Difference between revisions of "Axman"
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Revision as of 02:24, 13 January 2021
AXM-1N
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General Data | |
'Mech Type | Battlemech |
Weight | 65 |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 0 Support: 0 |
Speed | 4/7/4 |
Firepower | Max Damage: 210 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 895 Structure: 586 |
Heat Efficiency | Sinking: 72 Alpha: 74 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | XL |
Core | 260 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Rugged (Fixed) |
Structure | Standard (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Left Torso | Ammo AC/20 Ammo AC/20 CASE Heat Sink (D) |
Right Torso | Heat Sink (D) AC/20 |
Left Arm | Lower Arm Hand L Pulse |
Right Arm | Lower Arm Hatchet (Fixed) M Laser M Laser M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Developed by Team Banzai as the big brother of the highly successful Hatchetman, the Axman was designed exclusively to be a 'Mech killer. The two primary weapons on board the Axman are its massive Hatchet, which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a Autocannon/20, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of Medium Lasers and a highly accurate Large Pulse Laser for short to intermediate range combat.
Bonuses
Mech Quirk: Rugged
65 structure points, 80 stability threshold
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The AXM-1N can be found with these forces:
- Federated Suns (Davion)
- Free Rasalhague Republic
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
Stock Loadout |
AXM-1TL
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General Data | |
'Mech Type | Battlemech |
Weight | 65 |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 0 Support: 2 |
Speed | 3/5/4 |
Firepower | Max Damage: 145 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 1840 Structure: 293 |
Heat Efficiency | Sinking: 72 Alpha: 72 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | XL |
Core | 260 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Rugged (Fixed) |
Structure | Composite (Fixed) |
Armor | Hardened |
Head | None |
Center Torso | None |
Left Torso | Ammo LBX/2 Cluster Ammo LBX/2 Slug CASE Heat Sink (D) ER M Laser ER M Laser |
Right Torso | Heat Sink (D) LBX AC/2 |
Left Arm | Lower Arm Hand ER L Laser |
Right Arm | Lower Arm Hatchet (Fixed) ER M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Developed by deranged a merc, the AXM-1TL is the big brother of the Hatchetman 4TL, This one is more focused on being a 'Mech killer. Other than a massive Hatchet, it comes loaded with a LBX 2, a ER Large Laser, three ER Medium Lasers and Hardened Armor.
Bonuses
Mech Quirk: Rugged
65 structure points, 80 stability threshold
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The AXM- can be found with these forces:
- Local Government
- Mercenaries
- Pirates
- Tortuga Dominions
Stock Loadout |
AXM-2N
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General Data | |
'Mech Type | Battlemech |
Weight | 65 |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 3 Support: 0 |
Speed | 4/7/4 |
Firepower | Max Damage: 230 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 895 Structure: 586 |
Heat Efficiency | Sinking: 66 Alpha: 83 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | XL |
Core | 260 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Rugged (Fixed) |
Structure | Standard (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Left Torso | LRM15 Ammo LRM Ammo LRM Ammo LRM CASE |
Right Torso | Heat Sink (D) LRM15 |
Left Arm | Lower Arm Hand L Pulse |
Right Arm | Lower Arm Hatchet (Fixed) M Laser M Laser M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.
Bonuses
Mech Quirk: Rugged
65 structure points, 80 stability threshold
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The AXM-2N can be found with these forces:
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
Stock Loadout |
AXM-3N
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General Data | |
'Mech Type | Battlemech |
Weight | 65 |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 3 Missile: 2 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 206 Max Stability: 31 Max Heat: 0 |
Durability | Armor: 895 Structure: 586 |
Heat Efficiency | Sinking: 66 Alpha: 56 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | XL |
Core | 260 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Rugged (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | None |
Center Torso | None |
Left Torso | LRM20 Ammo LRM Ammo LRM Ammo LBX/5 Cluster CASE II |
Right Torso | Heat Sink (D) LBX AC/5 |
Left Arm | Lower Arm Hand M Pulse M Pulse M Pulse |
Right Arm | Lower Arm Hatchet (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Created by the same, so-called diseased, minds that created the Axman-2N, the -3N takes the Axman's role of fire support to another level. Built on an Endo-Steel frame, one LRM-15 has been upgrade to a 20 while the other has been replaced with a LB-5X Autocannon. The Medium Lasers are now Pulse versions and on the left arm instead of the right and the Hatchet has been retained. The Axman-3N proved a failure and most were sold off cheaply to mercenary units and minor militias.
Bonuses
Mech Quirk: Rugged
65 structure points, 80 stability threshold
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The AXM-3N can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
Stock Loadout |
AXM-3S
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General Data | |
'Mech Type | Battlemech |
Weight | 65 |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Missile: 0 Support: 0 |
Speed | 4/7/4 |
Firepower | Max Damage: 175 Max Stability: 25 Max Heat: 0 |
Durability | Armor: 895 Structure: 586 |
Heat Efficiency | Sinking: 72 Alpha: 56 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | Light |
Core | 260 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Rugged (Fixed) |
Structure | Standard (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Left Torso | Ammo LBX/20 Cluster Ammo LBX/20 Cluster Ammo LBX/20 Slug Ammo LBX/20 Slug CASE Guardian ECM Heat Sink (D) |
Left Arm | Lower Arm Hand ER M Laser ER M Laser ER M Laser |
Right Arm | Lower Arm Hatchet (Fixed) Heat Sink (D) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Furillo manufactured 3S introduced in 3057 removes the XL Engine of the 1N and 2N variants and replaces it with a Light Fusion Engine. This exclusively Lyran variant of the Axman is armed with a massive LB-X Autocannon/20, which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three ER Medium Lasers for close combat and a Guardian ECM Suite, which defends against enemy electronic warfare equipment.
Bonuses
Mech Quirk: Rugged
65 structure points, 80 stability threshold
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The AXM-3S can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
Stock Loadout |