Difference between revisions of "Stone Rhino"

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|armor = 1,440
 
|armor = 1,440
 
|structure = 761
 
|structure = 761
|heatsinking = 68
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|heatsinking = 60
 
|alphaheat = 84
 
|alphaheat = 84
 
|kickdamage = 100
 
|kickdamage = 100
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|armor = 1,440
 
|armor = 1,440
 
|structure = 761
 
|structure = 761
|heatsinking = 104
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|heatsinking = 96
 
|alphaheat = 236
 
|alphaheat = 236
 
|kickdamage = 100
 
|kickdamage = 100
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|armor = 1,320
 
|armor = 1,320
 
|structure = 761
 
|structure = 761
|heatsinking = 80
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|heatsinking = 72
 
|alphaheat = 134
 
|alphaheat = 134
 
|kickdamage = 100
 
|kickdamage = 100
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|armor = 1,430
 
|armor = 1,430
 
|structure = 761
 
|structure = 761
|heatsinking = 116
+
|heatsinking = 108
 
|alphaheat = 292
 
|alphaheat = 292
 
|kickdamage = 100
 
|kickdamage = 100

Revision as of 02:34, 19 January 2021

STR-1
Stone Rhino.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 100T
Stock Role Incredible Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 0
Support: 1
Omni: 0
Speed 3/5/3
Firepower Max Damage: 285
Max Stability: 40
Durability Armor: 1,440
Structure: 761
Heat Efficiency Sinking: 60
Alpha: 84
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Clan Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Clan Standard (Fixed)
Armor Clan Standard
Head S Pulse (C)
Center Torso Jump Jet (A)
Left Torso Gauss Rifle (C)
Ammo Gaus
Ammo Gaus
Right Torso Gauss Rifle (C)
Ammo Gaus
Ammo Gaus
Left Arm Lower Arm
L Pulse (C)
Right Arm Lower Arm
L Pulse (C)
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Description

The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. It could jump up to ninety meters in one bound. The design featured Large Pulse Lasers in each arm, twin Gauss Rifles mounted behind flip-open circular firing ports on each side torso, and an almost superfluous Small Pulse Laser located above the cockpit.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The STR-1 can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
STR-2
Stone Rhino.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 100T
Stock Role Incredible Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Missile: 0
Support: 5
Omni: 0
Speed 3/5/3
Firepower Max Damage: 570
Max Stability: 40
Durability Armor: 1,440
Structure: 761
Heat Efficiency Sinking: 96
Alpha: 236
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Clan XL
Core 300
Heat Sinks Clan Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Clan Standard
Head AMS (C)
Center Torso Jump Jet (A)
Ammo AMS
Ammo AMS
Left Torso Gauss Rifle (C)
Heavy M Laser (C)
Ammo Gauss
Ammo Gauss
Right Torso Gauss Rifle (C)
Heavy M Laser (C)
Ammo Gauss
Ammo Gauss
Left Arm Heavy L Laser (C)
Heavy M Laser (C)
Heavy S Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm Heavy L Laser (C)
Heavy M Laser (C)
Heavy S Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Description

The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. In order to plug holes in their touman, Clan Goliath Scorpion scientists revisited the Behemoth. This version used an XL Engine to mount a pair of Gauss Rifles along the top of the Mech. Each arm carried a Heavy Large Laser, a pair of Heavy Medium Lasers, and a Heavy Small Laser. A head-mounted Anti-Missile System defended against missiles. This design had jump jets, nineteen tons of armor, and a meager sixteen double heat sinks.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The STR-2 can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
STR-5
Stone Rhino.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 100T
Stock Role Incredible Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 6
Missile: 0
Support: 0
Omni: 0
Speed 5/7/0
Firepower Max Damage: 360
Max Stability: 44
Durability Armor: 1,320
Structure: 761
Heat Efficiency Sinking: 72
Alpha: 134
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Clan XL
Core 400
Heat Sinks Clan Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Clan Standard
Head None
Center Torso None
Left Torso LBX AC/5 (C)
LBX AC/5 (C)
Ammo LBX/5 Slug
Ammo LBX/5 Cluster
Right Torso LBX AC/5 (C)
LBX AC/5 (C)
Ammo LBX/5 Slug
Ammo LBX/5 Cluster
Left Arm Lower Arm
ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
Right Arm Lower Arm
ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
Left Leg None
Right Leg None


Description

The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. A design based off of early specifications for Amaris's Folly, the Stone Rhino 5 uses a 400XL engine to reach speeds up up to 64.8kph. It is armed with four LB-5X Autocannons mounted in the torsos backed up by six ER Medium Lasers in the arms.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The STR-5 can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
STR-6
Stone Rhino.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 100T
Stock Role Incredible Assault
Stock Specifications
Hardpoints Ballistic: 0
Energy: 16
Missile: 0
Support: 1
Omni: 0
Speed 5/7/2
Firepower Max Damage: 510
Max Stability: 0
Durability Armor: 1,430
Structure: 761
Heat Efficiency Sinking: 108
Alpha: 292
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Clan XL
Core 400
Heat Sinks Clan Double Heat Sinks
E-Cooling +6
Gyro Standard
Structure Standard (Fixed)
Armor Clan Ferro-Fibrous
Head ER S Laser (C)
Center Torso Jump Jet (A)
Jump Jet (A)
Left Torso M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
Right Torso M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
Left Arm Lower Arm
Right Arm Lower Arm
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. A close combat design based on the Stone Rhino 5, sharing the XL 400 engine while being clad in Ferro-Fibrous armor, the Stone Rhino 6 is armed with a simple yet effective loadout of 14 Medium Pulse Lasers. These are backed up by a single ER Small Laser.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The STR-6 can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout