Difference between revisions of "List of Mercenary Factions For SPAM"
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Latest revision as of 23:08, 22 April 2024
Mercenary Factions For SPAM
Thanks to the SPAM sub-mod for BTA (please read its entry in the FAQ for details about the sub-mod and what it does), BTA has now added a large volume of mercenary commands and pirate bands as eligible sub-factions for players to encounter during gameplay. For the curious, a list of the mercenary commands is below so you can know where you can fight any given mercenary or pirate group. Also, if a mercenary command has anything special about it, it will be specifically noted on their entry on the list. The list will be organized by "parent" faction (i.e. the faction that the listed mercs work for, so a mercenary unit listed under the Capellan Confederation heading can be found as a SPAM replacement on missions against the Capellan Confederation). Unless otherwise noted, *all* of these factions also work for Local Government and the "generic" Mercenaries faction currently found in BTA. Finally, unless otherwise noted, *all* of these factions are true and canon BattleTech mercenary and pirate units, all of which have backgrounds that can be found on Sarna for your reading pleasure.
Word of Blake
Broadsword Legion
Broadsword Legion Personality: PROFESSIONAL MRB Rating: 6
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The Broadsword Legion is a recently created mercenary unit composed of ex-ComGuard officers and soldiers who chose to resign rather than serve under Victor Steiner-Davion upon his nomination as Precentor Martial of ComStar. Most of the Broadsword Legion's members were formally of the ComGuard's 166th Division and fought against Clan Wolf during the Battle of Tukayyid, giving them a keen insight into the Clan threat.
Burr's Black Cobras
Burr's Black Cobras Personality: PROFESSIONAL MRB Rating: 6
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Burr's Black Cobras have a long and checkered history, starting as Baldwin's Cobras Heavy Brigade, changing to the Crater Cobras, and then finally to Burr's Black Cobras under Colonel Burr. After being effectively betrayed by the Free Worlds League in 3061, the Black Cobras have found paying work with the Word of Blake, who respect the unit's long and difficult history.
51st Dark Panzer Jaegers
51st Dark Panzer Jaegers Personality: PROFESSIONAL MRB Rating: 8
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The 51st Dark Panzer Jaegers are a fairly recently assembled mercenary command, formed by an aristocrat with a distaste for Melissa Steiner-Davion and the politics that surrounded her. Recently hired by the Word of Blake, the Jaegers have been running support operations for the Blakists as of late.
Fist Of Mokal
Fist Of Mokal Personality: PROFESSIONAL MRB Rating: 8
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Forged from soldiers cast adrift by the whims of the Clan Invasion, the Fist of Mokal was discarded by their prior employer after some rather bad decisions by the unit vis a vis civilians. With no one to turn to, the Fist was eventually hired by the Word of Blake.
Hsien Hotheads
Hsien Hotheads Personality: PROFESSIONAL MRB Rating: 6
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Originally founded in the wake of the Amaris Civil War, the Hsien Hotheads eventually were trapped in a dead-end contract to the Lyran Commonwealth when, inexplicably, they managed to buy out their contract. The Hotheads then disappeared for 8 years before resurfacing in 3061 under contract to the Word of Blake.
Simonson's Cutthroats
Simonson's Cutthroats Personality: PROFESSIONAL MRB Rating: 2
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A command with a troubled past, Simonson's Cutthroats has only recently reappeared. In 3055, after a distastrous engagement with a pirate force, the Cutthroats vanished into the Deep Periphery, presumably never to be seen again. However, in 3061 the Cutthroats reappeared in the Chaos March and signed a contract with the Word of Blake.
Capellan Confederation (Liao)
Always Faithful
Always Faithful Personality: PROFESSIONAL MRB Rating: 8
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Always Faithful was formed by a group of ex-SLDF and ex-Rim Worlds regular troops in the wake of the Amaris Civil War and has been in service to many of the Great Houses ever since. The regiment's reputation may not be sterling but they're known for getting the job done and done well.
Langendorf Lancers
Langendorf Lancers Personality: PROFESSIONAL MRB Rating: 10
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The Langendorf Lancers were formed by merchant cartels on the planet of Calloway VI for mutual defense, but were eventually transferred to the Free Worlds League as a traditional mercenary command when they proved too troublesome for the merchants to handle. However, in 3058 the Capellan Confederation bought out their contract and so the Lancers changed affiliation.
Lethal Injection
Lethal Injection Personality: PROFESSIONAL MRB Rating: 3
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Lethal Injection started life as a tax write-off, not a real command with something to prove. Thus far, they've seen minimal real action, mostly warding off bandits and small-scale skirmishes and training exercises.
Olson's Rangers
Olson's Rangers Personality: PROFESSIONAL MRB Rating: 3
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Olson's Rangers is a relatively small command, often tasked with reconnaissance efforts in support of larger military forces However, the Rangers are more than capable in a stand-up fight, as several other units have discovered.
Federated Suns (Davion)
The Arcadians
The Arcadians Personality: PROFESSIONAL MRB Rating: 7
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The Arcadians were formed in the wake of the War of 3039 from officers that cashed out their pensions and took with them enough fellow officers and NCOs to fill a full regiment. They hit the ground running with several garrison contracts and developed a good name in the hiring halls, leading to work with the AFFS.
Blue Star Irregulars
Blue Star Irregulars Personality: ULTRA-PROFESSIONAL MRB Rating: 12
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The Blue Star of Kerensky was a medal given to 37 members of the SLDF in the wake of the Amaris Civil War. When Kerensky issued his call for the Exodus, every recipient of the Blue Star stayed behind. Together, they formed a mercenary command, the Blue Star Irregulars, and chose the most noble of available masters to serve, House Davion, whom they have served for nearly 300 years since.
12th Vegan Rangers
12th Vegan Rangers Personality: ULTRA-PROFESSIONAL MRB Rating: 3
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The 12th Vegan Rangers hail from the Duchy of Verde, where they were formed during the Second Succession War rather than be absorbed into the AFFS. They have served the Federated Suns and the Lyran Commonwealth with distinction for centuries.
Dioscuri
Dioscuri Personality: PROFESSIONAL MRB Rating: 7
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The Dioscuri, once a powerful and proud mercenary command, was broken by the Clan Invasion where they suffered heavy losses against the Clans. However, they found a friend in the Federated Commonwealth and have been stationed in the Lyran Commonwealth to repair and rearm.
Federated Freemen
Federated Freemen Personality: ULTRA-PROFESSIONAL MRB Rating: 9
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Some mercenary units move around between employers. Some don't though. One such unit is the Federated Freemen, who have served the Federated Suns since their founding and show no signs of stopping anytime soon.
Harlock's Warriors
Harlock's Warriors Personality: PROFESSIONAL MRB Rating: 9
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Harlock's Warriors was formed when House Kurita dropped a company of criminals hopped up on combat drugs in sub-standard 'Mechs onto Kobe in 2825 to harass the Lyrans there. Led by Sven Harlock, the criminals quickly realized they were sent to die and made a pact with some local bandits to escape and seek better fortunes elsewhere, turning into a respectable mercenary command in the decades since.
Screaming Eagles
Screaming Eagles Personality: PROFESSIONAL MRB Rating: 8
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The Screaming Eagles have been dogged by controversy and bad luck for years now. Originally founded by SLDF members in the wake of the Star League's fall and finding themselves in service to the Davions for centuries, the Screaming Eagles left Davion service only to be betrayed and have their reputation crippled by their new employer's duplicity. Today, they're back in Davion service as the only House willing to work with them again.
Smithson's Chinese Bandits
Smithson's Chinese Bandits Personality: PROFESSIONAL MRB Rating: 6
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Once a pillar of the mercenary community, Smithson's Chinese Bandits has been reduced in strength heavily due to some bad engagements in the early days of the FedCom Civil War. Today, the Bandits are weakened and a shadow of their former strength, but even that can be considerable if not respected.
Vanguard Legion
Vanguard Legion Personality: PROFESSIONAL MRB Rating: 12
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The founder of the Vanguard Legion blamed the Lyran Commonwealth for forsaking his original unit during the Clan Invasion, leading to their destruction, and so his new Vanguard Legion developed a bitter hate of the Lyran state. After an extended contract into the Deep Periphery looking for the Clan Homeworlds, the Legion built to a full regiment in 3061 and signed on with the Federated Suns.
Lyran Commonwealth (Steiner)
Avanti's Angels
Avanti's Angels Personality: PROFESSIONAL MRB Rating: 10
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Avanti's Angels was formed post-Clan Invasion as a sacrifical force to buy time for other forces to escape the Clan juggernaut. Their nothing-to-lose attitude carried them through campaigns in the Chaos March, the Periphery, and even a stint with the Second Star League against Clan Smoke Jaguar.
Kell Hounds
Kell Hounds Personality: ULTRA-PROFESSIONAL MRB Rating: 13
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One of the most legendary mercenary companies in the Inner Sphere, the Kell Hounds were founded in 3010 by Morgan and Patrick Kell. The Kell Hounds quickly rose to prominence in the Successor States through a combination of tactical acumen, strategic brilliance, and superior technical aptitude. They continued to grow and prosper until 3016, with a climactic duel between Morgan Kell and Yorinaga Kurita of the Draconis Combine's Second Sword of Light. The fight ended in a draw after an improbable series of events prevented Kurita from targeting Kell's 'Mech. Shortly thereafter, Morgan Kell abruptly disbanded two-thirds of the Kell Hounds and consigned himself to a life of exile in a relgious retreat on Zaniah for a time. Currently, the Kell Hounds are managed by Morgan once again and serve as the wardens of the Arc-Royal Defense Cordon against the Jade Falcons.
Note: the Kell Hounds have a unique spawn list that includes Clantech, be warned!
Knights Of St. Cameron
Knights Of St. Cameron Personality: ULTRA-PROFESSIONAL MRB Rating: 10
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Once a laughingstock of the mercenary circuit, the Knights Of St. Cameron have been reborn in the last 10 years. Thought destroyed by Clan Wolf, the Knights returned from corners unknown with heavily laden DropShips and took up their traditional call for MechWarriors descended from the original SLDF to join them. Now, the Knights are a highly skilled and dedicated combat force, not to be trifled with.
Mobile Fire
Mobile Fire Personality: PROFESSIONAL MRB Rating: 5
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The Mobile Fire mercenary command is a staunch supporter of House Steiner and has pledged their support to the Lyran throne and has received much support in turn from Katherine Steiner-Davion in reward for their loyalty.
Snord's Irregulars
Snord's Irregulars Personality: ULTRA-PROFESSIONAL MRB Rating: 12
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A famous unit, Snord's Irregulars are known as much for their eccentricity as for their combat prowess. The Irregulars are known to go out of their way to collect seemingly random knick-knacks and trinkets and are notorious for their XO, Rhonda Snord, and her heavy metal blasting Highlander.
Draconis Combine (Kurita)
Camacho's Caballeros
Camacho's Caballeros Personality: PROFESSIONAL MRB Rating: 8
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Formed from ex-FWLM soldiers, Camacho's Caballeros have had a rough go of it until recently, when they scored some choice work from Tanadi Computers that eventually led to work with the Draconis Combine through Tanadi's CEO, Chandrasekhar Kurita.
Greenburg's Godzillas
Greenburg's Godzillas Personality: PROFESSIONAL MRB Rating: 6
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One of the weirdest mercenary units in existence, Greenburg's Godzillas started life as a holovid documentary show led by Mordon Greenburg. However, after the show's cancellation, the mercenary unit endured and found new life as a legitimate combat command.
Narhal's Raiders
Narhal's Raiders Personality: PROFESSIONAL MRB Rating: 7
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After Katherine Steiner-Davion took the throne of the Lyran Commonwealth, many mercenaries under contract to that realm were displeased. One such unit is Narhal's Raiders, who escaped their contract and instead chose to support the Draconis Combine as garrison units for Operation Bulldog. After that conflict, the Raiders remained under contract to the Combine.
Northwind Highlanders
Northwind Highlanders Personality: ULTRA-PROFESSIONAL MRB Rating: 12
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Among the most storied mercenary units in existence, the Northwind Highlanders are a multi-battalion command with an ancient history. Currently, the Highlanders are under contract to the Draconis Combine.
Wolf's Dragoons
Wolf's Dragoons Personality: WOLFSDRAGOONS MRB Rating: 13
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The Wolf's Dragoons are among the most famous mercenary units in the Inner Sphere, with a history dating back to the Clan Homeworlds. The Dragoons have seen good and bad times over the decades but today enjoy an excellent reputation and their own homeworld of Outreach, also called the Mercenary's Star.
Note: the Dragoons have a unique spawn list that includes Clantech as well as numerous unique variants and units that cannot be found elsewhere
Free Worlds League (Marik)
Barrett's Fusiliers
Barrett's Fusiliers Personality: PROFESSIONAL MRB Rating: 10
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Barrett's Fusiliers is a long-standing mercenary command with a solid reputation. Though they excel at nothing they are noted as being reliable and effective, with an extended history of service to several Great Houses.
The Blackhearts
The Blackhearts Personality: PROFESSIONAL MRB Rating: 9
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The Blackhearts are a bit of a mystery. Their origins remained mysterious for decades until 3028 when it was revealed that The Blackhearts started out as a Star League Special Armed Services battalion. They narrowly avoided being cashiered after this revelation and have been rebuilding their reputation since.
The Krushers
The Krushers Personality: PROFESSIONAL MRB Rating: 9
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The Krushers are a storied force with a long history under the FWL's auspices. However, they've recently taken up employment with the FWL's ostensible allies in the Lyran Commonwealth.
Romanov's Crusaders
Romanov's Crusaders Personality: PROFESSIONAL MRB Rating: 9
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Formed by Thomas Marik in 3055 from MechWarriors from outside the Free Worlds League who were denied entry to the Knights of the Inner Sphere, Romanov's Crusaders has developed into a multicultural and distinctive unit.
Taurian Concordat
Bannockburn's Bandits
Bannockburn's Bandits Personality: PERIPHERY MRB Rating: 6
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Bannockburn's Bandits is one of the most senior mercenary commands in the Periphery and has served the Taurian Concordat longer than many other regional commands have existed. The Bandits prize loyalty above almost anything else and are notable for their extended service to the Concordat.
Clean Kill
Clean Kill Personality: PERIPHERY MRB Rating: 1
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The Clean Kill battalion is one of the many also-ran mercenary commands in existence. Seemingly always passed over for choice contracts and for popularity, the Clean Kill has served the Taurian Concordat ably but unimpressively.
Lone Star Regiment
Lone Star Regiment Personality: ULTRA-PROFESSIONAL MRB Rating: 10
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The Lone Star Regiment is a mercenary command with an extended history, running all the way back to 2825 when they were formed by former Star League Defense Force and Rim Worlds Republic military personnel left behind in the chaos of the First Succession War. The Lone Star Regiment excels in defensive engagements.
Longwood's Bluecoats
Longwood's Bluecoats Personality: PERIPHERY MRB Rating: 6
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For most mercs, the Periphery is the end of the road. For Longwood's Bluecoats however, the Taurian Concordat has been a boon and an excellent employer where the Bluecoats have prospered thanks to clever maneuvering between the Federated Suns and the Taurian Concordat.
Magistracy of Canopus
Caesar's Cohorts
Caesar's Cohorts Personality: PERIPHERY MRB Rating: 6
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Originally descended from a Marian Hegemony unit that refused that realm's piratical way of life, Caesar's Cohorts attempted to serve several Great Houses only to be abused badly by their employers. Failing to make it in the Inner Sphere, they turned to greener pastures in the Periphery where they found steady, reliable, employment with the Magistracy of Canopus.
Canopian Highlanders
Canopian Highlanders Personality: PERIPHERY MRB Rating: 13
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The Canopian Highlanders are one of the premier mercenary units in the Periphery and have an extended history of service to the Magistracy of Canopus, though they did serve a brief stint with the Federated Commonwealth that ended badly when the FedCom refused to deliver on several promises leading to bitter resentment from the Highlanders.
Dismal Disinherited
Dismal Disinherited Personality: ULTRA-PROFESSIONAL MRB Rating: 12
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When conversation turns to the most storied mercenary commands in the Inner Sphere, few ever mention the Dismal Disinherited, despite them having one of the longest histories among merc commands, starting in the early Succession Wars and continuing with distinction ever since.
Dragonslayers
Dragonslayers Personality: PERIPHERY MRB Rating: 6
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The Dragonslayers are defined by one thing: hatred of House Kurita. After being betrayed by their employers and being found guilty of a contract breach by the MRBC, the Dragonslayers set out for the Periphery in search of greener pastures.
Harcourt's Destructors
Harcourt's Destructors Personality: PERIPHERY MRB Rating: 3
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Harcourt's Destructors are a long-standing unit that has served the Magistracy of Canopus since 3003. Recently deployed on the spinward edge of the Magistracy, the Destructors are helping train a local Magistracy unit there in combat tactics.
Ramilie's Raiders
Ramilie's Raiders Personality: PERIPHERY MRB Rating: 1
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Ramilie's Raiders is a long-standing command that has served the Magistracy of Canopus with distinction. However, there are rumblings that the unit (long considered virtually a Canopian house unit) may be making moves to leave the Magistracy.
Outworld Alliance
Thermo Police
Thermo Police Personality: PROFESSIONAL MRB Rating: 12
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The Thermo Police were formed in the wake of the Star League's collapse in the Outworlds Wastes in order to bring order and peace to the collapsing region. Since then, they have served the Outworlds Alliance honorably and remain a respected and honored unit even today.
Marian Hegemony
Bronson's Horde
Bronson's Horde Personality: PERIPHERY MRB Rating: 6
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Bronson's Horde began after its commander, William Bronson, was ejected from the Eridani Light Horse for losing touch with the ELH's proud traditions. Bronson carried a vendetta against the ELH ever since, one he passed to his son and that poisoned the unit into making a surprise attack against the ELH, costing them much of their manpower and reputation. Effectively exiled to the Periphery, Bronson's Horde is a shadow of what it once was and still bears a terrible grudge against the Light Horse.
Circinus Federation
Bullard's Armored Cavalry
Bullard's Armored Cavalry Personality: PERIPHERY MRB Rating: 2
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Bullard's Armored Cavalry has developed a well-earned reputation for thuggery and greed and ruined their own reputation in greedy strikes against House Davion over the years. After a brief internal civil war, the Cavalry was nearly shattered until they found paying work with the Circinus Federation, where they remain today.
Quint's Olympian Groundpounders
Quint's Olympian Groundpounders Personality: PERIPHERY MRB Rating: 7
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Quint's Olympian Groundpounders has served many masters since its days as Quint's Quartet and has always been noted to serve with impeccable professionalism. After drifting between several Periphery states, they seem to have settled in the Circinus Federation for the time being.
Gray's Ghosts
Gray's Ghosts Personality: PERIPHERY MRB Rating: 1
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Gray's Ghosts are a mercenary unit with a well-deserved dark reputation. The Ghosts are notorious for their escapades, involving sexual violence on civilians, drug abuse issues, and war crimes, to the point that some consider the Ghosts to be mere bandits masquerading as mercenaries. However, the Ghosts are known to be very successful at crowd control and counterinsurgency operations, ensuring they have steady employment.
Free Rasalhague Republic
The Black Outlaws
The Black Outlaws Personality: PROFESSIONAL MRB Rating: 12
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The Black Outlaws started life as just The Outlaws, a Federated Suns battalion who mutinied and abandoned their post in 3039. Eventually, after heavy conflict with Clan Wolf on Memmingen, they merged with the remnants of the Black Omen mercenary command to form the Black Outlaws.
ComStar
21st Centauri Lancers
21st Centauri Lancers Personality: PROFESSIONAL MRB Rating: 13
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The 21st Centauri Lancers have an extended history of honesty and integrity which was shattered due to duplicity by the Word of Blake in 3057. With their name in tatters, the Lancers are struggling to rebuild their reputation among the hiring halls of the Inner Sphere.
St. Ives Compact
Rubinsky's Light Horse
Rubinsky's Light Horse Personality: PROFESSIONAL MRB Rating: 12
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Rubinsky's Light Horse, the sister force of Khorsakhov's Cossacks, is joined with that unit by their similar fighting styles and common hatred of House Liao. Together, the two mercenary commands have served the St. Ives Compact with distinction for over 25 years.
Khorsakov's Cossacks
Khorsakov's Cossacks Personality: PROFESSIONAL MRB Rating: 9
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Khorsakov's Cossacks is famous for one thing and one thing only: their utter hatred of House Liao. The Cossacks despise House Liao and will work against them at any opportunity, even signing up with the St. Ives Compact alongside their sister unit, Rubinsky's Light Horse, in order to serve against the Capellans.
Other Merc Commands
Eridani Light Horse
Eridani Light Horse Personality: ULTRA-PROFESSIONAL MRB Rating: 13
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One of the most famous and successful mercenary units in the Inner Sphere, the Eridani Light Horse have a history as long as their list of victories. However, in 3058, the Eridani Light Horse decided to join the Second Star League at its formation as the ELH originated with the original Star League. However, they assist the Second Star League in its efforts and even maintain territory in the Clan Homeworlds.
Winfield's Regiment
Winfield's Regiment Personality: PROFESSIONAL MRB Rating: 7
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Originally an AFFC command that was shattered by the Jade Falcons, Winfield's Regiment has been resurrected. After an ill-advised strike into Falcon territory looking for captured members of the original regiment, Winfield's Regiment has moved on to the Chaos March to find meaningful work.
Tooth of Ymir
Tooth of Ymir Personality: PROFESSIONAL MRB Rating: 7
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Formed by a Steiner Hauptmann who blamed LCAF incompetence on his unit's destruction, the Tooth of Ymir made its way to the Chaos March for work in the late 3050s, where it remains today.
Jacob's Juggernauts
Jacob's Juggernauts Personality: PROFESSIONAL MRB Rating: 7
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Founded by a small group of ex-Solaris 7 MechWarriors, Jacob's Juggernauts has been subsisting on mediocre contracts in the Chaos March ever since their founding. Rumors swirly as the Juggernaut's fate and if they can survive the tides of war as the region falls further into chaos.
Lindon's Battalion
Lindon's Battalion Personality: PROFESSIONAL MRB Rating: 7
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Lindon's Battalion has served several masters over its life, including House Kurita and House Steiner, and has fought against Clan Jade Falcon on several occasions. Today, they serve in the Chaos March trying to keep order and sanity in these fraught times.
Grim Determination
Grim Determination Personality: PROFESSIONAL MRB Rating: 6
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Grim Determination is a dedicated mercenary unit with an extensive history, dating back to the Amaris Civil War. Long employed by the Federated Suns, the unit was stationed on Sarna in 3057 during Operation Guerrero. However, when Sarna declared itself an independent state, the Sarna Supremacy, the unit was unsure how to react and instead waited for future orders. However, the Suns betrayed the unit and claimed they broke their contract. Bereft of other options, Grim Determination signed on with the Supremacy and remained in the Chaos March.
Solaris VII Mercenary League
Solaris VII Mercenary League Personality: SOLARISVII MRB Rating: 10
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The Solaris VII Mercenary League is a loose affiliation of S7 gladiators who take up mercenary work on the side. They can be found working for pretty much anyone and bring their own unique charm and unique mechs to the battlefield, including many designs that can only otherwise be seen in the arenas.
Aurigan Restoration (Arano)
Irukjandi Company
Irukjandi Company Personality: PERIPHERY MRB Rating: 5
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One of several minor mercenary commands that served Lady Kamea Arano during the Aurigan Restoration campaign, the Irukjandi Company stayed in the Aurigan Reach afterwards to supplement the Aurigan military.
Antian Lanciarii
Antian Lanciarii Personality: PERIPHERY MRB Rating: 6
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One of several minor mercenary commands that served Lady Kamea Arano during the Aurigan Restoration campaign, the Antian Lanciarii stayed in the Aurigan Reach afterwards to supplement the Aurigan military.
Black Caravel
Black Caravel Personality: PERIPHERY MRB Rating: 4
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One of several minor mercenary commands that served Lady Kamea Arano during the Aurigan Restoration campaign, the Black Caravel stayed in the Aurigan Reach afterwards to supplement the Aurigan military. The Black Caravel was also notable for working for both the Restoration and the Aurigan Directorate at times during the Restoration, leading Lady Arano to somewhat distrust the company.
Knights of Caerbannog
Knights of Caerbannog Personality: PROFESSIONAL MRB Rating: 7
SPECIAL NOTE:
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A little-known mercenary command, the Knights of Caerbannog are at the least effective in battle. Currently under contract to the Aurigan Coalition, the Knights are consummate professionals and show opponents their proper respect, even while attempting to destroy anyone who opposes them.
Pirates
Band of the Damned
Band of the Damned Personality: PIRATE MRB Rating: 8
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Under Vance Rezak, the Band of the Damned has been raiding and pillaging the Draconis Combine for years. Vance Rezak was once a member of the DCMS who was abandoned by his commanders and left to die. In proper samurai fashion, Rezak has taken over the Band of the Damned he was sent to destroy and is using them to enact his vendetta against his former masters.
Death's Consorts
Death's Consorts Personality: PIRATE MRB Rating: 8
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Lady Death is among the most famous people in the Inner Sphere, much less famous pirates. Her personal band, the Death's Consorts, is fanatically loyal to their mistress and will go to any length to secure her goals. Woe betide any who cross her path!
Morrison's Extractors
Morrison's Extractors Personality: PIRATE MRB Rating: 5
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Led by 'King' Hopper Morrison, Morrison's Extractors is a regimental-sized pirate band with roots in the Circinus Federation. After discovering a Star League cache, Morrison took his Circinian unit and went rogue, striking out on his own. Even after a distrastrous clash with Able's Aces, the Extractors are still powerful and dangerous opponents.
New Belt Pirates
New Belt Pirates Personality: PIRATE MRB Rating: 3
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The New Belt Pirates have done what very few forces can say: they've become a sizeable thorn in the side of the Clans, despite their status as mere pirates. Led by One-Eye Morgraine-Ryan and Morgan Fletcher II, the New Belt Pirates have struck from their hidden base of Star's End many times against the local Clan authorities, with surprising success.
Tortuga Fusiliers
Tortuga Fusiliers Personality: PIRATE MRB Rating: 7
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Betrayed by the Federated Commonwealth and sent to die against the Clan juggernaut, Fuchida's Fusiliers abandoned their post and became renegades. Upon arriving in the Tortuga Dominions, the Fusiliers decided to set up shop and changed their name accordingly. Now, the Tortuga Fusiliers defend their adopted lands against all comers while performing raids as necessary for supplies and manpower.
Shen-Se Tian
Shen-Se Tian Personality: PIRATE MRB Rating: 2
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Shen-Se Tian, which translates to 'dark days', is composed of those left without any other choices in the Capellan-St. Ives conflict. Some were left homeless, others were abandoned on the battlefield, and all have turned to piracy as their only resort. Together they've found common cause and have been spotted causing trouble throughout the region.