 +
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Generic
 +
|-
 +
! Tonnage:
 +
| 0
 +
|-
 +
! Critical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Foot
 +
|-
 +
! Value:
 +
| 30000
 +
|}
 +
 +
 +
'''Equipped Effects:'''
 +
* None.
 +
 +
'''Critical Effects:'''
 +
* DESTROYED: reduces walk and sprint distances by 10%.
 +
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
 
== Rawlings Actuators ==
 
== Rawlings Actuators ==
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'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
  
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'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
  
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'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
 
== Earthwerks Actuators ==
 
== Earthwerks Actuators ==
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'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
  
Line 142: Line 173:
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  
  
Line 170: Line 201:
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.

Revision as of 02:38, 16 April 2021

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

Foot

The default foot actuator in every 'mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30000


Equipped Effects:

  • None.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.

Rawlings Actuators

Foot Epsilon

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30000


Equipped Effects:

  • DFAs do +5% more damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Omicron +

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 60000


Equipped Effects:

  • DFAs do +10% more damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Omega + +

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 90000


Equipped Effects:

  • DFAs do +15% more damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.

Earthwerks Actuators

Foot Scissor

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 60000


Equipped Effects:

  • Kicks do +10% more damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Axe +

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30000


Equipped Effects:

  • Kicks do +15% more damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Roundhouse + +

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 90000


Equipped Effects:

  • Kicks do +20% more damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.