Difference between revisions of "RawData:Weapon ArrowIV Ultra CLAN"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=IsArtillery,NoFireInMelee,VariableDmg: 35,AMSImmune,WpnRecoil: 3,ScatterRadius: 46, 92,WeaponAttachmentCompatible: Artillery FCS
+
|Bonuses=IsArtillery,ArtilleryAttack,ArtilleryDetails,NonArtilleryWeapons,NoFireInMelee,AMSImmune,WeaponAttachmentCompatible: Artillery FCS
 
|Type=LRM
 
|Type=LRM
|MinRange=210
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|MinRange=120
|MaxRange=1550
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|MaxRange=960
|RangeSplit=410,700,1330
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|RangeSplit=240,480,720
 
|AmmoCategory=ArrowIV
 
|AmmoCategory=ArrowIV
 
|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
 
|HeatGenerated=35
 
|HeatGenerated=35
|Damage=35
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|Damage=175
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasivePipsIgnored=0
 
|EvasivePipsIgnored=0
|DamageVariance=15
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|DamageVariance=0
|HeatDamage=0
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|HeatDamage=35
 
|AccuracyModifier=0
 
|AccuracyModifier=0
 
|CriticalChanceMultiplier=1
 
|CriticalChanceMultiplier=1
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|ProjectilesPerShot=1
 
|ProjectilesPerShot=1
 
|AttackRecoil=1
 
|AttackRecoil=1
|Instability=10
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|Instability=35
 
|WeaponEffectID=WeaponEffect-Weapon_LRM20
 
|WeaponEffectID=WeaponEffect-Weapon_LRM20
 
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Latest revision as of 18:26, 3 April 2024

Weapon
StartingAmmoCapacity0
MinRange120
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange960
AttackRecoil1
Damage175
HeatGenerated35
TypeLRM
IdWeapon_ArrowIV_Ultra_CLAN
RangeSplit240,480,720
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameUltra Arrow IV (C)
Instability35
BonusesIsArtillery,ArtilleryAttack,ArtilleryDetails,NonArtilleryWeapons,NoFireInMelee,AMSImmune,WeaponAttachmentCompatible: Artillery FCS
Cost1152000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance0
AllowedLocationsAll
Tonnage24
Rarity14
ComponentTypeWeapon
InventorySize10
RefireModifier3
EvasivePipsIgnored0
DetailsThe Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost to the Inner Sphere during the Star League's collapse, the Clans never lost the technology. Though they do not make heavy use of it, the Arrow IV does remain a part of the Clan arsenal, most notably on the Naga Omnimech. This specific Arrow IV system was developed for a captured Xerxes by House Davion based on examples of the weapon purchased from Clan Diamond Shark and fires up to two projectiles per trigger pull. <color=#ffcc00>Uses ArrowIV Ammo.</color>
AccuracyModifier0
HeatDamage35
NameUltra Arrow IV (C)
ModelMissile Artillery
ManufacturerClan Site #8
Purchasabletrue
AmmoCategoryArrowIV
OverheatedDamageMultiplier0