Difference between revisions of "RawData:Weapon Laser BinaryLaserCannon 1-Defiance"

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|Details=Binary Laser (nicknamed 'Blazers') fused two Large Laser cores together, allowing them to be fired together.  While this increased penetration, the damage was still lower than firing two Large Lasers separately. This variant adds a cooling jacket to reduce heat and can fire the cores seperately.  
 
|Details=Binary Laser (nicknamed 'Blazers') fused two Large Laser cores together, allowing them to be fired together.  While this increased penetration, the damage was still lower than firing two Large Lasers separately. This variant adds a cooling jacket to reduce heat and can fire the cores seperately.  
  
  <b><color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color> </b>
+
  <b><color=#00ffff>Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot.</color> </b>
 
|Icon=uixSvgIcon_weapon_Energy
 
|Icon=uixSvgIcon_weapon_Energy
 
|Tonnage=9
 
|Tonnage=9
 
|InventorySize=2
 
|InventorySize=2
|BonusValueA=+25% Crit
 
 
|ComponentType=Weapon
 
|ComponentType=Weapon
 
|ComponentSubType=Weapon
 
|ComponentSubType=Weapon
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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=WpnCrits: 40%,WpnAccuracy: +1
+
|Bonuses=WpnCrits: 20%,WpnAccuracy: +1,ModalWeapon: Linked Cores,ModalWeapon2: Split Cores,DmgFallOffMode: 30%,DmgFallOffStartMode: 155,DmgFallOffEndMode: 450
 
|Category=Energy
 
|Category=Energy
 
|Type=Laser
 
|Type=Laser
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|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
 
|HeatGenerated=40
 
|HeatGenerated=40
|Damage=35
+
|Damage=80
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
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|HeatDamage=0
 
|HeatDamage=0
 
|AccuracyModifier=-1
 
|AccuracyModifier=-1
|CriticalChanceMultiplier=1.4
+
|CriticalChanceMultiplier=1.2
 
|AOECapable=false
 
|AOECapable=false
 
|IndirectFireCapable=false
 
|IndirectFireCapable=false
 
|RefireModifier=0
 
|RefireModifier=0
|ShotsWhenFired=2
+
|ShotsWhenFired=1
 
|ProjectilesPerShot=1
 
|ProjectilesPerShot=1
 
|AttackRecoil=1
 
|AttackRecoil=1

Revision as of 09:23, 13 February 2021

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange510
AttackRecoil1
Damage80
HeatGenerated40
TypeLaser
IdWeapon_Laser_BinaryLaserCannon_1-Defiance
RangeSplit150,300,450
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameImproved Binary Laser
Instability0
BonusesWpnCrits: 20%,WpnAccuracy: +1,ModalWeapon: Linked Cores,ModalWeapon2: Split Cores,DmgFallOffMode: 30%,DmgFallOffStartMode: 155,DmgFallOffEndMode: 450
Cost220000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1.2
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LaserPulse_Large
IconuixSvgIcon_weapon_Energy
DamageVariance0
Tonnage9
InventorySize2
Rarity5
ComponentTypeWeapon
DetailsBinary Laser (nicknamed 'Blazers') fused two Large Laser cores together, allowing them to be fired together. While this increased penetration, the damage was still lower than firing two Large Lasers separately. This variant adds a cooling jacket to reduce heat and can fire the cores seperately. <color=#00ffff>Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot.</color>
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier-1
ManufacturerDefiance
NameImproved Blazer
ModelBinary Laser Cannon
CategoryEnergy
Purchasabletrue
AmmoCategoryNotSet
HeatDamage0