Difference between revisions of "Nova"
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
Revision as of 04:45, 12 February 2021
NVA-Prime
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General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Medium Workhorse |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 6/8/6 |
Firepower | Max Damage: 360 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 108 Alpha: 216 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (S) (Fixed) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Left Arm | ER M Laser (C) ER M Laser (C) ER M Laser (C) ER M Laser (C) ER M Laser (C) ER M Laser (C) Heat Sink Double (C) |
Right Arm | ER M Laser (C) ER M Laser (C) ER M Laser (C) ER M Laser (C) ER M Laser (C) ER M Laser (C) Heat Sink Double (C) |
Left Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Right Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Description
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. In its primary configuration the Nova is a devastating close combat 'Mech and battle armor killer that is capable of delivering a powerful barrage with its twelve ER Medium Lasers. 18 double heat sinks completely fail to bleed off the waste heat.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
NVA-A
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General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Medium Workhorse |
Stock Specifications | |
Hardpoints | Omni: 13 |
Speed | 6/8/6 |
Firepower | Max Damage: 185 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 84 Alpha: 119 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (S) (Fixed) |
Left Torso | AMS (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) M Pulse (C) |
Right Torso | Ammo AMS AMS (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Left Arm | ER PPC (C) |
Right Arm | ER PPC (C) |
Left Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Right Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Description
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. A long range sniper configuration, the Nova A has a pair of powerful Clan ER PPCs for long range combat. For protection at close range, the Nova A has a single Medium Pulse Laser and also mounts two Anti-Missile Systems for protection from missile fire.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
NVA-B
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General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Medium Workhorse |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 6/8/6 |
Firepower | Max Damage: 128 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 84 Alpha: 55 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (S) (Fixed) |
Left Torso | Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) MG (C) MG (C) Ammo MG |
Right Torso | ER S Laser (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Left Arm | L Pulse (C) |
Right Arm | Ammo UAC/5 UAC/5 (C) |
Left Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Right Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Description
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. Also designed around long range combat, the B configuration carries an Ultra Autocannon/5 which can fire twice as fast as a standard autocannon and a highly accurate Large Pulse Laser as its primary weapons. These are backed up for close combat by an ER Small Laser and, for soft targets, it has two Machine Guns.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
NVA-C
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General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Medium Workhorse |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 6/8/6 |
Firepower | Max Damage: 126 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 84 Alpha: 27 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (S) (Fixed) |
Left Torso | Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo SRM SRM4 (C) |
Right Torso | Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) S Pulse (C) |
Left Arm | Ammo Gauss Gauss Rifle (C) |
Left Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Right Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Description
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. The C configuration of the Nova has a powerful Gauss Rifle as its primary weapon, allowing it to keep enemies at arm's reach. For protection at close ranges, the Nova C has a highly accurate Small Pulse Laser and an SRM 4.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
NVA-D
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General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Medium Workhorse |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 6/8/6 |
Firepower | Max Damage: 125 Max Stability: 31 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 84 Alpha: 33 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (S) (Fixed) |
Left Torso | Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Right Torso | Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Left Arm | LBX AC/5 (C) Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG |
Right Arm | Ammo LRM Ammo LRM LRM20 (C) |
Left Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Right Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Description
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. Intended as a fire support Mech, the D configuration has an LRM-20 launcher for long range direct and indirect fire support and an LB-X Autocannon/5 that allows it to work as a vehicle hunter and in an anti-aircraft role.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
NVA-E
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General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Medium Workhorse |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 6/8/6 |
Firepower | Max Damage: 186 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 84 Alpha: 84 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (S) (Fixed) |
Left Torso | Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Right Torso | Ammo ATM Ammo ATM Ammo ATM ER Ammo ATM ER Ammo ATM HE Ammo ATM HE Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Left Arm | ER M Laser (C) ER M Laser (C) ER M Laser (C) |
Right Arm | ATM 12 (C) |
Left Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Right Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Description
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. The Nova E carries an ATM-12 launcher that can fire missiles for short, medium, and long ranges as its primary weapon. For added close range capability, the 'Mech has three ER Medium Lasers.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
NVA-H
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General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Medium Workhorse |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 6/8/6 |
Firepower | Max Damage: 500 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 120 Alpha: 210 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (S) (Fixed) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Left Arm | Heavy M Laser (C) Heavy M Laser (C) Heavy M Laser (C) Heavy M Laser (C) Heavy M Laser (C) |
Right Arm | Heavy M Laser (C) Heavy M Laser (C) Heavy M Laser (C) Heavy M Laser (C) Heavy M Laser (C) |
Left Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Right Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Description
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. A highly feared configuration of the Nova, the H configuration carries ten Heavy Medium Lasers, allowing the Nova H to eviscerate most 'Mechs that get into its range.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
NVA-S
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General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Medium Workhorse |
Stock Specifications | |
Hardpoints | Omni: 11 |
Speed | 6/8/6 |
Firepower | Max Damage: 230 Max Stability: 4 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 84 Alpha: 113 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | Active Probe (C) |
Center Torso | Jump Jet (S) (Fixed) |
Left Torso | Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) MG (C) MG (C) Ammo MG [Half] |
Right Torso | Ammo AMS AMS (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) MG (C) MG (C) |
Left Arm | M Pulse (C) M Pulse (C) M Pulse (C) |
Right Arm | M Pulse (C) M Pulse (C) M Pulse (C) |
Left Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Right Leg | Jump Jet (S) (Fixed) Jump Jet (S) (Fixed) |
Description
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. The S configuration is made for urban combat. The Mech has six highly accurate Medium Pulse Lasers. For use against soft targets, the Nova S has four Machine Guns. For added protection from missile attacks, the Mech has an Anti-Missile System. It also carries an Active Probe to detect any hidden enemy units.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Scorpion Empire