Difference between revisions of "RawData:Weapon Autocannon AC20 0-STOCK"
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|MinRange=0 | |MinRange=0 | ||
|MaxRange=360 | |MaxRange=360 | ||
− | |RangeSplit= | + | |RangeSplit=90,180,270 |
|AmmoCategory=AC20 | |AmmoCategory=AC20 | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 |
Revision as of 20:47, 30 January 2021
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 360 |
AttackRecoil | 4 |
Damage | 100 |
HeatGenerated | 21 |
Type | Autocannon |
Id | Weapon_Autocannon_AC20_0-STOCK |
RangeSplit | 90,180,270 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | AC/20 |
Instability | 60 |
Cost | 180000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC20_Single |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 14 |
InventorySize | 4 |
Rarity | 0 |
ComponentType | Weapon |
Details | The king of the battlefield in terms of raw damage, AC/20s hit harder than any other weapon. However, this comes at the expense of weight, range, and severely limited ammunition. Like all Autocannon weaponry, AC/20s suffer from recoil effects from continuous fire. |
RefireModifier | 2 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Kali Yama |
Name | AC/20 |
Model | Shredder Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | AC20 |
HeatDamage | 0 |