Difference between revisions of "RawData:Ammo AmmunitionBox Generic LRM half"
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|Name=LRM Ammo | |Name=LRM Ammo | ||
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 60 shots. | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 60 shots. | ||
− | |Icon= | + | |Icon=MRM |
|Tonnage=0.5 | |Tonnage=0.5 | ||
|InventorySize=1 | |InventorySize=1 |
Revision as of 21:23, 8 August 2021
Ammunition | |
---|---|
UIName | Ammo LRM [Half] |
DisallowedLocations | All |
Bonuses | CostPerShot: 30,LRMAmmo: 60 |
Cost | 13200 |
ComponentSubType | Ammunition |
Category | LRM |
Manufacturer | Generic |
Icon | MRM |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_LRM_half |
AmmoID | Ammunition_LRM |
BattleValue | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Name | LRM Ammo |
Model | LRM |
Capacity | 60 |
Purchasable | true |
PerUnitCost | 30 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 60 shots. |