Difference between revisions of "Blood Asp"

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(Clan quirk)
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
Line 95: Line 95:
 
'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
Line 123: Line 123:
 
'''Mech Quirk:''' Clan Mech
 
'''Mech Quirk:''' Clan Mech
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  

Revision as of 04:54, 12 February 2021

BAS-PRIME
Blood Asp.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Omni: 9
Speed 5/7/0
Firepower Max Damage: 460
Max Stability: 58
Max Heat: 0
Durability Armor: 1280
Structure: 691
Heat Efficiency Sinking: 108
Alpha: 151
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +4 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Streak SRM6 (C)
Left Torso Ammo Gauss
Gauss Rifle (C)
Heat Sink Double (C)
Right Torso Ammo Gauss
Gauss Rifle (C)
Ammo Streak SRM
Left Arm Heavy M Laser (C)
Heavy M Laser (C)
M Pulse (C)
Right Arm Heat Sink Double (C)
Heavy M Laser (C)
Heavy M Laser (C)
M Pulse (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. The Blood Asp's primary weapons are a pair of Gauss Rifles, though they do not have a lot of ammunition, so MechWarriors must be sparing with their shots. These are backed up by four Heavy Medium Lasers, a pair of Medium Pulse Lasers, and a Streak SRM-6 for close-range work.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout
BAS-A
Blood Asp.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Omni: 9
Speed 5/7/3
Firepower Max Damage: 310
Max Stability: 30
Max Heat: 0
Durability Armor: 1280
Structure: 691
Heat Efficiency Sinking: 168
Alpha: 204
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +4 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Head FCS Precision Computer
Center Torso Jump Jet (A)
ECM Suite (C)
Heat Sink Double (C)
Left Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm ER PPC (C)
Heat Sink Double (C)
Heavy L Laser (C)
Right Arm ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heavy L Laser (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. This configuration is built for assault. It uses an advanced Targeting Computer to guide a pair of ER PPCs and two Heavy Large Lasers. Eleven additional heat sinks fail to keep this configuration cool, even with the addition of enough jump jets to leap ninety meters at a time. It also incorporates an ECM Suite to protect itself from enemy electronics.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout
BAS-B
Blood Asp.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Omni: 10
Speed 5/7/0
Firepower Max Damage: 365
Max Stability: 60
Max Heat: 0
Durability Armor: 1280
Structure: 691
Heat Efficiency Sinking: 96
Alpha: 127
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +4 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso ECM Suite (C)
Ammo Gauss
Left Torso Heat Sink Double (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
Right Torso Gauss Rifle (C)
Heat Sink Double (C)
Left Arm Artemis IV FCS
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Right Arm Artemis IV FCS
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Left Leg Ammo Gauss
Right Leg Ammo Gauss


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. The second alternate configuration is a fire-support design that uses a Gauss Rifle and a pair of LRM-20s with Artemis IV Fire Control Systems. In case an enemy unit gets close, it mounts four Medium Pulse Lasers and an ECM Suite. Two additional heat sinks ensure this design stays cool.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout
BAS-C
Blood Asp.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Omni: 9
Speed 5/7/0
Firepower Max Damage: 275
Max Stability: 55
Max Heat: 0
Durability Armor: 1280
Structure: 691
Heat Efficiency Sinking: 84
Alpha: 76
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +4 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Left Torso Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
UAC/10 (C)
Right Torso LBX AC/20 (C)
Left Arm UAC/10 (C)
Right Arm ER L Laser (C)


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. This ammunition-dependent version uses a pair of Ultra Autocannon/10s and an LB 20-X AC for close-range duels, which its dearth of ammunition further reinforces. It mounts a lone ER Large Laser for long-range support.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout
BAS-D
Blood Asp.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Omni: 9
Speed 5/7/0
Firepower Max Damage: 350
Max Stability: 29
Max Heat: 0
Durability Armor: 1280
Structure: 691
Heat Efficiency Sinking: 96
Alpha: 129
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +4 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Heat Sink Double (C)
Left Torso Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Right Torso Heat Sink Double (C)
Ammo UAC/2
UAC/2 (C)
UAC/2 (C)
UAC/2 (C)
Left Arm ER L Laser (C)
Heavy M Laser (C)
Right Arm ER L Laser (C)
Heavy M Laser (C)


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three Ultra Autocannon/2s. A pair of Heavy Medium Lasers enable the 'Mech to remain useful after it has run out of ammo.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout