Difference between revisions of "Blood Asp"

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m (Clan quirk)
m (Omni fix)
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|heatsinkkit = Clan Double Heat Sinks
 
|heatsinkkit = Clan Double Heat Sinks
 
|ecooling = +4 (Fixed)
 
|ecooling = +4 (Fixed)
|gyro = Omni (Fixed)
+
|gyro = OmniMech (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|armortype = Clan Standard (Fixed)
 
|armortype = Clan Standard (Fixed)
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|heatsinkkit = Clan Double Heat Sinks
 
|heatsinkkit = Clan Double Heat Sinks
 
|ecooling = +4 (Fixed)
 
|ecooling = +4 (Fixed)
|gyro = Omni (Fixed)
+
|gyro = OmniMech (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|armortype = Clan Standard (Fixed)
 
|armortype = Clan Standard (Fixed)
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|heatsinkkit = Clan Double Heat Sinks
 
|heatsinkkit = Clan Double Heat Sinks
 
|ecooling = +4 (Fixed)
 
|ecooling = +4 (Fixed)
|gyro = Omni (Fixed)
+
|gyro = OmniMech (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|armortype = Clan Standard (Fixed)
 
|armortype = Clan Standard (Fixed)
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|heatsinkkit = Clan Double Heat Sinks
 
|heatsinkkit = Clan Double Heat Sinks
 
|ecooling = +4 (Fixed)
 
|ecooling = +4 (Fixed)
|gyro = Omni (Fixed)
+
|gyro = OmniMech (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|armortype = Clan Standard (Fixed)
 
|armortype = Clan Standard (Fixed)
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|heatsinkkit = Clan Double Heat Sinks
 
|heatsinkkit = Clan Double Heat Sinks
 
|ecooling = +4 (Fixed)
 
|ecooling = +4 (Fixed)
|gyro = Omni (Fixed)
+
|gyro = OmniMech (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|structuretype = Clan Endo-Steel (Fixed)
 
|armortype = Clan Standard (Fixed)
 
|armortype = Clan Standard (Fixed)

Revision as of 04:20, 12 January 2021

BAS-PRIME
Blood Asp.png
General Data
'Mech Type Clan OmniMech
Class Assault
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 0
Support: 0
Omni: 9
Speed 5/7/0
Firepower Max Damage: 474
Max Stability: 58
Durability Armor: 1,280
Structure: 691
Heat Efficiency Sinking: 116
Alpha: 157
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Clan XL (Fixed)
Core 360 (Fixed)
Heat Sinks Clan Double Heat Sinks
E-Cooling +4 (Fixed)
Gyro OmniMech (Fixed)
Structure Clan Endo-Steel (Fixed)
Armor Clan Standard (Fixed)
Head None
Center Torso Streak SRM6 (C)
Left Torso Gauss Rifle (C)
Ammo Gauss
Heat Sink Double
Right Torso Gauss Rifle (C)
Ammo Gauss
Ammo Streak SRM
Left Arm Omnipod Lower Arm
Heavy M Laser (C)
Heavy M Laser (C)
M Pulse (C)
Right Arm Omnipod Lower Arm
Heavy M Laser (C)
Heavy M Laser (C)
M Pulse (C)
Heat Sink Double
Left Leg Heat Sink Double
Right Leg Heat Sink Double


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. The Blood Asp's primary weapons are a pair of Gauss Rifles, though they do not have a lot of ammunition, so MechWarriors must be sparing with their shots. These are backed up by four Heavy Medium Lasers, a pair of Medium Pulse Lasers, and a Streak SRM-6 for close-range work.


Bonuses

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

The BAS-PRIME can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
BAS-A
Blood Asp.png
General Data
'Mech Type Clan OmniMech
Class Assault
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 0
Support: 0
Omni: 9
Speed 5/7/3
Firepower Max Damage: 310
Max Stability: 30
Durability Armor: 1,360
Structure: 691
Heat Efficiency Sinking: 176
Alpha: 216
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Clan XL (Fixed)
Core 360 (Fixed)
Heat Sinks Clan Double Heat Sinks
E-Cooling +4 (Fixed)
Gyro OmniMech (Fixed)
Structure Clan Endo-Steel (Fixed)
Armor Clan Standard (Fixed)
Head FCS ADV TC
Center Torso Jump Jet (A)
Guardian ECM (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (A)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (A)
Left Arm Heavy L Laser (C)
ER PPC (C)
Heat Sink Double (C)
Right Arm Heavy L Laser (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. This configuration is built for assault. It uses an advanced Targeting Computer to guide a pair of ER PPCs and two Heavy Large Lasers. Eleven additional heat sinks fail to keep this configuration cool, even with the addition of enough jump jets to leap ninety meters at a time. It also incorporates an ECM Suite to protect itself from enemy electronics.


Bonuses

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

The BAS-A can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
BAS-B
Blood Asp.png
General Data
'Mech Type Clan OmniMech
Class Assault
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 0
Support: 0
Omni: 10
Speed 5/7/0
Firepower Max Damage: 375
Max Stability: 60
Durability Armor: 1,280
Structure: 691
Heat Efficiency Sinking: 116
Alpha: 139
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Clan XL (Fixed)
Core 360 (Fixed)
Heat Sinks Clan Double Heat Sinks
E-Cooling +4 (Fixed)
Gyro OmniMech (Fixed)
Structure Clan Endo-Steel (Fixed)
Armor Clan Standard (Fixed)
Head FCS Artemis IV
Center Torso Ammo Gauss
Guardian ECM (C)
Left Torso M Pulse (C)
M Pulse (C)
M Pulse (C)
M Pulse (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Gauss Rifle (C)
Left Arm Omnipod Lower Arm
LRM20 (C)
Ammo LRM ArtIV
Ammo LRM ArtIV
Right Arm Omnipod Lower Arm
LRM20 (C)
Ammo LRM ArtIV
Ammo LRM ArtIV
Left Leg Ammo Gauss
Right Leg Ammo Gauss


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. The second alternate configuration is a fire-support design that uses a Gauss Rifle and a pair of LRM-20s with Artemis IV Fire Control Systems. In case an enemy unit gets close, it mounts four Medium Pulse Lasers and an ECM Suite. Two additional heat sinks ensure this design stays cool.


Bonuses

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

The BAS-B can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
BAS-C
Blood Asp.png
General Data
'Mech Type Clan OmniMech
Class Assault
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 0
Support: 0
Omni: 9
Speed 5/7/0
Firepower Max Damage: 395
Max Stability: 105
Durability Armor: 1,280
Structure: 691
Heat Efficiency Sinking: 92
Alpha: 84
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Clan XL (Fixed)
Core 360 (Fixed)
Heat Sinks Clan Double Heat Sinks
E-Cooling +4 (Fixed)
Gyro OmniMech (Fixed)
Structure Clan Endo-Steel (Fixed)
Armor Clan Standard (Fixed)
Head None
Center Torso Ammo LBX/20 Cluster
Ammo LBX/20 Slug
Left Torso Ultra AC/10 (C)
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Right Torso LBX AC/20 (C)
Left Arm Omnipod Lower Arm
Ultra AC/10 (C)
Right Arm Omnipod Lower Arm
ER L Laser (C)
Left Leg None
Right Leg None


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. This ammunition-dependent version uses a pair of Ultra Autocannon/10s and an LB 20-X AC for close-range duels, which its dearth of ammunition further reinforces. It mounts a lone ER Large Laser for long-range support.


Bonuses

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

The BAS-C can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
BAS-D
Blood Asp.png
General Data
'Mech Type Clan OmniMech
Class Assault
Weight 90T
Stock Role Front-Line Assault
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 0
Support: 0
Omni: 9
Speed 5/7/0
Firepower Max Damage: 435
Max Stability: 50
Durability Armor: 1,280
Structure: 691
Heat Efficiency Sinking: 96
Alpha: 146
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Clan XL (Fixed)
Core 360 (Fixed)
Heat Sinks Clan Double Heat Sinks
E-Cooling +4 (Fixed)
Gyro OmniMech (Fixed)
Structure Clan Endo-Steel (Fixed)
Armor Clan Standard (Fixed)
Head None
Center Torso Heat Sink Double (C)
Left Torso Gauss Rifle (C)
Ammo Gauss
Ammo Gauss
Right Torso Heat Sink Double (C)
Ultra AC/2 (C)
Ultra AC/2 (C)
Ultra AC/2 (C)
Ammo UAC/2
Left Arm Omnipod Lower Arm
ER L Laser (C)
Heavy M Laser (C)
Right Arm ER L Laser (C)
Heavy M Laser (C)
Left Leg None
Right Leg None


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available pod space for its size. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size. The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three Ultra Autocannon/2s. A pair of Heavy Medium Lasers enable the 'Mech to remain useful after it has run out of ammo.


Bonuses

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

The BAS-D can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout