Difference between revisions of "RawData:Ammo AmmunitionBox Swarm LRM"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
+ | |Bonuses=LRMDamage: +25%,Swarm: 120,CostPerShot: 100,LRMAmmo: 120 | ||
|AmmoID=Ammunition_LRM_Swarm | |AmmoID=Ammunition_LRM_Swarm | ||
|Capacity=120 | |Capacity=120 | ||
|Category=LRM | |Category=LRM | ||
}} | }} |
Revision as of 04:49, 18 January 2021
Ammunition | |
---|---|
UIName | Ammo LRM Swarm |
DisallowedLocations | All |
Bonuses | LRMDamage: +25%,Swarm: 120,CostPerShot: 100,LRMAmmo: 120 |
InventorySize | 1 |
ComponentSubType | Ammunition |
Category | LRM |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Missile |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Swarm_LRM |
AmmoID | Ammunition_LRM_Swarm |
BattleValue | 0 |
Tonnage | 1 |
Name | LRM Ammo |
Model | LRM |
Cost | 50000 |
Purchasable | true |
Capacity | 120 |
Details | The Swarm missile was developed as part of an attempt by the Terran Hegemony to replace fragile and sluggish standard artillery pieces with more sturdy and mobile BattleMechs with specialized LRMs. The Swarm missile was intended to recreate the splash damage ability of artillery shells. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots. |