Difference between revisions of "Wawkalak"
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Latest revision as of 04:54, 12 May 2024
WKL-4K
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|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Quad Sniper |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 4/6/0 |
Firepower | Max Damage: 80 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 805 Structure: 456 |
Heat Efficiency | Sinking: 40 Alpha: 10 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad OmniMech Gyro (Fixed) |
Structure | Endo-Composite Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Center Torso | Heat Sink Heat Sink |
Left Torso | CASE Light Gauss Ammo Light Gauss |
Right Torso | CASE Light Gauss Ammo Light Gauss |
Left Arm | Repurposed Tracks (Fixed) |
Right Arm | Repurposed Tracks (Fixed) |
Left Leg | Repurposed Tracks (Fixed) |
Right Leg | Repurposed Tracks (Fixed) |
Description
Developed as part of an experiment to produce a 'Mech that could transform into a tank, the Wawkalak proved unsuitable as a transforming design. However, the QuadMech part of the 'Mech was an effective design, even with the vestigal tank treads (which were repurposed as reinforced armor for the legs). Powered by an 200-rated XL engine and built on a light Endo-Composite structure with Light Ferro-Fibrous armor for protection, the Wawkalak is a stable sniping platform, using its twin Light Gauss Rifles highly effectively. However, it has no backup weaponry, so pilots are cautioned to stick close to supporting units.
Bonuses
Mech Quirk: Repurposed Tracks
+30 Armor to the location
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
WKL-5K
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Quad Sniper |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 4/6/0 |
Firepower | Max Damage: 160 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 805 Structure: 456 |
Heat Efficiency | Sinking: 40 Alpha: 36 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad OmniMech Gyro (Fixed) |
Structure | Endo-Composite Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Center Torso | Heat Sink Heat Sink |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Left Arm | Repurposed Tracks (Fixed) |
Right Arm | Repurposed Tracks (Fixed) |
Left Leg | Repurposed Tracks (Fixed) |
Right Leg | Repurposed Tracks (Fixed) |
Description
Developed as part of an experiment to produce a 'Mech that could transform into a tank, the Wawkalak proved unsuitable as a transforming design. However, the QuadMech part of the 'Mech was an effective design, even with the vestigal tank treads (which were repurposed as reinforced armor for the legs). Powered by an 200-rated XL engine and built on a light Endo-Composite structure with Light Ferro-Fibrous armor for protection, the Wawkalak is a stable sniping platform, using its twin LRM-20s highly effectively. However, it has no backup weaponry, so pilots are cautioned to stick close to supporting units.
Bonuses
Mech Quirk: Repurposed Tracks
+30 Armor to the location
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
WKL-6K
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Quad Sniper |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 4/6/0 |
Firepower | Max Damage: 160 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 840 Structure: 456 |
Heat Efficiency | Sinking: 78 Alpha: 72 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Light Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Quad OmniMech Gyro (Fixed) |
Structure | Endo-Composite Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink (D) |
Left Torso | Heat Sink (D) Heat Sink (D) L Laser L Laser |
Right Torso | Heat Sink (D) Heat Sink (D) L Laser L Laser |
Left Arm | Repurposed Tracks (Fixed) |
Right Arm | Repurposed Tracks (Fixed) |
Left Leg | Repurposed Tracks (Fixed) |
Right Leg | Repurposed Tracks (Fixed) Heat Bank |
Description
Developed as part of an experiment to produce a 'Mech that could transform into a tank, the Wawkalak proved unsuitable as a transforming design. However, the QuadMech part of the 'Mech was an effective design, even with the vestigal tank treads (which were repurposed as reinforced armor for the legs). Powered by an 200-rated light fusion engine and built on a light Endo-Composite structure with Light Ferro-Fibrous armor for protection, the Wawkalak is a stable sniping platform, using its four Large Lasers highly effectively. However, it has no backup weaponry, so pilots are cautioned to stick close to supporting units.
Bonuses
Mech Quirk: Repurposed Tracks
+30 Armor to the location
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
WKL-MKD
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|
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Quad Sniper |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 135 Max Stability: 60 Max Heat: 5 |
Durability | Armor: 1080 Structure: 456 |
Heat Efficiency | Sinking: 66 Alpha: 36 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XXL Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +1 |
Structure | Endo-Composite Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Dissolving M Pulse |
Left Torso | Haywire M Laser |
Right Torso | Platinum T-bolt 15 Ammo T-Bolt15 Ammo T-Bolt15 Ammo T-Bolt15 |
Left Arm | Repurposed Tracks (Fixed) |
Right Arm | Repurposed Tracks (Fixed) |
Left Leg | Repurposed Tracks (Fixed) |
Right Leg | Repurposed Tracks (Fixed) |
Description
Developed as part of an experiment to produce a 'Mech that could transform into a tank, the Wawkalak proved unsuitable as a transforming design. However, the QuadMech part of the 'Mech was an effective design, even with the vestigal tank treads (which were repurposed as reinforced armor for the legs). Powered by an 200-rated XL engine and built on a light Endo-Composite structure with Light Ferro-Fibrous armor for protection, the Wawkalak is a stable sniping platform. The WKL-MKD uses a newly developed Platinum Thunderbolt-15 for primary firepower while a pair of exotic Medium Lasers play second fiddle.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Repurposed Tracks
+30 Armor to the location
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
WKL-DB
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 148 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 805 Structure: 456 |
Heat Efficiency | Sinking: 0 Alpha: 80 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (Laser) (Fixed) |
E-Cooling | None |
Gyro | Quad OmniMech Gyro (Fixed) |
Structure | Endo-Composite Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Center Torso | Heat Sink (L) |
Left Torso | Heat Sink (L) Heat Sink (L) Improved L Laser Improved L Laser |
Right Torso | Heat Sink (L) Heat Sink (L) Improved L Laser Improved L Laser |
Left Arm | Repurposed Tracks (Fixed) |
Right Arm | Repurposed Tracks (Fixed) |
Left Leg | Repurposed Tracks (Fixed) |
Right Leg | Repurposed Tracks (Fixed) |
Description
The Wawkalak is a weird 'Mech, it always has been. MechWarriors largely didn't know what to make of it when it was introduced by House Marik and it has quietly languished since then. However, Solaris VII knew exactly what to do with it: slap rare Clan Laser Heat Sinks into it, stuff it full of lasers, name it Discoball, and put on the show to end all shows! True to form, Discoball proved to be hugely popular in the arenas as its Laser Heat Sinks and Improved Large Lasers entertained anyone watching.
Bonuses
Mech Quirk: Repurposed Tracks
+30 Armor to the location
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Mercenaries
- Solaris VII Mercenary League