Difference between revisions of "RawData:Ammo AmmunitionBox Generic ELRM half"
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|Id=Ammo_AmmunitionBox_Generic_ELRM_half | |Id=Ammo_AmmunitionBox_Generic_ELRM_half | ||
|Name=Extended LRM Ammo | |Name=Extended LRM Ammo | ||
− | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has | + | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 45 shots. |
|Icon=MRM-ammo | |Icon=MRM-ammo | ||
|Tonnage=1 | |Tonnage=1 |
Revision as of 21:48, 28 February 2024
Ammunition | |
---|---|
UIName | Ammo Extended LRM [Half] |
DisallowedLocations | All |
Bonuses | CostPerShot: 60,AmmoCount: 45 |
Cost | 20000 |
ComponentSubType | Ammunition |
Category | EXTENDEDLRM |
Manufacturer | Generic |
Icon | MRM-ammo |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_ELRM_half |
AmmoID | Ammunition_ELRM |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | Extended LRM Ammo |
Model | LRM |
Capacity | 45 |
Purchasable | true |
PerUnitCost | 60 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 45 shots. |