Difference between revisions of "Arctic Cheetah"

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(Clan quirk)
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'''Mech Quirk:''' Clan Mech  
 
'''Mech Quirk:''' Clan Mech  
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech  
 
'''Mech Quirk:''' Clan Mech  
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech  
 
'''Mech Quirk:''' Clan Mech  
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech  
 
'''Mech Quirk:''' Clan Mech  
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech  
 
'''Mech Quirk:''' Clan Mech  
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  
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'''Mech Quirk:''' Clan Mech  
 
'''Mech Quirk:''' Clan Mech  
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
  
  

Revision as of 04:37, 12 February 2021

ACH-Prime
Arctic Cheetah.png
General Data
'Mech Type OmniMech
Class LIGHT
Weight 30T
Stock Role Light Line Mech
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/7
Firepower Max Damage: 105
Max Stability: 10
Max Heat: 10
Durability Armor: 380
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 240 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Torso ECM Suite (C)
Ammo LRM
TAG (C)
Right Torso Active Probe (C)
Flamer (C)
Heat Sink Double (C) (Fixed)
Ammo LRM
Left Arm ER M Laser (C)
LRM5 (C)
Right Arm ER M Laser (C)
LRM5 (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. The most common configuration uses a pair of LRM-5s and ER Medium Lasers, enabling it to excel in medium-range work. The primary configuration is also an incredible scout, mounting an Active Probe, ECM Suite, and TAG.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
ACH-A
Arctic Cheetah.png
General Data
'Mech Type OmniMech
Class LIGHT
Weight 30T
Stock Role Light Line Mech
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/7
Firepower Max Damage: 150
Max Stability: 36
Max Heat: 10
Durability Armor: 380
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 40
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 240 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Torso Ammo Streak SRM
Right Torso Heat Sink Double (C) (Fixed)
Ammo Streak SRM
Left Arm Flamer (C)
Streak SRM6 (C)
Right Arm S Pulse (C)
Streak SRM6 (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. The most popular variant in Clan Steel Viper adds a Small Pulse Laser and a pair of Streak SRM-6s to the Flamer.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
ACH-B
Arctic Cheetah.png
General Data
'Mech Type OmniMech
Class LIGHT
Weight 30T
Stock Role Light Line Mech
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/7
Firepower Max Damage: 95
Max Stability: 6
Max Heat: 10
Durability Armor: 380
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 43
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 240 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Torso Heat Sink Double (C) (Fixed)
Ammo LBX/2 CLUSTER
Left Arm ER M Laser (C)
M Pulse (C)
Right Arm Flamer (C)
LBX AC/2 (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. Appealing to patient warriors, the bravo configuration uses an LB 2-X AC, a Medium Pulse Laser, and an ER Medium Laser.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
ACH-C
Arctic Cheetah.png
General Data
'Mech Type OmniMech
Class LIGHT
Weight 30T
Stock Role Light Line Mech
Stock Specifications
Hardpoints Omni: 7
Speed 10/14/7
Firepower Max Damage: 195
Max Stability: 0
Max Heat: 10
Durability Armor: 380
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 110
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 240 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Torso Flamer (C)
M Pulse (C)
Right Torso Active Probe (C)
Heat Sink Double (C) (Fixed)
M Pulse (C)
Left Arm ER M Laser (C)
ER M Laser (C)
Right Arm ER M Laser (C)
ER M Laser (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. This variant excels in urban combat and scouting thanks to its Active Probe. This hunter-killer makes use of four ER Medium Lasers and a pair of Medium Pulse Lasers in addition to the standard Flamer.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
ACH-D
Arctic Cheetah.png
General Data
'Mech Type OmniMech
Class LIGHT
Weight 30T
Stock Role Light Line Mech
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/7
Firepower Max Damage: 85
Max Stability: 20
Max Heat: 10
Durability Armor: 380
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 34
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 240 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Torso Ammo LRM
Ammo LRM
Right Torso Flamer (C)
Heat Sink Double (C) (Fixed)
Ammo LRM
Ammo LRM
Left Arm LRM10 (C)
Right Arm LRM10 (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. A capable long-range support missile boat, the D configuration mounts a LRM-10 in each arm with a Flamer providing token close-range backup. 4 tons of ammo ensure the Arctic Cheetah is always firing.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
ACH-H
Arctic Cheetah.png
General Data
'Mech Type OmniMech
Class LIGHT
Weight 30T
Stock Role Light Line Mech
Stock Specifications
Hardpoints Omni: 6
Speed 10/14/7
Firepower Max Damage: 170
Max Stability: 0
Max Heat: 10
Durability Armor: 380
Structure: 256
Heat Efficiency Sinking: 78
Alpha: 79
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 240 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C)
Heavy S Laser (C)
Heavy S Laser (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Left Arm ER L Laser (C)
Flamer (C)
Right Arm Heavy M Laser (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Arctic Cheetah was originally designed by Clan Ice Hellion to replace the Mist Lynx and uses all the weight-saving materials that were available: an Endo Steel structure, an XL Engine, and four tons of Ferro-Fibrous armor. It maintains enough jump jets in the base chassis to leap up to one hundred eighty meters. This variant uses a Heavy Medium Laser and a pair of Heavy Small Lasers for short-range firepower. For long range, it has an ER Large Laser. Three additional double heat sinks keep heat levels in check.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout