Difference between revisions of "RawData:Weapon MRM vMRM20 0-STOCK"
Jump to navigation
Jump to search
(automated page update) |
(automated page update) |
||
Line 19: | Line 19: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
+ | |Bonuses=vMRM,vMRMBase,vMRMDmg,vMRMAcc,vMRMHeat,MissileHealth: 1 | ||
|Category=Missile | |Category=Missile | ||
|Type=LRM | |Type=LRM |
Revision as of 04:53, 18 January 2021
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 510 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 15 |
Type | LRM |
Id | Weapon_MRM_vMRM20_0-STOCK |
RangeSplit | 180,270,420 |
AOECapable | false |
ShotsWhenFired | 20 |
IndirectFireCapable | false |
UIName | vMRM20 |
Instability | 1 |
Bonuses | vMRM,vMRMBase,vMRMDmg,vMRMAcc,vMRMHeat,MissileHealth: 1 |
Cost | 225000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM6 |
Icon | uixSvgIcon_weapon_Missile |
DamageVariance | 0 |
Tonnage | 8 |
InventorySize | 4 |
Rarity | 3 |
ComponentType | Weapon |
Details | Though often considered a backwards weapon system by many, the MRM found a home in the Combine easily. In the 3060s, the Coordinator of the Draconis Combine ordered his finest engineers to begin work on a way to increase the usefulness of the MRM even further. They came up with this, the Variable MRM. The vMRM, as it became known, essentially is a unique computer attached to the weapon that allow on-the-fly manipulation of the warhead properties, giving the vMRM unmatched flexibility. <color=#ffcc00>Uses MRM Ammo.</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 1 |
Manufacturer | Skobel |
Name | Variable MRM20 |
Model | Medium Range Missiles |
Category | Missile |
Purchasable | true |
AmmoCategory | MRM |
HeatDamage | 0 |