Difference between revisions of "Skills and Abilities"
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{| class="wikitable" | {| class="wikitable" | ||
− | ! !! Level !! | + | ! !! Level !! Icon !! Abilitiy !! Description |
|- | |- | ||
! rowspan="7"|Gunnery | ! rowspan="7"|Gunnery | ||
! rowspan="2"|Level 5 | ! rowspan="2"|Level 5 | ||
+ | ! [[File:Multi-Target.png|border|Multitarget]] | ||
! Multitarget | ! Multitarget | ||
− | |||
| ACTION: Fire weapons at up to three separate targets within this 'Mech's current firing arc. | | ACTION: Fire weapons at up to three separate targets within this 'Mech's current firing arc. | ||
|- | |- | ||
+ | ! [[File:Battlelord.png|border|Battlelord]] | ||
! Battlelord | ! Battlelord | ||
− | |||
| ACTION: Supercharge your mech for a turn, dealing 15% greater damage and hitting with +2 accuracy for the turn. Generates an extra 30 heat this turn. 4 turn cooldown. | | ACTION: Supercharge your mech for a turn, dealing 15% greater damage and hitting with +2 accuracy for the turn. Generates an extra 30 heat this turn. 4 turn cooldown. | ||
|- | |- | ||
! rowspan="4"|Level 8 | ! rowspan="4"|Level 8 | ||
+ | ! [[File:Precision Master.png|border|Precision Master]] | ||
! Precision Master | ! Precision Master | ||
− | |||
| PASSIVE: Attacks with a single weapon ignore COVER and GUARDED on the target. Additionally, enables called shots on targets. | | PASSIVE: Attacks with a single weapon ignore COVER and GUARDED on the target. Additionally, enables called shots on targets. | ||
|- | |- | ||
+ | ! [[File:Energy Master.png|border|Energy Master]] | ||
! Energy Master | ! Energy Master | ||
− | |||
| PASSIVE: Grants a 10% damage bonus and +1 accuracy to attacks with energy weapons. | | PASSIVE: Grants a 10% damage bonus and +1 accuracy to attacks with energy weapons. | ||
|- | |- | ||
+ | ! [[File:Ballistic Master.png|border|Ballistic Master]] | ||
! Ballistic Master | ! Ballistic Master | ||
− | |||
| PASSIVE: Grants a 10% damage bonus and +1 accuracy to attacks with ballistic weapons. | | PASSIVE: Grants a 10% damage bonus and +1 accuracy to attacks with ballistic weapons. | ||
|- | |- | ||
+ | ! [[File:Missile Master.png|border|Missile Master]] | ||
! Missile Master | ! Missile Master | ||
− | |||
| PASSIVE: Grants a 10% damage bonus and +1 accuracy to attacks with missile weapons. | | PASSIVE: Grants a 10% damage bonus and +1 accuracy to attacks with missile weapons. | ||
|- | |- | ||
! rowspan="1"|Level 10 | ! rowspan="1"|Level 10 | ||
+ | ! [[File:Stone Cold.png|border|Stone Cold]] | ||
! Stone Cold | ! Stone Cold | ||
− | |||
| ACTION: Supercharge your cooling system for a turn, gaining +60 heat dissipation for the turn, at the cost of responsiveness in the controls. Your initiative is reduced by 2 for 2 turns. 4 turn cooldown. | | ACTION: Supercharge your cooling system for a turn, gaining +60 heat dissipation for the turn, at the cost of responsiveness in the controls. Your initiative is reduced by 2 for 2 turns. 4 turn cooldown. | ||
|- | |- | ||
! rowspan="5"|Piloting | ! rowspan="5"|Piloting | ||
! rowspan="2"|Level 5 | ! rowspan="2"|Level 5 | ||
+ | ! [[File:Sure Footing.png|border|Sure Footing]] | ||
! Sure Footing | ! Sure Footing | ||
− | |||
| PASSIVE: 'Mechs piloted by this MechWarrior gain one bonus Evasion charge after moving (can exceed the unit's maximum). If the move is not a sprint, jump, or charge to melee, the 'Mech also gains ENTRENCHED (50% stability damage reduction). | | PASSIVE: 'Mechs piloted by this MechWarrior gain one bonus Evasion charge after moving (can exceed the unit's maximum). If the move is not a sprint, jump, or charge to melee, the 'Mech also gains ENTRENCHED (50% stability damage reduction). | ||
|- | |- | ||
+ | ! [[File:Phantom Skill.png|border|Phantom]] | ||
! Phantom | ! Phantom | ||
− | |||
| ACTION: Blur your 'Mech's sensor signature such that you gain +2 evasive charges from movement for two turns. 4 turn cooldown. | | ACTION: Blur your 'Mech's sensor signature such that you gain +2 evasive charges from movement for two turns. 4 turn cooldown. | ||
|- | |- | ||
! rowspan="2"|Level 8 | ! rowspan="2"|Level 8 | ||
+ | ! [[File:Ace Pilot.png|border|Ace Pilot]] | ||
! Ace Pilot | ! Ace Pilot | ||
− | |||
| PASSIVE: A 'Mech piloted by this MechWarrior can move after shooting if it has not moved yet. | | PASSIVE: A 'Mech piloted by this MechWarrior can move after shooting if it has not moved yet. | ||
|- | |- | ||
+ | ! [[File:Invisible Target.png|border|Invisible Target]] | ||
! Invisible Target | ! Invisible Target | ||
− | |||
| PASSIVE: This pilot's evasive charges are immune to being removed by sensor lock effects. Additionally, pilot gets +2 defense at all times. | | PASSIVE: This pilot's evasive charges are immune to being removed by sensor lock effects. Additionally, pilot gets +2 defense at all times. | ||
|- | |- | ||
! rowspan="1"|Level 10 | ! rowspan="1"|Level 10 | ||
+ | ! [[File:Sprinter.png|border|Sprinter]] | ||
! Sprinter | ! Sprinter | ||
− | |||
| ACTION: Superior piloting skill lets you get a little more out of your mech. Gain 60 meters of movement speed this turn. 4 turn cooldown. | | ACTION: Superior piloting skill lets you get a little more out of your mech. Gain 60 meters of movement speed this turn. 4 turn cooldown. | ||
|- | |- | ||
! rowspan="5"|Guts | ! rowspan="5"|Guts | ||
! rowspan="2"|Level 5 | ! rowspan="2"|Level 5 | ||
+ | ! [[File:Bulwark.png|border|Bulwark]] | ||
! Bulwark | ! Bulwark | ||
− | |||
| PASSIVE: COVER and GUARDED states both provide 40% damage reduction rather than 20% damage reduction. COVER and GUARDED together provide 60% damage reduction. | | PASSIVE: COVER and GUARDED states both provide 40% damage reduction rather than 20% damage reduction. COVER and GUARDED together provide 60% damage reduction. | ||
|- | |- | ||
+ | ! [[File:Shielded Stance.png|border|Shielded Stance]] | ||
! Shielded Stance | ! Shielded Stance | ||
− | |||
| ACTION: Activate in order to gain a flat 50% damage reduction regardless of cover or positioning as well as gaining 1 initiative. The DR lasts for 2 turns, initiative only applies next turn. 4 turn cooldown. | | ACTION: Activate in order to gain a flat 50% damage reduction regardless of cover or positioning as well as gaining 1 initiative. The DR lasts for 2 turns, initiative only applies next turn. 4 turn cooldown. | ||
|- | |- | ||
! rowspan="2"|Level 8 | ! rowspan="2"|Level 8 | ||
+ | ! [[File:Juggernaut Skill.png|border|Juggernaut]] | ||
! Juggernaut | ! Juggernaut | ||
− | |||
| PASSIVE: Successful Melee attacks knock your target back one Initiative Phase. Braces after Melee and DFA. Also grants one extra attack using physical weapons such as Hatchets, Maces, and Swords. | | PASSIVE: Successful Melee attacks knock your target back one Initiative Phase. Braces after Melee and DFA. Also grants one extra attack using physical weapons such as Hatchets, Maces, and Swords. | ||
|- | |- | ||
+ | ! [[File:Brawler.png|border|Brawler]] | ||
! Brawler | ! Brawler | ||
− | |||
| PASSIVE: Grants a 20% damage bonus to kicks, punches, and DFAs. Reduces self-damage from DFAs by 50%. | | PASSIVE: Grants a 20% damage bonus to kicks, punches, and DFAs. Reduces self-damage from DFAs by 50%. | ||
|- | |- | ||
! rowspan="1"|Level 10 | ! rowspan="1"|Level 10 | ||
+ | ! [[File:Defensive Formation.png|border|Defensive Formation]] | ||
! Defensive Formation | ! Defensive Formation | ||
− | |||
| ACTION: Activate in order to gain a flat 20% damage reduction regardless of cover or positioning for all friendly units. The DR lasts for 2 turns. 6 turn cooldown. | | ACTION: Activate in order to gain a flat 20% damage reduction regardless of cover or positioning for all friendly units. The DR lasts for 2 turns. 6 turn cooldown. | ||
|- | |- | ||
! rowspan="5"|Tactics | ! rowspan="5"|Tactics | ||
! rowspan="2"|Level 5 | ! rowspan="2"|Level 5 | ||
+ | ! [[File:Sensor Lock.png|border|Sensor Lock]] | ||
! Sensor Lock | ! Sensor Lock | ||
− | |||
| ACTION: Select a target within sensor range to reveal it until the end of the current round and remove two of its EVASIVE charges. The target also gains +2 SENSORS IMPAIRED effect. | | ACTION: Select a target within sensor range to reveal it until the end of the current round and remove two of its EVASIVE charges. The target also gains +2 SENSORS IMPAIRED effect. | ||
|- | |- | ||
+ | ! [[File:Target Prediction.png|border|Target Prediction]] | ||
! Target Prediction | ! Target Prediction | ||
− | |||
| ACTION: Advanced heuristics provide your lancemates with +2 accuracy for the remainder of this turn. Does not affect this unit. 4 turn cooldown. | | ACTION: Advanced heuristics provide your lancemates with +2 accuracy for the remainder of this turn. Does not affect this unit. 4 turn cooldown. | ||
|- | |- | ||
! rowspan="2"|Level 8 | ! rowspan="2"|Level 8 | ||
+ | ! [[File:Precision Master.png|border|Precision Master]] | ||
! Master Tactician | ! Master Tactician | ||
− | |||
| PASSIVE: 'Mechs piloted by this MechWarrior gain +2 Initiative, and remove one bar of stability damage when Reserving. | | PASSIVE: 'Mechs piloted by this MechWarrior gain +2 Initiative, and remove one bar of stability damage when Reserving. | ||
|- | |- | ||
+ | ! [[File:Knife Fighter.png|border|Knife Fighter]] | ||
! Knife Fighter | ! Knife Fighter | ||
− | |||
| PASSIVE: Gain a +33% boost to all support weapon short and medium range brackets as well as +10% damage with support weapons. | | PASSIVE: Gain a +33% boost to all support weapon short and medium range brackets as well as +10% damage with support weapons. | ||
|- | |- | ||
! rowspan="1"|Level 10 | ! rowspan="1"|Level 10 | ||
+ | ! [[File:Eagle Eye.png|border|Eagle Eye]] | ||
! Eagle Eye | ! Eagle Eye | ||
− | |||
| PASSIVE: Gain a +33% boost to sensors, sight, all weapon long and max range brackets, and a 2.5% Called Shot bonus. | | PASSIVE: Gain a +33% boost to sensors, sight, all weapon long and max range brackets, and a 2.5% Called Shot bonus. | ||
|} | |} |
Revision as of 04:09, 29 January 2021
Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role.
Skills 1
Each skill tree has its own area of focus:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Gunnery | +2.5% ranged hit chance | +5% ranged hit chance | +7.5% ranged hit chance | +10% ranged hit chance | +12.5% ranged hit chance Ability: Multitarget or Battlelord |
+15% ranged hit chance | +17.5% ranged hit chance | +20% ranged hit chance Ability: Precision Master or Energy/Ballistic/Missile Master |
+22.5% ranged hit chance | +25% ranged hit chance Ability: Stone Cold |
Piloting | +2.5% melee hit chance | +5% melee hit chance | +7.5% melee hit chance | +10% melee hit chance | +12.5% melee hit chance | +15% melee hit chance | +17.5% melee hit chance | +20% melee hit chance | +22.5% melee hit chance | +25% melee hit chance Ability: Sprinter |
Guts | +1 health | -1 recoil penalty Ability: Bulwark or Shielded Stance |
+3 heat efficiency | +2 health | -2 recoil penalty Ability: Juggernaut or Brawler |
+6% heat effiency +1 punch hit |
+3 health Ability: Defensive Formation | |||
Tactics | -1 indirect fire penalty | +3 accuracy in min. range Ability: Sensor Lock or Target Prediction |
Called shot bonus | -2 indirect fire penalty | +6 accuracy in min. range Ability: Sensor Lock or Target Prediction |
Called shot mastery | Ability: Eagle Eye |
Skills Alternative
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Gunnery | Chance To Hit | +2.5% | +5% | +7.5% | +10% | +12.5% | +15% | +17.5% | +20% | +22.5% | +25% |
Jam Chance | |||||||||||
Unjam Chance | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | |
Piloting | Melee Accuracy | +2.5% | +5% | +7.5% | +10% | +12.5% | +15% | +17.5% | +20% | +22.5% | +25% |
Guts | Pilot Health | +1 | +2 | +3 | |||||||
Recoil Reduction | -1 | -2 | |||||||||
Heat Efficiency | +3% | +6% | |||||||||
Punch Hits | +1 | ||||||||||
Tactics | Indirect Fire Penalty | -1 | -2 | ||||||||
Minimum Range Accuracy | +3 | +6 | |||||||||
Called Shot Bonus | Improved | Mastery |
Abilities
A list of abilities in BTA. Some provide passive "always-on" bonuses and others must be activated during battle.