Difference between revisions of "Axman"

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m (Some minor fixes)
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|variantname = AXM-1N
 
|variantname = AXM-1N
 
|image = Hatchetman.png
 
|image = Hatchetman.png
|mechtype = Battlemech
+
|mechtype = BattleMech
|weight = 65
+
|weight = 65T
 
|stock role = Heavy Melee Specialist
 
|stock role = Heavy Melee Specialist
 
|ballistic = 2
 
|ballistic = 2
Line 92: Line 92:
 
===Description===
 
===Description===
 
Developed by Team Banzai as the big brother of the highly successful Hatchetman, the Axman was designed exclusively to be a 'Mech killer. The two primary weapons on board the Axman are its massive Hatchet, which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a Autocannon/20, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of Medium Lasers and a highly accurate Large Pulse Laser for short to intermediate range combat.
 
Developed by Team Banzai as the big brother of the highly successful Hatchetman, the Axman was designed exclusively to be a 'Mech killer. The two primary weapons on board the Axman are its massive Hatchet, which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a Autocannon/20, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of Medium Lasers and a highly accurate Large Pulse Laser for short to intermediate range combat.
 
  
  
Line 99: Line 98:
  
 
65 structure points, 80 stability threshold
 
65 structure points, 80 stability threshold
 +
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
Variants of this model have a melee weapon
+
This mech has a melee weapon  
 +
 
  
 
'''Pilot Affinity:''' Brawler
 
'''Pilot Affinity:''' Brawler
Line 129: Line 130:
 
|variantname = AXM-1TL
 
|variantname = AXM-1TL
 
|image = Hatchetman.png
 
|image = Hatchetman.png
|mechtype = Battlemech
+
|mechtype = BattleMech
|weight = 65
+
|weight = 65T
 
|stock role = Heavy Melee Specialist
 
|stock role = Heavy Melee Specialist
 
|ballistic = 2
 
|ballistic = 2
Line 142: Line 143:
 
|maxstability = 6
 
|maxstability = 6
 
|maxheat = 0
 
|maxheat = 0
|armor = 1840
+
|armor = 1,840
 
|structure = 293
 
|structure = 293
 
|heatsinking = 72
 
|heatsinking = 72
Line 216: Line 217:
 
===Description===
 
===Description===
 
Developed by deranged a merc, the AXM-1TL is the big brother of the Hatchetman 4TL, This one is more focused on being a 'Mech killer. Other than a massive Hatchet, it comes loaded with a LBX 2, a ER Large Laser, three ER Medium Lasers and Hardened Armor.
 
Developed by deranged a merc, the AXM-1TL is the big brother of the Hatchetman 4TL, This one is more focused on being a 'Mech killer. Other than a massive Hatchet, it comes loaded with a LBX 2, a ER Large Laser, three ER Medium Lasers and Hardened Armor.
 
  
  
Line 223: Line 223:
  
 
65 structure points, 80 stability threshold
 
65 structure points, 80 stability threshold
 +
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
Variants of this model have a melee weapon
+
This mech has a melee weapon  
 +
 
  
 
'''Pilot Affinity:''' Brawler
 
'''Pilot Affinity:''' Brawler
Line 252: Line 254:
 
|variantname = AXM-2N
 
|variantname = AXM-2N
 
|image = Hatchetman.png
 
|image = Hatchetman.png
|mechtype = Battlemech
+
|mechtype = BattleMech
|weight = 65
+
|weight = 65T
 
|stock role = Heavy Melee Specialist
 
|stock role = Heavy Melee Specialist
 
|ballistic = 0
 
|ballistic = 0
Line 339: Line 341:
 
===Description===
 
===Description===
 
The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.
 
The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.
 
  
  
Line 346: Line 347:
  
 
65 structure points, 80 stability threshold
 
65 structure points, 80 stability threshold
 +
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
Variants of this model have a melee weapon
+
This mech has a melee weapon  
 +
 
  
 
'''Pilot Affinity:''' Brawler
 
'''Pilot Affinity:''' Brawler
Line 373: Line 376:
 
|variantname = AXM-3N
 
|variantname = AXM-3N
 
|image = Hatchetman.png
 
|image = Hatchetman.png
|mechtype = Battlemech
+
|mechtype = BattleMech
|weight = 65
+
|weight = 65T
 
|stock role = Heavy Melee Specialist
 
|stock role = Heavy Melee Specialist
 
|ballistic = 1
 
|ballistic = 1
Line 466: Line 469:
  
 
65 structure points, 80 stability threshold
 
65 structure points, 80 stability threshold
 +
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
Variants of this model have a melee weapon
+
This mech has a melee weapon  
 +
 
  
 
'''Pilot Affinity:''' Brawler
 
'''Pilot Affinity:''' Brawler
Line 495: Line 500:
 
|variantname = AXM-3S
 
|variantname = AXM-3S
 
|image = Hatchetman.png
 
|image = Hatchetman.png
|mechtype = Battlemech
+
|mechtype = BattleMech
|weight = 65
+
|weight = 65T
 
|stock role = Heavy Melee Specialist
 
|stock role = Heavy Melee Specialist
 
|ballistic = 3
 
|ballistic = 3
Line 589: Line 594:
  
 
65 structure points, 80 stability threshold
 
65 structure points, 80 stability threshold
 +
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
Variants of this model have a melee weapon
+
This mech has a melee weapon  
 +
 
  
 
'''Pilot Affinity:''' Brawler
 
'''Pilot Affinity:''' Brawler

Revision as of 06:32, 13 January 2021

AXM-1N
Hatchetman.png
General Data
'Mech Type BattleMech
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 0
Support: 0
Speed 4/7/4
Firepower Max Damage: 210
Max Stability: 60
Max Heat: 0
Durability Armor: 895
Structure: 586
Heat Efficiency Sinking: 72
Alpha: 74
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine XL
Core 260
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Rugged (Fixed)
Structure Standard (Fixed)
Armor Ferro-Fibrous
Head None
Center Torso None
Left Torso Ammo AC/20
Ammo AC/20
CASE
Heat Sink (D)
Right Torso Heat Sink (D)
AC/20
Left Arm Lower Arm
Hand
L Pulse
Right Arm Lower Arm
Hatchet (Fixed)
M Laser
M Laser
M Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Developed by Team Banzai as the big brother of the highly successful Hatchetman, the Axman was designed exclusively to be a 'Mech killer. The two primary weapons on board the Axman are its massive Hatchet, which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a Autocannon/20, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of Medium Lasers and a highly accurate Large Pulse Laser for short to intermediate range combat.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This mech has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The AXM-1N can be found with these forces:

  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
AXM-1TL
Hatchetman.png
General Data
'Mech Type BattleMech
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 0
Support: 2
Speed 3/5/4
Firepower Max Damage: 145
Max Stability: 6
Max Heat: 0
Durability Armor: 1,840
Structure: 293
Heat Efficiency Sinking: 72
Alpha: 72
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine XL
Core 260
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Rugged (Fixed)
Structure Composite (Fixed)
Armor Hardened
Head None
Center Torso None
Left Torso Ammo LBX/2 Cluster
Ammo LBX/2 Slug
CASE
Heat Sink (D)
ER M Laser
ER M Laser
Right Torso Heat Sink (D)
LBX AC/2
Left Arm Lower Arm
Hand
ER L Laser
Right Arm Lower Arm
Hatchet (Fixed)
ER M Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Developed by deranged a merc, the AXM-1TL is the big brother of the Hatchetman 4TL, This one is more focused on being a 'Mech killer. Other than a massive Hatchet, it comes loaded with a LBX 2, a ER Large Laser, three ER Medium Lasers and Hardened Armor.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This mech has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The AXM- can be found with these forces:

  • Local Government
  • Mercenaries
  • Pirates
  • Tortuga Dominions


Stock Loadout
Stock Loadout
AXM-2N
Hatchetman.png
General Data
'Mech Type BattleMech
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints Ballistic: 0
Energy: 4
Missile: 3
Support: 0
Speed 4/7/4
Firepower Max Damage: 230
Max Stability: 30
Max Heat: 0
Durability Armor: 895
Structure: 586
Heat Efficiency Sinking: 66
Alpha: 83
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine XL
Core 260
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Rugged (Fixed)
Structure Standard (Fixed)
Armor Ferro-Fibrous
Head None
Center Torso None
Left Torso LRM15
Ammo LRM
Ammo LRM
Ammo LRM
CASE
Right Torso Heat Sink (D)
LRM15
Left Arm Lower Arm
Hand
L Pulse
Right Arm Lower Arm
Hatchet (Fixed)
M Laser
M Laser
M Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This mech has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The AXM-2N can be found with these forces:

  • Federated Suns (Davion)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
AXM-3N
Hatchetman.png
General Data
'Mech Type BattleMech
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 2
Support: 3
Speed 4/7/4
Firepower Max Damage: 206
Max Stability: 31
Max Heat: 0
Durability Armor: 895
Structure: 586
Heat Efficiency Sinking: 66
Alpha: 56
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine XL
Core 260
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Rugged (Fixed)
Structure Endo-Steel (Fixed)
Armor Standard
Head None
Center Torso None
Left Torso LRM20
Ammo LRM
Ammo LRM
Ammo LBX/5 Cluster
CASE II
Right Torso Heat Sink (D)
LBX AC/5
Left Arm Lower Arm
Hand
M Pulse
M Pulse
M Pulse
Right Arm Lower Arm
Hatchet (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Created by the same, so-called diseased, minds that created the Axman-2N, the -3N takes the Axman's role of fire support to another level. Built on an Endo-Steel frame, one LRM-15 has been upgrade to a 20 while the other has been replaced with a LB-5X Autocannon. The Medium Lasers are now Pulse versions and on the left arm instead of the right and the Hatchet has been retained. The Axman-3N proved a failure and most were sold off cheaply to mercenary units and minor militias.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This mech has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The AXM-3N can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
AXM-3S
Hatchetman.png
General Data
'Mech Type BattleMech
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints Ballistic: 3
Energy: 3
Missile: 0
Support: 0
Speed 4/7/4
Firepower Max Damage: 175
Max Stability: 25
Max Heat: 0
Durability Armor: 895
Structure: 586
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine Light
Core 260
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Rugged (Fixed)
Structure Standard (Fixed)
Armor Ferro-Fibrous
Head None
Center Torso None
Left Torso Ammo LBX/20 Cluster
Ammo LBX/20 Cluster
Ammo LBX/20 Slug
Ammo LBX/20 Slug
CASE
Guardian ECM
Heat Sink (D)
Left Arm Lower Arm
Hand
ER M Laser
ER M Laser
ER M Laser
Right Arm Lower Arm
Hatchet (Fixed)
Heat Sink (D)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Furillo manufactured 3S introduced in 3057 removes the XL Engine of the 1N and 2N variants and replaces it with a Light Fusion Engine. This exclusively Lyran variant of the Axman is armed with a massive LB-X Autocannon/20, which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three ER Medium Lasers for close combat and a Guardian ECM Suite, which defends against enemy electronic warfare equipment.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This mech has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The AXM-3S can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout