Difference between revisions of "Monster"
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Revision as of 12:00, 25 February 2021
MNST-3R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 150T |
Stock Role | Superheavy Prototype |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 6 Support: 2 Artillery: 4 |
Speed | 2/3/0 |
Firepower | Max Damage: 392 Max Stability: 118 Max Heat: 0 |
Durability | Armor: 2,525 Structure: 1,189 |
Heat Efficiency | Sinking: 72 Alpha: 88 |
Melee | Kick: 150 Punch: 75 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Monster Hardened Cockpit (Fixed) |
Center Torso | CASE II Ammo LBX/10 CLUSTER Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo UAC/10 Ammo UAC/10 |
Left Torso | CASE II LBX AC/10 M Pulse UAC/10 Ammo UAC/10 |
Right Torso | CASE II LBX AC/10 M Pulse UAC/10 Ammo UAC/10 |
Left Arm | CASE II Ammo LBX/10 SLUG Ammo Streak SRM Streak SRM6 |
Right Arm | CASE II Ammo Streak SRM Streak SRM6 Ammo UAC/10 |
Description
The heaviest known BattleMech in existence, the Monster is a secretive experimental superheavy siege mech designed by House Steiner after endless iteration and some covert knowledge 'transfers' from ComStar concerning Amaris's Matar design. Armed with a ludicrous amount of weaponry and armor, the Monster lives up to its name. However, the Monster is absurdly slow and largely unable to defend itself against being swarmed by lighter elements. Armed with a pair each of LB-10X Autocannons and Ultra Autocannon/10s for primary offense and a pair each of Streak SRM-6s and Medium Pulse Lasers for close-range defense, the Monster can annihilate anything it engages.
Bonuses
Mech Quirk: Hardened Cockpit
+3 injuries resisted, 45 extra structure and armor added to the head
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
Note: The Monster can be found in the Monster Mash mission.