Difference between revisions of "RawData:Ammo AmmunitionBox Generic MRM half"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
+ | |Bonuses=CostPerShot: 25,MRMAmmo: 100 | ||
|AmmoID=Ammunition_MRM | |AmmoID=Ammunition_MRM | ||
|Capacity=100 | |Capacity=100 | ||
|Category=MRM | |Category=MRM | ||
}} | }} |
Revision as of 04:48, 18 January 2021
Ammunition | |
---|---|
UIName | Ammo MRM [Half] |
DisallowedLocations | All |
Bonuses | CostPerShot: 25,MRMAmmo: 100 |
InventorySize | 1 |
ComponentSubType | Ammunition |
Category | MRM |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Missile |
AllowedLocations | All |
Rarity | 0 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_MRM_half |
AmmoID | Ammunition_MRM |
BattleValue | 0 |
Tonnage | 0.5 |
Name | MRM Ammo |
Model | MRM |
Cost | 10000 |
Purchasable | true |
Capacity | 100 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type.Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 100 shots. |