Difference between revisions of "Nightstar"

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m (Some fixes)
Line 7: Line 7:
 
|mechtype = Battlemech
 
|mechtype = Battlemech
 
|class = Assault
 
|class = Assault
|weight = 95
+
|weight = 95T
 
|stock role = Heavy Brawler
 
|stock role = Heavy Brawler
 
|ballistic = 6
 
|ballistic = 6
Line 18: Line 18:
 
|maxstability = 80
 
|maxstability = 80
 
|maxheat = 0
 
|maxheat = 0
|armor = 1480
+
|armor = 1,480
 
|structure = 726
 
|structure = 726
 
|heatsinking = 48
 
|heatsinking = 48
Line 30: Line 30:
 
|ecooling = +1
 
|ecooling = +1
 
|gyro = Standard
 
|gyro = Standard
|structuretype = Standard  
+
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|armortype = Standard
|headequip1 = Command Mech
+
|headequip1 = Command Mech (Fixed)
|headequip2 = Small Laser
+
|headequip2 = S Laser
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 =  
+
|ctequip1 = None
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Single Heat Sink
+
|ltequip1 = Heat Sink
|ltequip2 = Single Heat Sink
+
|ltequip2 = Heat Sink
|ltequip3 = Single Heat Sink
+
|ltequip3 = Heat Sink
|ltequip4 = Single Heat Sink
+
|ltequip4 = Heat Sink
 
|ltequip5 = Ammo AC/10
 
|ltequip5 = Ammo AC/10
 
|ltequip6 = Ammo AC/10
 
|ltequip6 = Ammo AC/10
Line 53: Line 53:
 
|ltequip12 =  
 
|ltequip12 =  
 
|rtequip1 = PPC
 
|rtequip1 = PPC
|rtequip2 = SIngle Heat Sink
+
|rtequip2 = Heat Sink
 
|rtequip3 = Ammo AC/10
 
|rtequip3 = Ammo AC/10
 
|rtequip4 = Ammo AC/10
 
|rtequip4 = Ammo AC/10
Line 67: Line 67:
 
|laequip2 = Hand
 
|laequip2 = Hand
 
|laequip3 = AC/10
 
|laequip3 = AC/10
|laequip4 = Medium Laser
+
|laequip4 = M Laser
 
|laequip5 =  
 
|laequip5 =  
 
|laequip6 =  
 
|laequip6 =  
Line 77: Line 77:
 
|raequip2 = Hand
 
|raequip2 = Hand
 
|raequip3 = AC/10
 
|raequip3 = AC/10
|raequip4 = Medium Laser
+
|raequip4 = M Laser
 
|raequip5 =  
 
|raequip5 =  
 
|raequip6 =  
 
|raequip6 =  
Line 84: Line 84:
 
|raequip9 =  
 
|raequip9 =  
 
|raequip10 =  
 
|raequip10 =  
|llequip1 =  
+
|llequip1 = None
 
|llequip2 =  
 
|llequip2 =  
|rlequip1 =  
+
|rlequip1 = None
 
|rlequip2 =  
 
|rlequip2 =  
 
}}
 
}}
Line 95: Line 95:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
'''Mech Quirk:''' Command Mech
  
 
+1 initiative
 
+1 initiative
  
  
'''Pilot Affinity:''' Command Unit
+
'''Pilot Affinity:''' Command Unit
  
 
Gains +1 initiative
 
Gains +1 initiative
Line 118: Line 118:
 
* Pirates
 
* Pirates
 
* Taurian Concordat
 
* Taurian Concordat
 +
  
 
{|style="margin-left: auto; margin-right: auto;"
 
{|style="margin-left: auto; margin-right: auto;"
Line 124: Line 125:
 
|}
 
|}
 
</tab>
 
</tab>
 
 
<tab name="NSR-9FC">
 
<tab name="NSR-9FC">
  
Line 132: Line 132:
 
|mechtype = Battlemech
 
|mechtype = Battlemech
 
|class = Assault
 
|class = Assault
|weight = 95
+
|weight = 95T
 
|stock role = Heavy Sniper
 
|stock role = Heavy Sniper
 
|ballistic = 4
 
|ballistic = 4
Line 141: Line 141:
 
|speed = 4/7/0
 
|speed = 4/7/0
 
|maxdamage = 240
 
|maxdamage = 240
|maxstability = 70
+
|maxstability = 50
 
|maxheat = 0
 
|maxheat = 0
|armor = 1480
+
|armor = 1,480
 
|structure = 726
 
|structure = 726
 
|heatsinking = 78
 
|heatsinking = 78
Line 150: Line 150:
 
|punchdamage = 48
 
|punchdamage = 48
 
|meleeweapondamage =  
 
|meleeweapondamage =  
|enginetype = Extra Light
+
|enginetype = XL
 
|coresize = 300
 
|coresize = 300
 
|heatsinkkit = Double Heat Sinks
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = +3
 
|ecooling = +3
 
|gyro = Standard
 
|gyro = Standard
|structuretype = Standard
+
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|armortype = Standard
|headequip1 = Command Mech
+
|headequip1 = Command Mech (Fixed)
|headequip2 = Medium Laser
+
|headequip2 = M Laser
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 =  
+
|ctequip1 = None
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Engine
+
|ltequip1 = Ammo LBX/10 Cluster
 
|ltequip2 = Ammo LBX/10 Cluster
 
|ltequip2 = Ammo LBX/10 Cluster
|ltequip3 = Ammo LBX/10 Cluster
+
|ltequip3 = Ammo LBX/10 Slug
 
|ltequip4 = Ammo LBX/10 Slug
 
|ltequip4 = Ammo LBX/10 Slug
|ltequip5 = Ammo LBX/10 Slug
+
|ltequip5 = CASE
|ltequip6 = CASE
+
|ltequip6 =  
 
|ltequip7 =  
 
|ltequip7 =  
 
|ltequip8 =  
 
|ltequip8 =  
Line 192: Line 192:
 
|laequip2 = Hand
 
|laequip2 = Hand
 
|laequip3 = LBX AC/10
 
|laequip3 = LBX AC/10
|laequip4 = Medium Laser
+
|laequip4 = M Laser
 
|laequip5 =  
 
|laequip5 =  
 
|laequip6 =  
 
|laequip6 =  
Line 200: Line 200:
 
|laequip10 =  
 
|laequip10 =  
 
|raequip1 = LBX AC/10
 
|raequip1 = LBX AC/10
|raequip2 = Medium Laser
+
|raequip2 = M Laser
 
|raequip3 =  
 
|raequip3 =  
 
|raequip4 =  
 
|raequip4 =  
Line 209: Line 209:
 
|raequip9 =  
 
|raequip9 =  
 
|raequip10 =  
 
|raequip10 =  
|llequip1 =  
+
|llequip1 = None
 
|llequip2 =  
 
|llequip2 =  
|rlequip1 =  
+
|rlequip1 = None
 
|rlequip2 =  
 
|rlequip2 =  
 
}}
 
}}
  
 
===Description===
 
===Description===
Reconfigured for greater speed, the 9FC variant of the Nightstar replaces the two Gauss Rifles with a pair of LB-X Autocannon/10s that are not as destructive as the weapons they replace, but can use both standard and cluster ammunition, making them effective in a variety of roles. The Small Laser has also been upgraded and the Medium Pulse Lasers downgraded, giving the Nightstar a total of three Medium Lasers. To make the 'Mech fit better into the mobile warfare doctrine of the Federated Suns and Federated Commonwealth, the 9FC model has used the saved weight to upgrade its engine, giving it a top speed of 64.8 km/h.
+
Reconfigured for greater speed, the 9FC variant of the Nightstar replaces the two Gauss Rifles with a pair of LB-X Autocannon/10s that are not as destructive as the weapons they replace, but can use both standard and cluster ammunition, making them effective in a variety of roles. The S Laser has also been upgraded and the Medium Pulse Lasers downgraded, giving the Nightstar a total of three M Lasers. To make the 'Mech fit better into the mobile warfare doctrine of the Federated Suns and Federated Commonwealth, the 9FC model has used the saved weight to upgrade its engine, giving it a top speed of 64.8 km/h.
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
'''Mech Quirk:''' Command Mech
  
 
+1 initiative
 
+1 initiative
  
  
'''Pilot Affinity:''' Command Unit
+
'''Pilot Affinity:''' Command Unit
  
 
Gains +1 initiative
 
Gains +1 initiative
Line 237: Line 237:
 
* Lyran Commonwealth (Steiner)
 
* Lyran Commonwealth (Steiner)
 
* Mercenaries
 
* Mercenaries
 +
  
 
{|style="margin-left: auto; margin-right: auto;"
 
{|style="margin-left: auto; margin-right: auto;"
Line 243: Line 244:
 
|}
 
|}
 
</tab>
 
</tab>
 
 
<tab name="NSR-9J">
 
<tab name="NSR-9J">
  
Line 251: Line 251:
 
|mechtype = Battlemech
 
|mechtype = Battlemech
 
|class = Assault
 
|class = Assault
|weight = 95
+
|weight = 95T
 
|stock role = Heavy Sniper
 
|stock role = Heavy Sniper
 
|ballistic = 4
 
|ballistic = 4
Line 262: Line 262:
 
|maxstability = 80
 
|maxstability = 80
 
|maxheat = 0
 
|maxheat = 0
|armor = 1480
+
|armor = 1,480
 
|structure = 726
 
|structure = 726
 
|heatsinking = 84
 
|heatsinking = 84
Line 269: Line 269:
 
|punchdamage = 46
 
|punchdamage = 46
 
|meleeweapondamage =  
 
|meleeweapondamage =  
|enginetype = Extra Light
+
|enginetype = XL
 
|coresize = 285
 
|coresize = 285
 
|heatsinkkit = Double Heat Sinks
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = +1
 
|ecooling = +1
 
|gyro = Standard
 
|gyro = Standard
|structuretype = Standard  
+
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|armortype = Standard
|headequip1 = Command Mech
+
|headequip1 = Command Mech (Fixed)
|headequip2 = Small Laser
+
|headequip2 = S Laser
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
Line 284: Line 284:
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Engine
+
|ltequip1 = Heat Sink (D)
|ltequip2 = Double Heat Sink
+
|ltequip2 = Heat Sink (D)
|ltequip3 = Double Heat Sink
+
|ltequip3 = Ammo Gauss
 
|ltequip4 = Ammo Gauss
 
|ltequip4 = Ammo Gauss
 
|ltequip5 = Ammo Gauss
 
|ltequip5 = Ammo Gauss
|ltequip6 = Ammo Gauss
+
|ltequip6 =  
 
|ltequip7 =  
 
|ltequip7 =  
 
|ltequip8 =  
 
|ltequip8 =  
Line 296: Line 296:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Engine
+
|rtequip1 = ER PPC
|rtequip2 = ER PPC
+
|rtequip2 = Heat Sink (D)
|rtequip3 = Double Heat Sink
+
|rtequip3 = Ammo Gauss
 
|rtequip4 = Ammo Gauss
 
|rtequip4 = Ammo Gauss
 
|rtequip5 = Ammo Gauss
 
|rtequip5 = Ammo Gauss
|rtequip6 = Ammo Gauss
+
|rtequip6 =  
 
|rtequip7 =  
 
|rtequip7 =  
 
|rtequip8 =  
 
|rtequip8 =  
Line 311: Line 311:
 
|laequip2 = Hand
 
|laequip2 = Hand
 
|laequip3 = Gauss Rifle
 
|laequip3 = Gauss Rifle
|laequip4 = Medium Pulse Laser
+
|laequip4 = M Pulse
 
|laequip5 =  
 
|laequip5 =  
 
|laequip6 =  
 
|laequip6 =  
Line 321: Line 321:
 
|raequip2 = Hand
 
|raequip2 = Hand
 
|raequip3 = Gauss Rifle
 
|raequip3 = Gauss Rifle
|raequip4 = Medium Pulse Laser
+
|raequip4 = M Pulse
 
|raequip5 =  
 
|raequip5 =  
 
|raequip6 =  
 
|raequip6 =  
Line 328: Line 328:
 
|raequip9 =  
 
|raequip9 =  
 
|raequip10 =  
 
|raequip10 =  
|llequip1 =  
+
|llequip1 = None
 
|llequip2 =  
 
|llequip2 =  
|rlequip1 =  
+
|rlequip1 = None
 
|rlequip2 =  
 
|rlequip2 =  
 
}}
 
}}
  
 
===Description===
 
===Description===
The genesis of the Nightstar lies in the Amaris Civil War. The 'Mech itself was only produced until the the First Succession War, when both of the factories and engineers capable of producing the Nightstar were destroyed or killed. The Nightstar is armed to keep an enemy at standoff ranges. The primary weapons carried are a pair of Gauss Rifles, each of which can strip almost a ton of armor off an enemy unit. These are backed up by a ER PPC that is capable of hitting a target at six hundred and ninety meters. For defense at short ranges, the 'Mech has two Medium Pulse Lasers and an Small Laser.
+
The genesis of the Nightstar lies in the Amaris Civil War. The 'Mech itself was only produced until the the First Succession War, when both of the factories and engineers capable of producing the Nightstar were destroyed or killed. The Nightstar is armed to keep an enemy at standoff ranges. The primary weapons carried are a pair of Gauss Rifles, each of which can strip almost a ton of armor off an enemy unit. These are backed up by a ER PPC that is capable of hitting a target at six hundred and ninety meters. For defense at short ranges, the 'Mech has two Medium Pulse Lasers and an S Laser.
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
'''Mech Quirk:''' Command Mech
  
 
+1 initiative
 
+1 initiative
  
  
'''Pilot Affinity:''' Command Unit
+
'''Pilot Affinity:''' Command Unit
  
 
Gains +1 initiative
 
Gains +1 initiative
Line 360: Line 360:
 
* Lyran Commonwealth (Steiner)
 
* Lyran Commonwealth (Steiner)
 
* Mercenaries
 
* Mercenaries
 +
  
 
{|style="margin-left: auto; margin-right: auto;"
 
{|style="margin-left: auto; margin-right: auto;"
Line 366: Line 367:
 
|}
 
|}
 
</tab>
 
</tab>
 
 
<tab name="NSR-10CS">
 
<tab name="NSR-10CS">
  
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|mechtype = Battlemech
 
|mechtype = Battlemech
 
|class = Assault
 
|class = Assault
|weight = 95
+
|weight = 95T
 
|stock role = C3 Network Master
 
|stock role = C3 Network Master
 
|ballistic = 2
 
|ballistic = 2
Line 385: Line 385:
 
|maxstability = 80
 
|maxstability = 80
 
|maxheat = 0
 
|maxheat = 0
|armor = 1480
+
|armor = 1,480
 
|structure = 726
 
|structure = 726
 
|heatsinking = 66
 
|heatsinking = 66
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|punchdamage = 48
 
|punchdamage = 48
 
|meleeweapondamage =  
 
|meleeweapondamage =  
|enginetype = Extra Light
+
|enginetype = XL
 
|coresize = 285
 
|coresize = 285
 
|heatsinkkit = Double Heat Sinks
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = +1
 
|ecooling = +1
 
|gyro = Standard
 
|gyro = Standard
|structuretype = Standard  
+
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|armortype = Standard
|headequip1 = Command Mech
+
|headequip1 = Command Mech (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 =  
+
|ctequip1 = None
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Engine
+
|ltequip1 = C3 Master (Fixed)
|ltequip2 = C3 Master
+
|ltequip2 =  
 
|ltequip3 =  
 
|ltequip3 =  
 
|ltequip4 =  
 
|ltequip4 =  
Line 419: Line 419:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Engine
+
|rtequip1 = LRM20
|rtequip2 = LRM 20
+
|rtequip2 = Ammo LRM  
 
|rtequip3 = Ammo LRM  
 
|rtequip3 = Ammo LRM  
|rtequip4 = Ammo LRM
+
|rtequip4 = CASE
|rtequip5 = CASE
+
|rtequip5 =  
 
|rtequip6 =  
 
|rtequip6 =  
 
|rtequip7 =  
 
|rtequip7 =  
Line 434: Line 434:
 
|laequip2 = Hand
 
|laequip2 = Hand
 
|laequip3 = Gauss Rifle
 
|laequip3 = Gauss Rifle
|laequip4 = ER Medium Laser
+
|laequip4 = ER M Laser
 
|laequip5 =  
 
|laequip5 =  
 
|laequip6 =  
 
|laequip6 =  
Line 444: Line 444:
 
|raequip2 = Hand
 
|raequip2 = Hand
 
|raequip3 = Gauss Rifle
 
|raequip3 = Gauss Rifle
|raequip4 = ER Medium Laser
+
|raequip4 = ER M Laser
 
|raequip5 =  
 
|raequip5 =  
 
|raequip6 =  
 
|raequip6 =  
Line 458: Line 458:
  
 
===Description===
 
===Description===
In the aftermath of the Battle of Tukayyid, ComStar introduced the C3 system to allow its armed forces more cohesion on the battlefield. When looking for a chassis to deploy the C3 system on, the Nightstar's lineage as a command mech came up. To support the C3 computer network, the NSR-10CS was equipped with a pair of Gauss Rifles and a LRM 20 for ranged combat. For close range combat it carries a mere 2 ER Medium Lasers. The speed, engine, and armor remain unchanged from the stock -9J. In an unusual move, the C3 computer was hardwired into the frame of the mech, making it integral to the chassis.
+
In the aftermath of the Battle of Tukayyid, ComStar introduced the C3 system to allow its armed forces more cohesion on the battlefield. When looking for a chassis to deploy the C3 system on, the Nightstar's lineage as a command mech came up. To support the C3 computer network, the NSR-10CS was equipped with a pair of Gauss Rifles and a LRM 20 for ranged combat. For close range combat it carries a mere 2 ER M Lasers. The speed, engine, and armor remain unchanged from the stock -9J. In an unusual move, the C3 computer was hardwired into the frame of the mech, making it integral to the chassis.
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
'''Mech Quirk:''' Command Mech
  
 
+1 initiative
 
+1 initiative
  
  
'''Pilot Affinity:''' Command Unit
+
'''Pilot Affinity:''' Command Unit
  
 
Gains +1 initiative
 
Gains +1 initiative
Line 476: Line 476:
  
 
* ComStar
 
* ComStar
 +
  
 
{|style="margin-left: auto; margin-right: auto;"
 
{|style="margin-left: auto; margin-right: auto;"
Line 482: Line 483:
 
|}
 
|}
 
</tab>
 
</tab>
 
 
<tab name="NSR-10K">
 
<tab name="NSR-10K">
  
Line 490: Line 490:
 
|mechtype = Battlemech
 
|mechtype = Battlemech
 
|class = Assault
 
|class = Assault
|weight = 95
+
|weight = 95T
 
|stock role = Heavy Brawler
 
|stock role = Heavy Brawler
 
|ballistic = 0
 
|ballistic = 0
Line 501: Line 501:
 
|maxstability = 90
 
|maxstability = 90
 
|maxheat = 0
 
|maxheat = 0
|armor = 1480
+
|armor = 1,480
 
|structure = 726
 
|structure = 726
 
|heatsinking = 66
 
|heatsinking = 66
Line 513: Line 513:
 
|ecooling = +1
 
|ecooling = +1
 
|gyro = Standard
 
|gyro = Standard
|structuretype = Endo-Steel
+
|structuretype = Endo-Steel (Fixed)
 
|armortype = Standard
 
|armortype = Standard
|headequip1 = Command Mech
+
|headequip1 = Command Mech (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = MRM 10
+
|ctequip1 = MRM10
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = MRM 20
+
|ltequip1 = MRM20
|ltequip2 = MRM 20
+
|ltequip2 = MRM20
 
|ltequip3 = Ammo MRM
 
|ltequip3 = Ammo MRM
 
|ltequip4 = Ammo MRM
 
|ltequip4 = Ammo MRM
Line 539: Line 539:
 
|rtequip3 = Ammo MRM
 
|rtequip3 = Ammo MRM
 
|rtequip4 = Ammo MRM
 
|rtequip4 = Ammo MRM
|rtequip5 = Ammo MRM
+
|rtequip5 = Angel ECM
 
|rtequip6 = Coolant Pod
 
|rtequip6 = Coolant Pod
|rtequip7 = Coolant Pod
+
|rtequip7 = CASE
|rtequip8 = CASE
+
|rtequip8 =  
 
|rtequip9 =  
 
|rtequip9 =  
 
|rtequip10 =  
 
|rtequip10 =  
Line 593: Line 593:
 
* ComStar
 
* ComStar
 
* Draconis Combine (Kurita)
 
* Draconis Combine (Kurita)
 +
  
 
{|style="margin-left: auto; margin-right: auto;"
 
{|style="margin-left: auto; margin-right: auto;"
Line 599: Line 600:
 
|}
 
|}
 
</tab>
 
</tab>
 
 
</tabs>
 
</tabs>

Revision as of 00:58, 15 January 2021

NSR-7J
Nightstar.png
General Data
'Mech Type Battlemech
Class Assault
Weight 95T
Stock Role Heavy Brawler
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Missile: 0
Support: 1
Speed 3/5/0
Firepower Max Damage: 230
Max Stability: 80
Max Heat: 0
Durability Armor: 1,480
Structure: 726
Heat Efficiency Sinking: 48
Alpha: 68
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard
Core 285
Heat Sinks Single Heat Sinks
E-Cooling +1
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Command Mech (Fixed)
S Laser
Center Torso None
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo AC/10
Ammo AC/10
Ammo AC/10
Right Torso PPC
Heat Sink
Ammo AC/10
Ammo AC/10
Left Arm Lower Arm
Hand
AC/10
M Laser
Right Arm Lower Arm
Hand
AC/10
M Laser
Left Leg None
Right Leg None


Description

In the aftermath of the Amaris Civil War and the chaos of the Succession Wars, the Nightstar, already rare and prized, began to be unable to be repaired with its advanced components. Thus, the -7J downgrade was created to make use of damaged Nightstars that lacked the proper components. Without the delicate XL engine, the -7J could no longer carry its massive Gauss Rifles, instead carrying a pair of AC/10s. The remaining weaponry was downgraded, as well as the heat sinks being replaced with the weaker standard versions of the day. The two things that stayed the same however was the mech's ponderous speed and tremendous armor capability.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The NSR-7J can be found with these forces:

  • Capellan Confederation (Liao)
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Magistracy Of Canopus
  • Mercenaries
  • Pirates
  • Taurian Concordat


Stock Loadout
Stock Loadout
NSR-9FC
Nightstar.png
General Data
'Mech Type Battlemech
Class Assault
Weight 95T
Stock Role Heavy Sniper
Stock Specifications
Hardpoints Ballistic: 4
Energy: 6
Missile: 0
Support: 0
Speed 4/7/0
Firepower Max Damage: 240
Max Stability: 50
Max Heat: 0
Durability Armor: 1,480
Structure: 726
Heat Efficiency Sinking: 78
Alpha: 86
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL
Core 300
Heat Sinks Double Heat Sinks
E-Cooling +3
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Command Mech (Fixed)
M Laser
Center Torso None
Left Torso Ammo LBX/10 Cluster
Ammo LBX/10 Cluster
Ammo LBX/10 Slug
Ammo LBX/10 Slug
CASE
Right Torso PPC
Left Arm Lower Arm
Hand
LBX AC/10
M Laser
Right Arm LBX AC/10
M Laser
Left Leg None
Right Leg None


Description

Reconfigured for greater speed, the 9FC variant of the Nightstar replaces the two Gauss Rifles with a pair of LB-X Autocannon/10s that are not as destructive as the weapons they replace, but can use both standard and cluster ammunition, making them effective in a variety of roles. The S Laser has also been upgraded and the Medium Pulse Lasers downgraded, giving the Nightstar a total of three M Lasers. To make the 'Mech fit better into the mobile warfare doctrine of the Federated Suns and Federated Commonwealth, the 9FC model has used the saved weight to upgrade its engine, giving it a top speed of 64.8 km/h.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The NSR-9FC can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
NSR-9J
Nightstar.png
General Data
'Mech Type Battlemech
Class Assault
Weight 95T
Stock Role Heavy Sniper
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Missile: 3
Support: 1
Speed 3/5/0
Firepower Max Damage: 279
Max Stability: 80
Max Heat: 0
Durability Armor: 1,480
Structure: 726
Heat Efficiency Sinking: 84
Alpha: 77
Melee Kick: 95
Punch: 46
Stock Equipment
Engine XL
Core 285
Heat Sinks Double Heat Sinks
E-Cooling +1
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Command Mech (Fixed)
S Laser
Center Torso Ammo Gauss
Left Torso Heat Sink (D)
Heat Sink (D)
Ammo Gauss
Ammo Gauss
Ammo Gauss
Right Torso ER PPC
Heat Sink (D)
Ammo Gauss
Ammo Gauss
Ammo Gauss
Left Arm Lower Arm
Hand
Gauss Rifle
M Pulse
Right Arm Lower Arm
Hand
Gauss Rifle
M Pulse
Left Leg None
Right Leg None


Description

The genesis of the Nightstar lies in the Amaris Civil War. The 'Mech itself was only produced until the the First Succession War, when both of the factories and engineers capable of producing the Nightstar were destroyed or killed. The Nightstar is armed to keep an enemy at standoff ranges. The primary weapons carried are a pair of Gauss Rifles, each of which can strip almost a ton of armor off an enemy unit. These are backed up by a ER PPC that is capable of hitting a target at six hundred and ninety meters. For defense at short ranges, the 'Mech has two Medium Pulse Lasers and an S Laser.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The NSR-9J can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf
  • ComStar
  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
NSR-10CS
Nightstar.png
General Data
'Mech Type Battlemech
Class Assault
Weight 95T
Stock Role C3 Network Master
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 280
Max Stability: 80
Max Heat: 0
Durability Armor: 1,480
Structure: 726
Heat Efficiency Sinking: 66
Alpha: 58
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL
Core 285
Heat Sinks Double Heat Sinks
E-Cooling +1
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Command Mech (Fixed)
Center Torso None
Left Torso C3 Master (Fixed)
Right Torso LRM20
Ammo LRM
Ammo LRM
CASE
Left Arm Lower Arm
Hand
Gauss Rifle
ER M Laser
Right Arm Lower Arm
Hand
Gauss Rifle
ER M Laser
Left Leg Ammo Gauss
Ammo Gauss
Right Leg Ammo Gauss
Ammo Gauss


Description

In the aftermath of the Battle of Tukayyid, ComStar introduced the C3 system to allow its armed forces more cohesion on the battlefield. When looking for a chassis to deploy the C3 system on, the Nightstar's lineage as a command mech came up. To support the C3 computer network, the NSR-10CS was equipped with a pair of Gauss Rifles and a LRM 20 for ranged combat. For close range combat it carries a mere 2 ER M Lasers. The speed, engine, and armor remain unchanged from the stock -9J. In an unusual move, the C3 computer was hardwired into the frame of the mech, making it integral to the chassis.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The NSR-10CS can be found with these forces:

  • ComStar


Stock Loadout
Stock Loadout
NSR-10K
Nightstar.png
General Data
'Mech Type Battlemech
Class Assault
Weight 95T
Stock Role Heavy Brawler
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 5
Support: 5
Speed 3/5/3
Firepower Max Damage: 360
Max Stability: 90
Max Heat: 0
Durability Armor: 1,480
Structure: 726
Heat Efficiency Sinking: 66
Alpha: 69
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard
Core 285
Heat Sinks Double Heat Sinks
E-Cooling +1
Gyro Standard
Structure Endo-Steel (Fixed)
Armor Standard
Head Command Mech (Fixed)
Center Torso MRM10
Left Torso MRM20
MRM20
Ammo MRM
Ammo MRM
Ammo MRM
Coolant Pod
Coolant Pod
CASE
Right Torso MRM 20
MRM 20
Ammo MRM
Ammo MRM
Angel ECM
Coolant Pod
CASE
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg Jump Jet (A)
Jump Jet (A)
Right Leg Jump Jet (A)


Description

The DCMS, after discovering a Star League-era cache with a small number of mothballed Nightstars in it, developed this refit for the mechs as their Gauss Rifles were needed elsewhere. The NSR-10K is armed exclusively with Medium-Range Missiles, 90 tubes worth in fact. Able to simply obliterate anything at point blank ranges, the -10K isn't out of surprises. It also carries Angel ECM to shield itself as best it can while a trio of Jump Jets give it unexpected mobility. An Endo-Steel frame and a trio of Coolant Pods round out the variant's oddities.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The NSR-10K can be found with these forces:

  • ComStar
  • Draconis Combine (Kurita)


Stock Loadout
Stock Loadout