Difference between revisions of "Annihilator"

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m (Some minor fixes)
(Updated quirk)
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
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'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
  
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-3 recoil with ballistic weapons
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
+
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
  
-2 recoil with ranged weapons  
+
-3 recoil with ballistic weapons
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
+
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
  
-2 recoil with ranged weapons  
+
-3 recoil with ballistic weapons  
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
+
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
  
-2 recoil with ranged weapons  
+
-3 recoil with ballistic weapons
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
+
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
  
-2 recoil with ranged weapons  
+
-3 recoil with ballistic weapons
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
+
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
  
-2 recoil with ranged weapons  
+
-3 recoil with ballistic weapons
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
+
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
  
-2 recoil with ranged weapons  
+
-3 recoil with ballistic weapons
  
  
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+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy  
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy  
  
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
 
  
-2 recoil with ranged weapons
+
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
 +
 
 +
-3 recoil with ballistic weapons
  
  
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+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy  
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy  
  
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
 
  
-2 recoil with ranged weapons
+
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
 +
 
 +
-3 recoil with ballistic weapons
  
  

Revision as of 03:05, 27 January 2021

ANH-1A
Annihilator.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100T
Stock Role Juggernaut / Siege Mech
Stock Specifications
Hardpoints Ballistic: 6
Energy: 6
Missile: 0
Support: 1
Speed 2/3/0
Firepower Max Damage: 320
Max Stability: 120
Max Heat: 0
Durability Armor: 1,000
Structure: 766
Heat Efficiency Sinking: 54
Alpha: 76
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 200
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Stabilized Weapon AC10 (Fixed)
Structure Standard (Fixed)
Armor Standard
Head None
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
AC/10
Ammo AC/10
Ammo AC/10
Right Torso AC/10
Heat Sink
Heat Sink
Heat Sink
Ammo AC/10
Ammo AC/10
Left Arm Lower Arm
M Laser
AC/10
Right Arm Lower Arm
M Laser
AC/10
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -1A was armed with four Autocannon/10s and four Medium Lasers. While less accurate than the original -2A, the 1A was still a highly destructive and dangerous 'Mech that no MechWarrior looked forward to engaging.


Bonuses

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-1A can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf
  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ANH-1A4
Annihilator.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100T
Stock Role Artillery Siege Mech
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 4
Support: 0
Speed 2/3/0
Firepower Max Damage: 270
Max Stability: 20
Max Heat: 0
Durability Armor: 1,160
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 129
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 200
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Stabilized Weapon AC10 (Fixed)
Structure Standard (Fixed)
Armor Standard
Head None
Center Torso L Pulse
Left Torso Heat Sink (D)
Arrow IV
CASE
Right Torso Heat Sink (D)
Arrow IV
CASE
Left Arm Lower Arm
L Pulse
Heat Sink (D)
heat Sink (D)
Ammo ArrowIV FASCAM
Right Arm Lower Arm
L Pulse
Heat Sink (D)
Heat Sink (D)
Ammo ArrowIV FASCAM
Left Leg Ammo ArrowIV
Ammo ArrowIV Inferno
Right Leg Ammo ArrowIV
Ammo ArrowIV Inferno


Description

A theorized variant of the Annihilator that never surfaced before the mech's extinction, the designs for the -1A4 was rediscovered by the Capellans in a lost Star League trove. Since they redeveloped the Arrow IV system, it was only natural that they deployed its greatest form, the ANH-1A4. Armed with a pair of Arrow IV systems with six tons of ammo between them, the -1A4 takes the Annihilator's siege role to the next level. For backup weaponry, the -1A4 carries a trio of Large Pulse Lasers.


Bonuses

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-1A4 can be found with these forces:

  • Capellan Confederation (Liao)


Stock Loadout
Stock Loadout
ANH-1E
Annihilator.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100T
Stock Role Juggernaut / Siege Mech
Stock Specifications
Hardpoints Ballistic: 0
Energy: 12
Missile: 0
Support: 0
Speed 2/3/0
Firepower Max Damage: 300
Max Stability: 80
Max Heat: 0
Durability Armor: 1,080
Structure: 766
Heat Efficiency Sinking: 123
Alpha: 140
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 200
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Stabilized Weapon AC10 (Fixed)
Structure Standard (Fixed)
Armor Standard
Head Heat Sink
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm Lower Arm
PPC
PPC
M Laser
Heat Sink
Heat Sink
Right Arm Lower Arm
PPC
PPC
M Laser
Heat Sink
Heat Sink
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Still a fearsome and powerful design, where the original Annihilator-1A carries a bevy of powerful autocannons, the -1E instead opts for an all-energy weapon loadout. Four Particle Projection Cannons give the Annihilator-1E a brutal and incredibly powerful punch while the Medium Lasers from the -1A are carried over for in-close protection while increasing the armor protection somewhat to mitigate enemy return fire.


Bonuses

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-1E can be found with these forces:

  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ANH-1G
Annihilator.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100T
Stock Role Juggernaut / Siege Mech
Stock Specifications
Hardpoints Ballistic: 6
Energy: 2
Missile: 0
Support: 0
Speed 2/3/0
Firepower Max Damage: 285
Max Stability: 110
Max Heat: 0
Durability Armor: 1,480
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 55
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 200
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Stabilized Weapon AC10 (Fixed)
Structure Standard (Fixed)
Armor Standard
Head None
Center Torso None
Left Torso Heat Sink (D)
Gauss Rifle
Ammo Gauss
Ammo Gauss
Right Torso ER PPC
Heat Sink (D)
Left Arm Lower Arm
Gauss Rifle
Ammo Gauss
Ammo Gauss
Right Arm Lower Arm
Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Leg None
Right Leg None


Description

The Annihilator-1G is a rare variant of the mech from the end of the Amaris Civil War. Armed with a frankly unfair amount of weaponry, the -1G is about as close as you can get to maximum firepower on a mech. The -1G carries an ER PPC and a withering three Gauss Rifles. Powered by a standard 200 rated engine and a standard number of double heat sinks, the Annihilator-1G solves the -1A's range problem handily.


Bonuses

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-1G can be found with these forces:

  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ANH-1X
Annihilator.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100T
Stock Role Juggernaut / Siege Mech
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Missile: 0
Support: 3
Speed 2/3/0
Firepower Max Damage: 375
Max Stability: 60
Max Heat: 0
Durability Armor: 1,520
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 93
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 200
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Stabilized Weapon AC10 (Fixed)
Structure Standard (Fixed)
Armor Standard
Head S Laser
Center Torso M Laser
M Laser
Left Torso Heat Sink (D)
LBX AC/10
Ammo LBX/10 Cluster
Ammo LBX/10 Slug
CASE
Right Torso LBX AC/10
Heat Sink (D)
Ammo LBX/10 Cluster
Ammo LBX/10 Slug
CASE
Left Arm Lower Arm
M Laser
LBX AC/10
S Pulse
Ammo LBX/10 Slug
Right Arm Lower Arm
M Laser
S Pulse
LBX AC/10
Ammo LBX/10 Cluster
Left Leg None
Right Leg None


Description

The Annihilator-1X is a rare variant of the mech from the end of the Amaris Civil War. It looks a lot like the later -2A, carrying quad LB-10X Autocannons and a bevy of Medium, Small, and Small Pulse Lasers for backup. Unlike the later -2A though, the -1X is equipped with double heat sinks to let the autocannons sing far longer without heat issues.


Bonuses

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-1X can be found with these forces:

  • Local Government
  • Mercenaries


Stock Loadout
Stock Loadout
ANH-2A
Annihilator.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100T
Stock Role Juggernaut / Siege Mech
Stock Specifications
Hardpoints Ballistic: 8
Energy: 6
Missile: 0
Support: 0
Speed 2/3/0
Firepower Max Damage: 348
Max Stability: 60
Max Heat: 0
Durability Armor: 1,000
Structure: 766
Heat Efficiency Sinking: 51
Alpha: 76
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 200
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Stabilized Weapon AC10 (Fixed)
Structure Standard (Fixed)
Armor Standard
Head Heat Sink
Center Torso M Pulse
M Pulse
Left Torso Heat Sink
Heat Sink
LBX AC/10
Ammo LBX/10 Cluster
Ammo LBX/10 Slug
CASE
Right Torso LBX AC/10
Heat Sink
Heat Sink
Ammo LBX/10 Cluster
Ammo LBX/10 Slug
CASE
Left Arm Lower Arm
M Pulse
LBX AC/10
Right Arm Lower Arm
M Pulse
LBX AC/10
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -2A is the full powered Star League tech version of the Annihilator, armed with four LB 10-X Autocannons and four Medium Pulse Lasers.


Bonuses

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-2A can be found with these forces:

  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries
Stock Loadout
Stock Loadout
ANH-2G
Annihilator.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100T
Stock Role Juggernaut / Siege Mech
Stock Specifications
Hardpoints Ballistic: 8
Energy: 0
Missile: 0
Support: 0
Speed 2/3/0
Firepower Max Damage: 200
Max Stability: 200
Max Heat: 0
Durability Armor: 1,320
Structure: 766
Heat Efficiency Sinking: 30
Alpha: 25
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 200
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Stabilized Weapon AC10 (Fixed)
Structure Endo-Steel (Fixed)
Armor Standard
Head None
Center Torso Ammo Light Gauss
Left Torso Light Gauss
Light Gauss
Right Torso Light Gauss
Heat Sink
Heat Sink
Left Arm Lower Arm
Light Gauss
Right Arm Lower Arm
Light Gauss
Left Leg Ammo Light Gauss
Ammo Light Gauss
Right Leg Ammo Light Gauss
Ammo Light Gauss


Description

Designed by a madman in the Marik military after salvaging an Annihilator from the Wolf's Dragoons, the ANH-2G proved weirdly able on the battlefield. Built on a custom redesigned Endo-Steel frame, the -2G takes a cue from the -1G in its love of Gauss Rifles. However, the -2G has a distinctly Marik twist: it carries 5 Light Gauss Rifles. A ton of ammo per gun gives it respectable, if not incredible, endurance. The greatest drawback to the design is a total lack of backup weaponry.


Bonuses

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-2A can be found with these forces:

  • Free Worlds League (Marik)
Stock Loadout
Stock Loadout
ANH C
Annihilator.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 100T
Stock Role Juggernaut / Siege Mech
Stock Specifications
Hardpoints Ballistic: 6
Energy: 6
Missile: 0
Support: 0
Omni: 0
Speed 3/5/0
Firepower Max Damage: 600
Max Stability: 160
Durability Armor: 1,280
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 144
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Clan Double Heat Sinks
E-Cooling +2
Gyro Stabilized Weapon AC10 (Fixed)
Structure Clan Endo-Steel (Fixed)
Armor Clan Standard
Head None
Center Torso ER M Laser (C)
ER M Laser (C)
Left Torso Ultra AC/10 (C)
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Right Torso Ultra AC/10 (C)
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Left Arm Lower Arm
ER M Laser (C)
Ultra AC/10 (C)
Right Arm Lower Arm
ER M Laser (C)
Ultra AC/10 (C)
Left Leg None
Right Leg None


Description

A variant of the Annihilator that was built using only Clan technology, the Annihilator C increased its maximum speed to 54 kph. The 'Mech was armed with four Ultra Autocannon/10s and four ER Medium Lasers. The Ultra Autocannon/10s allowed the 'Mech to fire at twice the rate of a normal autocannon, allowing it to put as much fire out as if it was carrying eight regular autocannons.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy


Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH C can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
ANH-GAUSS
Annihilator.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 100T
Stock Role Juggernaut / Siege Mech
Stock Specifications
Hardpoints Ballistic: 8
Energy: 2
Missile: 0
Support: 0
Omni: 0
Speed 2/3/0
Firepower Max Damage: 375
Max Stability: 100
Durability Armor: 1,080
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 45
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 200
Heat Sinks Clan Double Heat Sink
E-Cooling None
Gyro Stabilized Weapon AC10 (Fixed)
Structure Clan Endo-Steel (Fixed)
Armor Clan Standard
Head None
Center Torso None
Left Torso Gauss Rifle (C)
Ammo Gauss
Ammo Gauss
Ammo Gauss
Ammo Gauss
Right Torso Gauss Rifle (C)
Gauss Rifle (C)
Left Arm Lower Arm
Gauss Rifle (C)
Ammo Gauss
Ammo Gauss
Right Arm Lower Arm
Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Built on an Annihilator chassis, this customized variant carries a mammoth five Gauss Rifles, with altogether only eight tons of ammunition. While completely devastating, the 'mech is slow and comparatively poorly armored. Still, with the crushing firepower of the Gauss Rifles, does it matter?


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy


Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The ANH-GAUSS can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout