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Revision as of 09:35, 25 February 2021
MDG-1A
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 6 Missile: 2 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 237 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1030 Structure: 571 |
Heat Efficiency | Sinking: 90 Alpha: 106 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Rakshasa Combat Computer (Fixed) |
Left Torso | Artemis IV FCS Ammo LRM ARTIV LRM10 M Pulse |
Right Torso | Artemis IV FCS Ammo LRM ARTIV LRM10 |
Left Arm | ER L Laser M Laser |
Right Arm | ER L Laser M Laser |
Description
The Rakshasa was designed in an attempt to copy the Mad Cat. The finished product, while not as powerful as the OmniMech it emulates, is a powerful 'Mech with an undeserved bad reputation. The Rakshasa is powered by a 375 XL engine and built on an Endo Steel chassis to save weight and allow the 'Mech to carry as similar a weapons payload as possible to the Mad Cat. The Rakshasa also carries eleven and a half tons of Ferro-Fibrous armor giving it slightly less than maximum armor protection. The Rakshasa carries a pair of LRM-10 launchers. These are mated to an Artemis IV fire control system. The LRM launchers are backed up by a pair of ER Large Lasers and two Medium Lasers and a Medium Pulse Laser.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
MDG-1B
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 6 Missile: 2 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 227 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1030 Structure: 571 |
Heat Efficiency | Sinking: 90 Alpha: 92 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Rakshasa Combat Computer (Fixed) |
Left Torso | Artemis IV FCS Ammo LRM ARTIV LRM10 M Pulse |
Right Torso | Artemis IV FCS Ammo LRM ARTIV LRM10 |
Left Arm | L Laser M Laser |
Right Arm | L Laser M Laser |
Description
The Rakshasa was designed in an attempt to copy the Mad Cat. The finished product, while not as powerful as the OmniMech it emulates, is a powerful 'Mech with an undeserved bad reputation. The Rakshasa is powered by a 375 XL engine and built on an Endo Steel chassis to save weight and allow the 'Mech to carry as similar a weapons payload as possible to the Mad Cat. The Rakshasa also carries eleven and a half tons of Ferro-Fibrous armor giving it slightly less than maximum armor protection. The Rakshasa carries a pair of LRM-10 launchers. These are mated to an Artemis IV fire control system. The LRM launchers are backed up by a pair of two Medium Lasers and a Medium Pulse Laser. The 1B variant of the 'Mech is a modification made to make the 'Mechs heat levels more manageable. The two ER Large Lasers have been replaced with standard Large Lasers sacrificing range for heat efficiency.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
MDG-2R
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 4 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 315 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1040 Structure: 571 |
Heat Efficiency | Sinking: 90 Alpha: 93 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Rakshasa Combat Computer (Fixed) |
Center Torso | ER M Laser |
Left Torso | MRM10 MRM20 |
Right Torso | CASE Ammo MRM Ammo MRM Ammo MRM MRM10 MRM20 |
Left Arm | ER M Laser |
Right Arm | ER M Laser |
Description
The Rakshasa-2R is a rare missile boat variant built by the Draconis Combine after salvaging a number of the mechs from the Federated Suns. The Kuritans kept the armor, speed, and heat dissipation the same, only changing the weaponry. In each arm and the center torso rest an ER Medium Laser and in each side torso are a MRM-20 and MRM-10, for a total of 60 MRM tubes. The MRMs are fed by 3 tons of ammo for reasonable endurance and are protected by CASE.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light