Difference between revisions of "Upper Leg Actuators"
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+ | An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units. | ||
+ | |||
+ | === Upper Leg === | ||
+ | |||
+ | The default upper leg actuator in every 'mech. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Manufacturer: | ||
+ | | Generic | ||
+ | |- | ||
+ | ! Tonnage: | ||
+ | | 0 | ||
+ | |- | ||
+ | ! Critical Slots: | ||
+ | | 1 | ||
+ | |- | ||
+ | ! Install Location: | ||
+ | | Upper Leg | ||
+ | |- | ||
+ | ! Value: | ||
+ | | 30000 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Equipped Effects:''' | ||
+ | * None | ||
+ | |||
+ | '''Critical Effects:''' | ||
+ | * DESTROYED: reduces walk and sprint distances by 10%. | ||
+ | * DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over. | ||
+ | * DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damge by 50% (stacks with other leg actuator penalties). | ||
+ | |||
+ | |||
=== Speedy Upper Leg === | === Speedy Upper Leg === | ||
Revision as of 02:29, 16 April 2021
An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.
Upper Leg
The default upper leg actuator in every 'mech.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Upper Leg |
Value: | 30000 |
Equipped Effects:
- None
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
- DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damge by 50% (stacks with other leg actuator penalties).
Speedy Upper Leg
Designed for slightly greater speed at the cost of heavier weight, this actuator allows a mech to move just that little bit faster. The effect is fairly minor however.
Manufacturer: | Generic |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Upper Leg |
Value: | 30000 |
Equipped Effects:
- +0.025 sprint multiplier.
Critical Effects:
- DESTROYED: reduces walk and sprint distances by 10%.
- DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
- DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damge by 50% (stacks with other leg actuator penalties).