Difference between revisions of "Wasp LAM"
m |
(LAM update) |
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Line 14: | Line 14: | ||
|support = 1 | |support = 1 | ||
|omni = | |omni = | ||
− | |speed = 6/9/ | + | |speed = 6/9/7 |
+ | |flightspeed = 12/20/7 (AirMech Mode) | ||
|maxdamage = 60 | |maxdamage = 60 | ||
|maxstability = 10 | |maxstability = 10 | ||
− | |armor = | + | |armor = 320 |
|structure = 291 | |structure = 291 | ||
− | |heatsinking = | + | |heatsinking = 45 |
|alphaheat = 22 | |alphaheat = 22 | ||
|kickdamage = 30 | |kickdamage = 30 | ||
Line 25: | Line 26: | ||
|meleeweapondamage = | |meleeweapondamage = | ||
|enginetype = LAM (Fixed) | |enginetype = LAM (Fixed) | ||
− | |coresize = 155 | + | |coresize = 155 (Fixed) |
|heatsinkkit = Single Heat Sinks | |heatsinkkit = Single Heat Sinks | ||
|ecooling = None | |ecooling = None | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = | + | |structuretype = Standard (Fixed) |
− | |armortype = | + | |armortype = Standard |
− | |headequip1 = | + | |headequip1 = Avionics (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
− | |ctequip1 = | + | |ctequip1 = Jump Turbine (S) (Fixed) |
|ctequip2 = | |ctequip2 = | ||
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = Avionics (Fixed) |
− | |ltequip2 = | + | |ltequip2 = Jump Turbine (S) (Fixed) |
− | |ltequip3 = | + | |ltequip3 = Jump Turbine (S) (Fixed) |
− | |ltequip4 = | + | |ltequip4 = Heat Sink |
− | |ltequip5 = | + | |ltequip5 = Heat Sink |
− | |ltequip6 = | + | |ltequip6 = Heat Sink |
|ltequip7 = | |ltequip7 = | ||
|ltequip8 = | |ltequip8 = | ||
Line 51: | Line 52: | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = Avionics (Fixed) |
− | |rtequip2 = | + | |rtequip2 = Jump Turbine (S) (Fixed) |
− | |rtequip3 = | + | |rtequip3 = Jump Turbine (S) (Fixed) |
− | |rtequip4 = | + | |rtequip4 = Heat Sink |
− | |rtequip5 = | + | |rtequip5 = LRM10 |
− | |rtequip6 = | + | |rtequip6 = Ammo LRM |
|rtequip7 = | |rtequip7 = | ||
|rtequip8 = | |rtequip8 = | ||
Line 83: | Line 84: | ||
|raequip9 = | |raequip9 = | ||
|raequip10 = | |raequip10 = | ||
− | |llequip1 = | + | |llequip1 = None |
− | |llequip2 = | + | |llequip2 = |
− | |rlequip1 = | + | |rlequip1 = None |
− | |rlequip2 = | + | |rlequip2 = |
}} | }} | ||
Line 97: | Line 98: | ||
+20% jump distance, +1 evasion pips gained from movement | +20% jump distance, +1 evasion pips gained from movement | ||
+ | |||
+ | |||
+ | '''Mech Quirk:''' Avionics | ||
+ | |||
+ | Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement | ||
Line 136: | Line 142: | ||
|support = 1 | |support = 1 | ||
|omni = | |omni = | ||
− | |speed = 6/9/ | + | |speed = 6/9/7 |
+ | |flightspeed = 12/20/7 (AirMech Mode) | ||
|maxdamage = 43 | |maxdamage = 43 | ||
|maxstability = 8 | |maxstability = 8 | ||
− | |armor = | + | |armor = 440 |
|structure = 291 | |structure = 291 | ||
− | |heatsinking = | + | |heatsinking = 45 |
|alphaheat = 17 | |alphaheat = 17 | ||
|kickdamage = 30 | |kickdamage = 30 | ||
Line 147: | Line 154: | ||
|meleeweapondamage = | |meleeweapondamage = | ||
|enginetype = LAM (Fixed) | |enginetype = LAM (Fixed) | ||
− | |coresize = 155 | + | |coresize = 155 (Fixed) |
|heatsinkkit = Single Heat Sinks | |heatsinkkit = Single Heat Sinks | ||
|ecooling = None | |ecooling = None | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = | + | |structuretype = Standard (Fixed) |
− | |armortype = | + | |armortype = Standard |
− | |headequip1 = | + | |headequip1 = Avionics (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
− | |ctequip1 = | + | |ctequip1 = Jump Turbine (S) (Fixed) |
|ctequip2 = | |ctequip2 = | ||
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = Avionics (Fixed) |
− | |ltequip2 = | + | |ltequip2 = Jump Turbine (S) (Fixed) |
− | |ltequip3 = | + | |ltequip3 = Jump Turbine (S) (Fixed) |
− | |ltequip4 = | + | |ltequip4 = Heat Sink |
− | |ltequip5 = | + | |ltequip5 = Heat Sink |
− | |ltequip6 = | + | |ltequip6 = Heat Sink |
− | |ltequip7 = | + | |ltequip7 = Streak SRM2 |
− | |ltequip8 = | + | |ltequip8 = Ammo Streak SRM [Half] |
|ltequip9 = | |ltequip9 = | ||
|ltequip10 = | |ltequip10 = | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = Avionics (Fixed) |
− | |rtequip2 = | + | |rtequip2 = Jump Turbine (S) (Fixed) |
− | |rtequip3 = | + | |rtequip3 = Jump Turbine (S) (Fixed) |
− | |rtequip4 = | + | |rtequip4 = Heat Sink |
− | |rtequip5 = | + | |rtequip5 = Guardian ECM |
− | |rtequip6 = | + | |rtequip6 = M Pulse |
|rtequip7 = | |rtequip7 = | ||
|rtequip8 = | |rtequip8 = | ||
Line 205: | Line 212: | ||
|raequip9 = | |raequip9 = | ||
|raequip10 = | |raequip10 = | ||
− | |llequip1 = | + | |llequip1 = None |
− | |llequip2 = | + | |llequip2 = |
− | |rlequip1 = | + | |rlequip1 = None |
− | |rlequip2 = | + | |rlequip2 = |
}} | }} | ||
Line 219: | Line 226: | ||
+20% jump distance, +1 evasion pips gained from movement | +20% jump distance, +1 evasion pips gained from movement | ||
+ | |||
+ | |||
+ | '''Mech Quirk:''' Avionics | ||
+ | |||
+ | Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement | ||
Line 256: | Line 268: | ||
|support = 2 | |support = 2 | ||
|omni = | |omni = | ||
− | |speed = 6/9/ | + | |speed = 6/9/7 |
+ | |flightspeed = 12/20/7 (AirMech Mode) | ||
|maxdamage = 75 | |maxdamage = 75 | ||
|maxstability = 0 | |maxstability = 0 | ||
− | |armor = | + | |armor = 560 |
|structure = 291 | |structure = 291 | ||
− | |heatsinking = | + | |heatsinking = 45 |
|alphaheat = 45 | |alphaheat = 45 | ||
|kickdamage = 30 | |kickdamage = 30 | ||
Line 267: | Line 280: | ||
|meleeweapondamage = | |meleeweapondamage = | ||
|enginetype = LAM (Fixed) | |enginetype = LAM (Fixed) | ||
− | |coresize = 155 | + | |coresize = 155 (Fixed) |
|heatsinkkit = Single Heat Sinks | |heatsinkkit = Single Heat Sinks | ||
|ecooling = None | |ecooling = None | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = | + | |structuretype = Standard (Fixed) |
− | |armortype = | + | |armortype = Standard |
− | |headequip1 = | + | |headequip1 = Avionics (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
− | |ctequip1 = | + | |ctequip1 = Jump Turbine (S) (Fixed) |
|ctequip2 = Coolant Pod | |ctequip2 = Coolant Pod | ||
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = Avionics (Fixed) |
− | |ltequip2 = | + | |ltequip2 = Jump Turbine (S) (Fixed) |
− | |ltequip3 = | + | |ltequip3 = Jump Turbine (S) (Fixed) |
− | |ltequip4 = | + | |ltequip4 = Heat Sink |
− | |ltequip5 = | + | |ltequip5 = Heat Sink |
− | |ltequip6 = | + | |ltequip6 = Heat Sink |
− | |ltequip7 = | + | |ltequip7 = ER M Laser |
|ltequip8 = | |ltequip8 = | ||
|ltequip9 = | |ltequip9 = | ||
Line 293: | Line 306: | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = Avionics (Fixed) |
− | |rtequip2 = | + | |rtequip2 = Jump Turbine (S) (Fixed) |
− | |rtequip3 = | + | |rtequip3 = Jump Turbine (S) (Fixed) |
− | |rtequip4 = | + | |rtequip4 = Heat Sink |
− | |rtequip5 = | + | |rtequip5 = ER M Laser |
|rtequip6 = | |rtequip6 = | ||
|rtequip7 = | |rtequip7 = | ||
Line 325: | Line 338: | ||
|raequip9 = | |raequip9 = | ||
|raequip10 = | |raequip10 = | ||
− | |llequip1 = | + | |llequip1 = None |
− | |llequip2 = | + | |llequip2 = |
− | |rlequip1 = | + | |rlequip1 = None |
− | |rlequip2 = | + | |rlequip2 = |
}} | }} | ||
Line 339: | Line 352: | ||
+20% jump distance, +1 evasion pips gained from movement | +20% jump distance, +1 evasion pips gained from movement | ||
+ | |||
+ | |||
+ | '''Mech Quirk:''' Avionics | ||
+ | |||
+ | Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement | ||
Line 371: | Line 389: | ||
|support = 1 | |support = 1 | ||
|omni = | |omni = | ||
− | |speed = 6/10/ | + | |speed = 6/10/7 |
+ | |flightspeed = 12/20/7 (AirMech Mode) | ||
|maxdamage = 36 | |maxdamage = 36 | ||
|maxstability = 8 | |maxstability = 8 | ||
− | |armor = | + | |armor = 440 |
|structure = 291 | |structure = 291 | ||
− | |heatsinking = | + | |heatsinking = 48 |
|alphaheat = 16 | |alphaheat = 16 | ||
|kickdamage = 30 | |kickdamage = 30 | ||
Line 382: | Line 401: | ||
|meleeweapondamage = | |meleeweapondamage = | ||
|enginetype = LAM (Fixed) | |enginetype = LAM (Fixed) | ||
− | |coresize = 175 | + | |coresize = 175 (Fixed) |
|heatsinkkit = Single Heat Sinks | |heatsinkkit = Single Heat Sinks | ||
|ecooling = None | |ecooling = None | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = | + | |structuretype = Standard (Fixed) |
− | |armortype = | + | |armortype = Standard |
− | |headequip1 = | + | |headequip1 = Avionics (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
− | |ctequip1 = | + | |ctequip1 = Jump Turbine (S) (Fixed) |
|ctequip2 = SRM2 | |ctequip2 = SRM2 | ||
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = Avionics (Fixed) |
− | |ltequip2 = | + | |ltequip2 = Jump Turbine (S) (Fixed) |
− | |ltequip3 = Jump | + | |ltequip3 = Jump Turbine (S) (Fixed) |
− | |ltequip4 = | + | |ltequip4 = Heat Sink |
− | |ltequip5 = | + | |ltequip5 = Heat Sink |
|ltequip6 = | |ltequip6 = | ||
|ltequip7 = | |ltequip7 = | ||
Line 408: | Line 427: | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = Avionics (Fixed) |
− | |rtequip2 = | + | |rtequip2 = Jump Turbine (S) (Fixed) |
− | |rtequip3 = Jump | + | |rtequip3 = Jump Turbine (S) (Fixed) |
− | |rtequip4 = | + | |rtequip4 = Heat Sink |
− | |rtequip5 = | + | |rtequip5 = Heat Sink |
− | |rtequip6 = | + | |rtequip6 = M Laser |
− | |rtequip7 = | + | |rtequip7 = Ammo SRM |
|rtequip8 = | |rtequip8 = | ||
|rtequip9 = | |rtequip9 = | ||
Line 454: | Line 473: | ||
+20% jump distance, +1 evasion pips gained from movement | +20% jump distance, +1 evasion pips gained from movement | ||
+ | |||
+ | |||
+ | '''Mech Quirk:''' Avionics | ||
+ | |||
+ | Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement | ||
Line 494: | Line 518: | ||
|support = 1 | |support = 1 | ||
|omni = | |omni = | ||
− | |speed = 6/10/ | + | |speed = 6/10/7 |
+ | |flightspeed = 12/20/7 (AirMech Mode) | ||
|maxdamage = 40 | |maxdamage = 40 | ||
|maxstability = 5 | |maxstability = 5 | ||
− | |armor = | + | |armor = 440 |
|structure = 291 | |structure = 291 | ||
− | |heatsinking = | + | |heatsinking = 45 |
|alphaheat = 16 | |alphaheat = 16 | ||
|kickdamage = 30 | |kickdamage = 30 | ||
Line 505: | Line 530: | ||
|meleeweapondamage = | |meleeweapondamage = | ||
|enginetype = LAM (Fixed) | |enginetype = LAM (Fixed) | ||
− | |coresize = 175 | + | |coresize = 175 (Fixed) |
|heatsinkkit = Single Heat Sinks | |heatsinkkit = Single Heat Sinks | ||
|ecooling = None | |ecooling = None | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = | + | |structuretype = Standard (Fixed) |
− | |armortype = | + | |armortype = Standard |
− | |headequip1 = | + | |headequip1 = Avionics (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
− | |ctequip1 = | + | |ctequip1 = Jump Turbine (S) (Fixed) |
|ctequip2 = LRM5 | |ctequip2 = LRM5 | ||
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = Avionics (Fixed) |
− | |ltequip2 = | + | |ltequip2 = Jump Turbine (S) (Fixed) |
− | |ltequip3 = Jump | + | |ltequip3 = Jump Turbine (S) (Fixed) |
− | |ltequip4 = | + | |ltequip4 = Heat Sink |
− | |ltequip5 = | + | |ltequip5 = Heat Sink |
|ltequip6 = | |ltequip6 = | ||
|ltequip7 = | |ltequip7 = | ||
Line 531: | Line 556: | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = Avionics (Fixed) |
− | |rtequip2 = Jump | + | |rtequip2 = Jump Turbine (S) (Fixed) |
− | |rtequip3 = Jump | + | |rtequip3 = Jump Turbine (S) (Fixed) |
− | |rtequip4 = | + | |rtequip4 = Heat Sink |
− | |rtequip5 = | + | |rtequip5 = M Laser |
− | |rtequip6 = | + | |rtequip6 = Ammo LRM |
|rtequip7 = | |rtequip7 = | ||
|rtequip8 = | |rtequip8 = | ||
Line 577: | Line 602: | ||
+20% jump distance, +1 evasion pips gained from movement | +20% jump distance, +1 evasion pips gained from movement | ||
+ | |||
+ | |||
+ | '''Mech Quirk:''' Avionics | ||
+ | |||
+ | Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement | ||
Revision as of 10:46, 16 January 2021
WSP-100A
|
|
---|---|
General Data | |
'Mech Type | BattleTech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 2 Support: 1 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 60 Max Stability: 10 |
Durability | Armor: 320 Structure: 291 |
Heat Efficiency | Sinking: 45 Alpha: 22 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Heat Sink Heat Sink |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink LRM10 Ammo LRM |
Left Arm | None |
Right Arm | M Laser |
Left Leg | None |
Right Leg | None |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. This version of the Wasp LAM replaces the bomb bay with an LRM-10 launcher and an extra jump jet. This variant was later used as the inspiration for the Valkyrie.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The WSP-100A can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
WSP-100B
|
|
---|---|
General Data | |
'Mech Type | BattleTech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 1 Support: 1 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 43 Max Stability: 8 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 45 Alpha: 17 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Heat Sink Heat Sink Streak SRM2 Ammo Streak SRM [Half] |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Guardian ECM M Pulse |
Left Arm | None |
Right Arm | None |
Left Leg | None |
Right Leg | None |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The WSP-100B can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
WSP-103
|
|
---|---|
General Data | |
'Mech Type | BattleTech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 3 Missile: 0 Support: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 75 Max Stability: 0 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 45 Alpha: 45 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) Coolant Pod |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Heat Sink Heat Sink ER M Laser |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink ER M Laser |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand ER M Laser |
Left Leg | None |
Right Leg | None |
Description
The Federated Suns discovered a depot's worth of forgotten Wasp LAM-100A's in the 3060s. Taking the mechs, the Davions decided to upgrade the mechs with modern technology. To keep the mech upgrades simple, only the weaponry and armor changed. The mech carries a trio of ER Medium Lasers to give it plenty of ranged punch for its size. To keep the heat from the jumping and ER lasers manageable, a Coolant Pod is also carried.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The WSP-103 can be found with these forces:
- Federated Suns (Davion)
WSP-105
|
|
---|---|
General Data | |
'Mech Type | BattleTech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 1 Support: 1 |
Speed | 6/10/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 36 Max Stability: 8 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 48 Alpha: 16 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 175 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) SRM2 |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Heat Sink |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Heat Sink M Laser Ammo SRM |
Left Arm | None |
Right Arm | None |
Left Leg | None |
Right Leg | None |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105 is the production variant of the mech, mounting the same weapons as its progenitor Wasp-1A.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The WSP-105 can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
WSP-105M
|
|
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General Data | |
'Mech Type | BattleTech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 1 Support: 1 |
Speed | 6/10/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 40 Max Stability: 5 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 45 Alpha: 16 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 175 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) LRM5 |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Heat Sink |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink M Laser Ammo LRM |
Left Arm | None |
Right Arm | None |
Left Leg | None |
Right Leg | None |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105M is a minor variant, swapping the SRM-2 and a heat sink for a LRM-5.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The WSP-105M can be found with these forces:
- Free Worlds League (Marik)