Difference between revisions of "Ice Ferret"

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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
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+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
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{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
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{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
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{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
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{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
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{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  

Revision as of 01:52, 26 February 2021

IFR-PRIME
Ice Ferret.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Super-Fast Recon
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/0
Firepower Max Damage: 113
Max Stability: 21
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 68
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Active Probe (C)
Left Arm ER PPC (C)
ER S Laser (C)
Right Arm Ammo Streak SRM
Streak SRM2 (C)


Description

The Ice Ferret is a very capable medium scout OmniMech, which is well armored and fast, and can be configured as a headhunter or as a fire-support 'Mech. The Ice Ferret is built on a lightweight Endo Steel chassis that saves weight and is powered by a massive 360 XL engine that gives the Ice Ferret a top speed of 129.6 km/h. In its primary configuration, the Ice Ferret is capable of acting in a variety of roles. The Ice Ferret carries an Active Probe allowing the 'Mech to detect hidden enemy units. For close combat, the Ice Ferret prime has a Streak SRM-2 launcher and an ER Small Laser. For long range engagements, the 'Mech is armed with a single ER PPC.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
IFR-A
Ice Ferret.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Super-Fast Recon
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/0
Firepower Max Damage: 85
Max Stability: 6
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 43
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso ER M Laser (C)
Left Arm LBX AC/2 (C)
Ammo LBX/2 SLUG
Right Arm Ammo AMS
AMS (C)
ER M Laser (C)


Description

The Ice Ferret is a very capable medium scout OmniMech, which is well armored and fast, and can be configured as a headhunter or as a fire-support 'Mech. The Ice Ferret is built on a lightweight Endo Steel chassis that saves weight and is powered by a massive 360 XL engine that gives the Ice Ferret a top speed of 129.6 km/h. The A configuration carries a single LB-X Autocannon/2 for its excellent long range sniping capabilities. This is backed up by two ER Medium Lasers for close combat capabilities and a single Anti-Missile System for added defense against missile weapons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
IFR-B
Ice Ferret.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Super-Fast Recon
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/0
Firepower Max Damage: 170
Max Stability: 30
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 64
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso S Pulse (C)
Left Arm ER L Laser (C)
Ammo SRM
SRM4 (C)
Right Arm Ammo SRM
SRM6 (C)


Description

The Ice Ferret is a very capable medium scout OmniMech, which is well armored and fast, and can be configured as a headhunter or as a fire-support 'Mech. The Ice Ferret is built on a lightweight Endo Steel chassis that saves weight and is powered by a massive 360 XL engine that gives the Ice Ferret a top speed of 129.6 km/h. The Ice Ferret B has an ER Large Laser as its only long-range weapon. For close combat, the B configuration carries an SRM-4 and an SRM-6 launcher as well as a highly accurate Small Pulse Laser.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
IFR-C
Ice Ferret.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Super-Fast Recon
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/0
Firepower Max Damage: 78
Max Stability: 15
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 41
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso ER S Laser (C)
Left Torso Artemis IV FCS
Ammo LRM ARTIV
LRM5 (C)
Left Arm Artemis IV FCS
Ammo LRM ARTIV
LRM5 (C)
Right Arm Artemis IV FCS
Ammo LRM ARTIV
LRM5 (C)


Description

The Ice Ferret is a very capable medium scout OmniMech, which is well armored and fast, and can be configured as a headhunter or as a fire-support 'Mech. The Ice Ferret is built on a lightweight Endo Steel chassis that saves weight and is powered by a massive 360 XL engine that gives the Ice Ferret a top speed of 129.6 km/h. A fire support configuration of the Ice Ferret, the C configuration has a trio of LRM-5 launchers launcher, each linked to an Artemis IV fire control system for increased missile accuracy. For close range defense, the 'Mech has an ER Small Laser.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
IFR-D
Ice Ferret.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Super-Fast Recon
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/0
Firepower Max Damage: 140
Max Stability: 0
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 71
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso M Pulse (C)
Left Arm Ammo AMS
AMS (C)
M Pulse (C)
Right Arm M Pulse (C)
M Pulse (C)


Description

The Ice Ferret is a very capable medium scout OmniMech, which is well armored and fast, and can be configured as a headhunter or as a fire-support 'Mech. The Ice Ferret is built on a lightweight Endo Steel chassis that saves weight and is powered by a massive 360 XL engine that gives the Ice Ferret a top speed of 129.6 km/h. Configured for work as a harasser, the D configuration is armed with a simple arsenal of four highly accurate Medium Pulse Lasers and an Anti-Missile System for added defense from missile carrying enemies.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
IFR-E
Ice Ferret.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Super-Fast Recon
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/0
Firepower Max Damage: 120
Max Stability: 18
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 51
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Arm ATM 9 (C)
Ammo ATM
Ammo ATM ER
Ammo ATM HE
Right Arm ER M Laser (C)
ER S Laser (C)


Description

The Ice Ferret is a very capable medium scout OmniMech, which is well armored and fast, and can be configured as a headhunter or as a fire-support 'Mech. The Ice Ferret is built on a lightweight Endo Steel chassis that saves weight and is powered by a massive 360 XL engine that gives the Ice Ferret a top speed of 129.6 km/h. The E configuration of the Ice Ferret carries as its primary weapon an ATM-9 launcher, which is capable of firing specialized ammunition for short, medium, and long ranges. Backing this up for close combat, is an ER Medium Laser and an ER Small Laser.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
IFR-H
Ice Ferret.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 45T
Stock Role Super-Fast Recon
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/0
Firepower Max Damage: 209
Max Stability: 18
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 78
Alpha: 88
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Right Torso Heat Sink Double (C)
Left Arm ER L Laser (C)
Ammo SRM
SRM6 (C)
Right Arm Heavy M Laser (C)
Heavy M Laser (C)


Description

The Ice Ferret is a very capable medium scout OmniMech, which is well armored and fast, and can be configured as a headhunter or as a fire-support 'Mech. The Ice Ferret is built on a lightweight Endo Steel chassis that saves weight and is powered by a massive 360 XL engine that gives the Ice Ferret a top speed of 129.6 km/h. Capable of engaging an enemy at a variety of ranges, the Ice Ferret H has an ER Large Laser for long range combat. For short ranges, the 'Mech has two Heavy Medium Lasers and a single SRM-6 launcher.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout