Difference between revisions of "Mantis"
m (Fixed MTS-T loadout) |
m (MASC fix) |
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|omni = | |omni = | ||
|speed = 10/15/0 | |speed = 10/15/0 | ||
+ | |modspeed = 19 (MASC) | ||
|maxdamage = 115 | |maxdamage = 115 | ||
|maxstability = 0 | |maxstability = 0 | ||
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|enginetype = XL | |enginetype = XL | ||
|coresize = 270 | |coresize = 270 | ||
− | |heatsinkkit = | + | |heatsinkkit = Double Heat Sinks |
|ecooling = None | |ecooling = None | ||
|gyro = None | |gyro = None | ||
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|omni = | |omni = | ||
|speed = 10/15/0 | |speed = 10/15/0 | ||
+ | |modspeed = 19 (MASC) | ||
|maxdamage = 115 | |maxdamage = 115 | ||
|maxstability = 0 | |maxstability = 0 | ||
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|omni = | |omni = | ||
|speed = 10/15/0 | |speed = 10/15/0 | ||
+ | |modspeed = 19 (MASC) | ||
|maxdamage = 90 | |maxdamage = 90 | ||
|maxstability = 0 | |maxstability = 0 |
Revision as of 00:24, 12 January 2021
MTS-S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 115 Max Stability: 0 |
Durability | Armor: 490 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 73 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | None |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | ER M Laser |
Left Torso | ER M Laser ER S Laser M.A.S.C. |
Right Torso | ER M Laser ER S Laser |
Left Arm | Lower Arm Claws (Fixed) |
Right Arm | Lower Arm Claws (Fixed) |
Left Leg | None |
Right Leg | None |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and powerful extended range lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three ER Medium Lasers and two ER Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The MTS-S can be found with these forces:
- Local Government
- Mercenaries
- Pirates
Stock Loadout |
MTS-T
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 115 Max Stability: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 73 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL |
Core | 270 |
Heat Sinks | Doiuble Heat Sinks |
E-Cooling | None |
Gyro | XL |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | FCS ADV TC |
Center Torso | ER M Laser |
Left Torso | ER M Laser ER S Laser M.A.S.C. |
Right Torso | ER M Laser ER S Laser |
Left Arm | Lower Arm Claws (Fixed) |
Right Arm | Lower Arm Claws (Fixed) |
Left Leg | None |
Right Leg | None |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and powerful extended range lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three ER Medium Lasers and two ER Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws. The MTS-T includes a Targeting Computer and XL Gyro, putting the saved weight into armor.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The MTS-T can be found with these forces:
- Local Government
- Mercenaries
- Pirates
Stock Loadout |
SA-MN
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 90 Max Stability: 0 |
Durability | Armor: 490 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 46 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL |
Core | 270 |
Heat Sinks | Doiuble Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | M Laser |
Left Torso | M Laser S Laser M.A.S.C. |
Right Torso | M Laser S Laser |
Left Arm | Lower Arm Claws (Fixed) |
Right Arm | Lower Arm Claws (Fixed) |
Left Leg | None |
Right Leg | None |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and a battery of lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three Medium Laser and two Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The SA-MN can be found with these forces:
- Local Government
- Mercenaries
- Pirates
Stock Loadout |