Difference between revisions of "Supernova"
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|armor = 1,360 | |armor = 1,360 | ||
|structure = 691 | |structure = 691 | ||
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|alphaheat = 148 | |alphaheat = 148 | ||
|kickdamage = 90 | |kickdamage = 90 |
Revision as of 02:30, 19 January 2021
SNV-1
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General Data | |
'Mech Type | Clan BattleMech |
Class | Assault |
Weight | 90T |
Stock Role | Assault Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 10 Missile: 0 Support: 0 Omni: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 330 Max Stability: 0 |
Durability | Armor: 1,160 Structure: 691 |
Heat Efficiency | Sinking: 156 Alpha: 180 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard |
Core | 270 |
Heat Sinks | Clan Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Clan Standard |
Head | None |
Center Torso | Jump Jet (A) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Jump Jet (A) |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Jump Jet (A) |
Left Arm | Lower Arm ER L Laser (C) ER L Laser (C) ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | Lower Arm ER L Laser (C) ER L Laser (C) ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. The Supernova's only armaments are six Clan ER Large Lasers. While this is a fair amount of firepower for a 'Mech of its size, it has a severe overheating problem. After firing no more than a few full consecutive salvos the Supernova will force an automatic shutdown, so MechWarriors must carefully manage their heat.
Bonuses
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The SNV-1 can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf
SNV-2
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General Data | |
'Mech Type | Clan BattleMech |
Class | Assault |
Weight | 90T |
Stock Role | Assault Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 5 Missile: 4 Support: 0 Omni: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 398 Max Stability: 72 |
Durability | Armor: 1,360 Structure: 691 |
Heat Efficiency | Sinking: 102 Alpha: 148 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard |
Core | 270 |
Heat Sinks | Clan Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Clan Endo-Steel (Fixed) |
Armor | Clan Standard |
Head | FCS ADV TC |
Center Torso | Jump Jet (A) |
Left Torso | ATM 9 (C) ATM 9 (C) Heat Sink Double (C) Jump Jet (A) |
Right Torso | ATM 9 (C) ATM 9 (C) Heat Sink Double (C) Jump Jet (A) |
Left Arm | Lower Arm ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Ammo ATM |
Right Arm | Lower Arm ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) Ammo ATM |
Left Leg | Ammo ATM HE Ammo ATM ER |
Right Leg | Ammo ATM HE Ammo ATM ER |
Description
A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. Created by Clan Nova Cat after their Abjuration, this variant uses Endo Steel and increased armor protection. The first variant replaces four of the ER Large Lasers and many of their attendant heat sinks with four ATM 9s, six tons of ammunition, and adds an advanced Targeting Computer to guide the remaining pair of lasers.
Bonuses
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The SNV-2 can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf