Difference between revisions of "Supernova"

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|armor = 1,160
 
|armor = 1,160
 
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|heatsinking = 156
 
|alphaheat = 180
 
|alphaheat = 180
 
|kickdamage = 90
 
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|armor = 1,360
 
|armor = 1,360
 
|structure = 691
 
|structure = 691
|heatsinking = 116
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|heatsinking = 102
 
|alphaheat = 148
 
|alphaheat = 148
 
|kickdamage = 90
 
|kickdamage = 90

Revision as of 02:30, 19 January 2021

SNV-1
Supernova.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 90T
Stock Role Assault Sniper
Stock Specifications
Hardpoints Ballistic: 0
Energy: 10
Missile: 0
Support: 0
Omni: 0
Speed 3/5/3
Firepower Max Damage: 330
Max Stability: 0
Durability Armor: 1,160
Structure: 691
Heat Efficiency Sinking: 156
Alpha: 180
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard
Core 270
Heat Sinks Clan Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Clan Standard
Head None
Center Torso Jump Jet (A)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (A)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (A)
Left Arm Lower Arm
ER L Laser (C)
ER L Laser (C)
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm Lower Arm
ER L Laser (C)
ER L Laser (C)
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. The Supernova's only armaments are six Clan ER Large Lasers. While this is a fair amount of firepower for a 'Mech of its size, it has a severe overheating problem. After firing no more than a few full consecutive salvos the Supernova will force an automatic shutdown, so MechWarriors must carefully manage their heat.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The SNV-1 can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
SNV-2
Supernova.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 90T
Stock Role Assault Sniper
Stock Specifications
Hardpoints Ballistic: 0
Energy: 5
Missile: 4
Support: 0
Omni: 0
Speed 3/5/3
Firepower Max Damage: 398
Max Stability: 72
Durability Armor: 1,360
Structure: 691
Heat Efficiency Sinking: 102
Alpha: 148
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard
Core 270
Heat Sinks Clan Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Clan Endo-Steel (Fixed)
Armor Clan Standard
Head FCS ADV TC
Center Torso Jump Jet (A)
Left Torso ATM 9 (C)
ATM 9 (C)
Heat Sink Double (C)
Jump Jet (A)
Right Torso ATM 9 (C)
ATM 9 (C)
Heat Sink Double (C)
Jump Jet (A)
Left Arm Lower Arm
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Ammo ATM
Right Arm Lower Arm
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Ammo ATM
Left Leg Ammo ATM HE
Ammo ATM ER
Right Leg Ammo ATM HE
Ammo ATM ER


Description

A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. Created by Clan Nova Cat after their Abjuration, this variant uses Endo Steel and increased armor protection. The first variant replaces four of the ER Large Lasers and many of their attendant heat sinks with four ATM 9s, six tons of ammunition, and adds an advanced Targeting Computer to guide the remaining pair of lasers.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The SNV-2 can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout